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Concept - Monster coin expansion - Titan Warfare TvT

Just a small concept for defining a method to counteract world progress.
While also introducing epic, meaningful, strategic battles into the game.
It just seems to me in the natural world, humanity have always employed powerful beasts to do the work for them.
Some in a cooperative sense, some in a dominant sense.

Powerful Titans should arise commensurate with the node level (Done).
Benevolent Titans should roam and be a natural thing with their own lives, although neutral toward players in the main.
Competing Titans may or may not be natural enemies although seeking/enlisting natural enemies should be quest driven.
PvP skill vs PvE skill Boundaries are deliberately blurred to become,
NPC + Titan + Player vs NPC + Titan + Player
All Titans should be susceptible to the effects of targetted and unique talismans,
in both a strengthening and weakening sense (Behaviour Modifiers).

Public World Ending Titans.. Level Rating Limiters.
Parallel Target Limit
Range Multiplier Limit
Damage Multiplier Limit (sum of power and speed)
Power Multiplier Limit
Speed Multiplier Limit
Titan Power Rating Limit

Targets Limit x Range Multiplier Limit x (Power Multiplier Limit + Speed Multiplier Limit) = Titan Power Rating
Level 1 Titan.. 1-4 target AoE cap @ x1 range cap @ 1x Damage ~ 1 target AoE cap @ x1 range @ 1-4x Damage = 1-4 Rating
Level 2 Titan.. 5-8 target AoE cap @ x2 range cap @ 1x Damage ~ 1 target AoE cap @ x2 range @ 5-8x Damage = 5-16 Rating
Level 3 Titan.. 9-16 target AoE cap @ x3 range @ 1x Damage ~ 1 target AoE cap @ x3 range @ 9-16x Damage = 17-48 Rating
Level 4 Titan.. 17-32 target AoE cap @ x4 range cap @ 1x Damage ~ 1 target AoE cap @ x4 range @ 17-32x Damage = 49-128 Rating
Level 5 Titan.. 33-64 target AoE cap @ x5 range cap @ 1x Damage ~ 1 target AoE cap @ x5 range @ 33-64x Damage = 129-320 Rating
Level 6 Titan.. 65-128 target AoE cap @ x6 range cap @ 1x Damage ~ 1 target AoE cap @ x6 range @ 65-128x Damage = 321-768 Rating
[NB damage is defined as peak DPS here and should be seperated into speed and power components.
The high damage should one shot many players, but also allow titan v titan sustained combat as a player decoy.
The Titan Rating ranges allow target/range/power/speed to be variable.
The talisman system should directly impact aspects of the Titan limiters.]

<strong>Scope </strong>- Friend and Foe versions (Corrupted).
<strong>Allegiances </strong>- as a Foe Titan slave (anti-player for treasure/plunder) or as a Friend Titan peer (pro-player for preservation)

<strong>Methods</strong>
1. Friend Titan(s) vs Foe Titan(s)
2. Player Group(s) vs Foe Titan(s).
3. Talisman(s) vs Foe Titan(s)
4. Combination of Friend/Group/Talisman vs Foe Titan(s)

Comments

  • Just a small concept for defining a method to counteract world progress.
    While also introducing epic, meaningful, strategic battles into the game.
    It just seems to me in the natural world, humanity have always employed powerful beasts to do the work for them.
    Some in a cooperative sense, some in a dominant sense.

    Powerful Titans should arise commensurate with the node level (Done).
    Benevolent Titans should roam and be a natural thing with their own lives, although neutral toward players in the main.
    Competing Titans may or may not be natural enemies although seeking/enlisting natural enemies should be quest driven.
    PvP skill vs PvE skill Boundaries are deliberately blurred to become,
    NPC + Titan + Player vs NPC + Titan + Player
    All Titans should be susceptible to the effects of targetted and unique talismans,
    in both a strengthening and weakening sense (Behaviour Modifiers).

    Public World Ending Titans.. Level Rating Limiters.
    Parallel Target Limit
    Range Multiplier Limit
    Damage Multiplier Limit (sum of power and speed)
    Power Multiplier Limit
    Speed Multiplier Limit
    Titan Power Rating Limit

    Targets Limit x Range Multiplier Limit x (Power Multiplier Limit + Speed Multiplier Limit) = Titan Power Rating
    Level 1 Titan.. 1-4 target AoE cap @ x1 range cap @ 1x Damage ~ 1 target AoE cap @ x1 range @ 1-4x Damage = 1-4 Rating
    Level 2 Titan.. 5-8 target AoE cap @ x2 range cap @ 1x Damage ~ 1 target AoE cap @ x2 range @ 5-8x Damage = 5-16 Rating
    Level 3 Titan.. 9-16 target AoE cap @ x3 range @ 1x Damage ~ 1 target AoE cap @ x3 range @ 9-16x Damage = 17-48 Rating
    Level 4 Titan.. 17-32 target AoE cap @ x4 range cap @ 1x Damage ~ 1 target AoE cap @ x4 range @ 17-32x Damage = 49-128 Rating
    Level 5 Titan.. 33-64 target AoE cap @ x5 range cap @ 1x Damage ~ 1 target AoE cap @ x5 range @ 33-64x Damage = 129-320 Rating
    Level 6 Titan.. 65-128 target AoE cap @ x6 range cap @ 1x Damage ~ 1 target AoE cap @ x6 range @ 65-128x Damage = 321-768 Rating
    [NB damage is defined as peak DPS here and should be seperated into speed and power components.
    The high damage should one shot many players, but also allow titan v titan sustained combat as a player decoy.
    The Titan Rating ranges allow target/range/power/speed to be variable.
    The talisman system should directly impact aspects of the Titan limiters.]

    <strong>Scope </strong>- Friend and Foe versions (Corrupted).
    <strong>Allegiances </strong>- as a Foe Titan slave (anti-player for treasure/plunder) or as a Friend Titan peer (pro-player for preservation)

    <strong>Methods</strong>
    1. Friend Titan(s) vs Foe Titan(s)
    2. Player Group(s) vs Foe Titan(s).
    3. Talisman(s) vs Foe Titan(s)
    4. Combination of Friend/Group/Talisman vs Foe Titan(s)
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