Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Network/Server Question with love from backer 3550
Hello all at Intrepid! What a glorious past few days it has been! Congratulations to all of your team, the gaming community is really looking forward to this project! With that being more and more obvious it begs the question, what kind of network/server will you be using? I play a lot of Archeage and have been since it went live, so I'm curious what route you will take. Will you be running your own network and can it handle the capacity of millions of players? I'd rather see an over projection to handle a large capacity than see it fail as bad as Archeage has. Will you be renting server space from Amazon or a company of the like? I'm not sure if I'm wording any of this correctly, I'm not a computer tech and my husband isnt here to guide me so I'm hoping I'm getting my point across lol **I am SOOOOOOOO excited about this game, you guys have a vision much aligned with my family and I and I really couldnt be more proud to back you guys during this endeavor! WOOT!!! With Love; Serrarayne <3
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[quote quote=14919]Even in the cloud they better have some sys admins who know what they are doing. I speak from experience running large scale infrastructure in AWS.
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You still need the game server clusters talking to each other and all the game clients.
You still need security gateway(s), database and monitoring system fully operational to go with that.
And the netcode that underlies the whole game bandwidth performance.
Thats where the real ingenuity and effort will be deployed at the backend number crunching, transfers and storage.
From the graphics and videos its obvious to me they've got the front end in the bag competency wise.
The Art assets is where most of the time goes.
There is a lot of pitfalls and you can mess up badly.
You have to build around parallel code rather than sequential queues.
Ask anyone how 30 vs 30 often goes in prime time, in any MMO that actually worth playing, with large AoE caps.
They know how to fix these issues......they have a head start ;)
Because all MMOs to date suffer from a fatal coding flaw...I recognised and resolved
I'm excited to see the lag free large scale combat myself.....gonna be ..... a tiny bit good ;)