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World Map

Is anyone else as extremely curious as I am about what the world map will look like :D.

Even a teaser would scratch the itch.

Comments

  • :D yes
  • I would hope that we would need to explore the map and not have it handed to us. I say this keeping in mind the recent comments made on the latest Q&A where they would not give out the details when it came to breeding, instead just general hints.

    The same could work for a map - What we see could be drawn on our maps on a generic way ( simple ^^^^^ for "mountains in this general area") and as we explore the details on the map are drawn in (individual mountain passes that we traverse, etc).

    This would also put a risk/reward system into place for exploring - With a large land mass and a simple survival mechanic for our mounts and caravans any exploration across a desert would necessitate planning and forethought. We would need to open up a caravan route through the desert by finding the fastest way to each connecting oasis.

    Should sea lanes for caravans be included then the safest route in the summertime might not be the safest during the winter. Same goes for land routes.

    Give me a blank page to fill in as I explore.
  • [quote quote=15319]I would hope that we would need to explore the map and not have it handed to us. I say this keeping in mind the recent comments made on the latest Q&A where they would not give out the details when it came to breeding, instead just general hints.

    The same could work for a map – What we see could be drawn on our maps on a generic way ( simple ^^^^^ for “mountains in this general area”) and as we explore the details on the map are drawn in (individual mountain passes that we traverse, etc).

    This would also put a risk/reward system into place for exploring – With a large land mass and a simple survival mechanic for our mounts and caravans any exploration across a desert would necessitate planning and forethought. We would need to open up a caravan route through the desert by finding the fastest way to each connecting oasis.

    Should sea lanes for caravans be included then the safest route in the summertime might not be the safest during the winter. Same goes for land routes.

    Give me a blank page to fill in as I explore.

    [/quote]

    I agree entirely. It should be a blank outline of the world with bare minimum details. It makes things more unique and inspiring to find new parts
  • So like a fog of war?
  • [quote quote=15341]So like a fog of war?

    [/quote]

    Precisely. Outside of your node you should have 0 info except previously known info.
  • I am also extremely curious as to how the map is looking like right now. Also curious about a lot of other features. Because of this, I make sure to tune in at https://www.twitch.tv/ashesofcreation every Monday, Wednesday, and Friday at 3PM PDT for the live streams. They have Q/A's and showcase content we haven't seen before.
  • [quote quote=15319]I would hope that we would need to explore the map and not have it handed to us. I say this keeping in mind the recent comments made on the latest Q&A where they would not give out the details when it came to breeding, instead just general hints.

    The same could work for a map – What we see could be drawn on our maps on a generic way ( simple ^^^^^ for “mountains in this general area”) and as we explore the details on the map are drawn in (individual mountain passes that we traverse, etc).

    This would also put a risk/reward system into place for exploring – With a large land mass and a simple survival mechanic for our mounts and caravans any exploration across a desert would necessitate planning and forethought. We would need to open up a caravan route through the desert by finding the fastest way to each connecting oasis.

    Should sea lanes for caravans be included then the safest route in the summertime might not be the safest during the winter. Same goes for land routes.

    Give me a blank page to fill in as I explore.

    [/quote]

    This is actually a very nice idea. I second it
  • BDO has a similar thing, you can roughly see thats something is there, but not exactly what and no defined way to it
  • Depends on how they go with the story I think. Supposedly this entire area was populated waaaay back and we are the ones coming back to our old homeland. So if we were able to get maps of this land from our ancestors we would have a pretty decent idea of what the landform looks like. This however kinda goes against the 'from ashes, creation' thing mentioned by the devs. The world will have changed a lot since the evacuation years and years ago. And that "something" that forced the evacuation could have had catastrophic effects on the land/rivers/mountains as well.

    One idea might be that we get dropped into the world from the portal(s) and we have a very rough map of what the area used to look like with perhaps major points of interest from olden days. We can start walking over to see if those areas are still somewhat usable (like there used to be a great library with all kinds of magical knowledge in such and such city on the south coast). But we have no idea of what the land between looks like. Maybe there is a huge canyon or impassible river now blocking our path. Or even if that library has any knowledge left in it...

    Could be some kind of incentive for the early players to get out there and explore perhaps.
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