Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What excites me the most about AoC. How about you?
I had AoC tagged since December last year as "something to watch" As the Kickstarter approached, I took a deep dive, liked what I saw, and backed.
And do you know what exited me the most? The concept of nodes. The concept that, through combined work, people -- who aren't necessarily guild mates or even known to each other -- will create a space that improves over time. And, of course, if that space is threatened, they will likely come together to protect what is "theirs". I love that. I love a mechanic that sees people having a legitimate and interesting reason to come together.
Oh sure, the game will have its murder hobos and people who are like, "There's another player!!! I must kill them!!!" like they think they're in an FPS, and that kind of stuff is pretty tedious. But the whole nodes thing -- which will sometimes involve fighting other people, so don't get the idea that I don't like PvP by any means -- is going to be a wonderful, wonderful thing and, pretty much, the whole reason I decided to back this game, period.
What about you? What most excites you?
And do you know what exited me the most? The concept of nodes. The concept that, through combined work, people -- who aren't necessarily guild mates or even known to each other -- will create a space that improves over time. And, of course, if that space is threatened, they will likely come together to protect what is "theirs". I love that. I love a mechanic that sees people having a legitimate and interesting reason to come together.
Oh sure, the game will have its murder hobos and people who are like, "There's another player!!! I must kill them!!!" like they think they're in an FPS, and that kind of stuff is pretty tedious. But the whole nodes thing -- which will sometimes involve fighting other people, so don't get the idea that I don't like PvP by any means -- is going to be a wonderful, wonderful thing and, pretty much, the whole reason I decided to back this game, period.
What about you? What most excites you?
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i like how this game seems to walk away from the pointless grind (i sure hope so) of 40 k mobs just to get an item or lvl.
what excites me also is the possibility to just run into the wild find a secluded spot and just start building away.
create my goblin army!!! YEA IM THE NEW DEMON KING
ow wait is that possible?
A living pseudo board game of players, mindsets and hive minds.
I'm also super stoked about what pets I can hunt for as a summoner or tamer (whichever that class will be when live), and being a bad-ass monster in special events and leveling their abilities up.
*snort*
Last but not the least, I get to RP as an Orc, and rip some limbs off random stuff when I get in that mood.
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<em>Edit: I'm waiting for the combat, and looking forward to see their plans on <strong>balancing </strong>class combinations that sounds useless, such as Bard/Rouge.</em>
As, I'm sure many have stated before, recent mmo's have catered too much to players who aim to be these super heroes, within their own private universe, and then trying to display that dominance in selective pvp settings. That's just my opinion, and I'm not knocking anyone, if that's their style. But, I would prefer at least a few mmo's that diverged from that linear way of gaming.
If Intrepid truly delivers on their promises, then the way they structured their world would actually invite actual socializing, within a game that was originally intended to be social. Go figure. The technology, and implementation may be new age, but the concept of mmo's becoming social again is returning to old school roots.
I like the idea of the nodes, as well, but even above that I'm glad to see a slew of possibilities for class builds.
Oh, and pets :D
So, nodes.
But after that, I think I would say the economy. I am hoping that it is deep and integral enough that well-organized guilds will be able to use and benefit from the economy to not just generate wealth but also generate gameplay. The risk/reward of trade and the control of resources will be a constant concern, if it's implemented as roughly described. I like the idea of two guilds raiding eachother's caravans and having to gather guild members to defend them, to defend resource nodes, etc. Even before it comes to sieges and outright war.
And honestly, I just like feeling like my actions are changing the world, even if it's just dumping a caravan load of iron into a node that needs it, or something.
I'm sure they will do a great MMORPG with the original essence.
Hopefully there will be titles for how many kills you have in PvP
That is actual part of why I backed Ashes, I don't normally like pvp.... I like the idea behind the flagging system and I think it's time to get into an mmo that has this style of pvp.
(me) "Uncle Joe! Where are you?"
(Joe Schmo) "At work. I am a doctor you know."
(me) "How fast can you get home?"
(JS) "Uhhhh, 10 minutes, but I have this surgery coming-"
(me) "That's great, but we're being raided by Goon Squad. They're jealous of our 1337 l00tz."
(JS) "... I'll be on in 10 minutes"
But they get that right, and deliver us with a game that will run at stable 60fps on decent PC, no matter what scenario you throw at it, I will commit to this game and grind my way to the top.
I do like all those new things that they are brining to MMORPG world, but what good is all that if it will run at 20fps on boss fights, large PvP fights etc. It just wouldn't be enjoyable.
But they get that right, and deliver us with a game that will run at stable 60fps on decent PC, no matter what scenario you throw at it, I will commit to this game and grind my way to the top.
I do like all those new things that they are brining to MMORPG world, but what good is all that if it will run at 20fps on boss fights, large PvP fights etc. It just wouldn’t be enjoyable.
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this!!!!!!!!!!!!
In my eyes anyway.
So, I watched, then here came Kickstarter and I waffled on it...
Then I watched the kickstarter video. I heard what Steven had to say at the very early part of the video and went at last "I'll bite." Why? Because he echoed everything I felt as well.
That is what truly excites me right there. A man with a vision, that matches what seems to be my own desires, and having the same feelings I have about MMORPGs today. If he can pull this off. If Intrepid can really pull this off. I will probably be one of those people who will support this game till its dying days.
I like how only certain areas will have certain resources so it forces trade. It seems you will actually be able to make good money if you like to gather and you'll have to transport your goods and defend it from attackers.
I also like how certain nodes spawn certain events and dungeons. As the sphere of influence grows you unlock new content. That's pretty damn hype! I hope the devs can pull it off!
I am looking forward to the Nodes and making choices that change the way the world looks. I've wanted that for a long time and its really going to be epic. A group of friends and myself want to work on being Crafting/trading/economics. For our Node. Where we go from there is still up for grabs but we are really looking forward to it.