Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
I want to see the designs for Summoner.
ArchivedUser
Guest
C&P from reddit:
<blockquote>Nodes. Open warfare. Subclass system.
That's fine and all, and more than enough reason for me to have backed the game at the modest ammount I'm able of. But what really piques my interest is to know about the summonner class to see if there is room to give a piece of my mind.
I'm personally distressed by games where Summoners are ironcladed while a single pet that does everything. I wish for the complete opposite: Absolutely fragile, casts-1-spell-a-day-at-most, self-scrificed, Godlike-creature-invoker type.</blockquote>
<blockquote>Nodes. Open warfare. Subclass system.
That's fine and all, and more than enough reason for me to have backed the game at the modest ammount I'm able of. But what really piques my interest is to know about the summonner class to see if there is room to give a piece of my mind.
I'm personally distressed by games where Summoners are ironcladed while a single pet that does everything. I wish for the complete opposite: Absolutely fragile, casts-1-spell-a-day-at-most, self-scrificed, Godlike-creature-invoker type.</blockquote>
0
Comments
The idea of summoning Absolutely fragile, casts-1-spell-a-day-at-most, self-scrificed, Godlike-creature-invoker type is a fun idea but I dont want to keep finding creatures to sacrifice just to do anything in the game.
the thing about summoner is, they can be really varied.
The Minion Master Necromancer who uses hordes of summons. (Summoner/Summoner)
<img src="https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/74248/gw1_minion_master.jpg" alt="" />
The fragile Golemancer who has one big fella (Summoner/Tank)
<img src="https://golemancer.files.wordpress.com/2014/07/golemancer.png?w=272&h=300" alt="" />
The divine Summoner who has help of Espers/Eidolons (Summoner/Cleric)
<img src="http://img-cache.cdn.gaiaonline.com/e4dc962451df2aaa06615c1c8ee67a9b/http://i181.photobucket.com/albums/x302/Doablack/Yuna_and_Ifrit.jpg" alt="" />
Keep in mind that in Ashes, gear is not restricted by class.
There will be Tank/Summoners and Fighter/Summoners.
There will be Summoner/Tanks and Summoner/Fighters.
So, expect to see some Summoners wearing plate mail.
Also, there are no race/class restrictions.
So expect to see some Orc and Dwarf Summoners who are not fragile.
If you want to play a glass cannon Elf Summoner/Summoner, you can do so.
I suppose you could limit yourself to only one spell per "day", too.
Expect that, in general, Summoners will be using many spells per "day".
I'm also curious how the summons will look and if they'll be customizable.
For instance like @Enrif said above me here:
Will the summoner who has lots of minions summons be a more necromancer style summoner or could you choose to style it something completely diffrent?
I've heard race also plays a factor.
EXAMPLE
Tank/ summoner basic skill shield wall augmented to actually summon a wall of shields.
Fighter/ summoner basic skill charge slash augmented to summon a row of fighters threw the charge to each land a slash.
Rouge/ summoner basic skill doppelganger augmented to summon multiple doppelgangers to attack from different positions.
Ranger/ summoner basic skill poison shot augmented to summon multiple poison arrows in a fan.
What we don't know is what summoners skill trees might be as a primary class are your skills multi use or are the strategic, can our summons do all the work as we stand back or do we have our own weapon that changes by what we summon.
EXAMPLE
Summoner/ mage ???? augmented with fire ball to summon ??? on fire?
Summoner/ cleric ??? augmented with heal to summon ??? that heals allies within a range?
Summoner/ Summoner ???? augmented with ???? to summon ?????
Summoner/ bard ??? augmented with a song of war to summon a ??? the boost attack of allies within a range.
We all hope that Summoner / Summoner will either allow you to summon something formidable or summon a wave of minions, elites, or commander level creatures that we can send to do what we need done.
Now your talking my language, as a person who loves undead (if you could not guess) I would love to role play as an evil lich that has an army of undead at my disposal
Wrap yer heads around that for a bit!
Bard/ summoner basic bard skill song of war to boost ally's attack damage augmented with summoner to summon a sound wave boosting ally's and weakening enemies?
Summoner/ bard summoner skill ???? augmented with songs of war to summon ???