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Fast travel and its destruction

Fast travel in any kind (even in metropolis as a trait) Would destroy the feel of your amazing game and make it smaller, and lose the real feeling there needs to be the feel of inconvenience and distance, imagine having to go on a long journey with a caravan to transport some exotic good to make a big profit or the great feeling of different paths each time. Or just always ride to the nearest teleport every time skipping out on people making roadblocks or whatever. Just please no fast travel

Comments

  • The greatest experience of 'fast traveling' in a MMORPG was the Ultima Online Gate Travel spell. Marking a rune to a place you found beautiful and being able to return there almost for free and bring people along was just awesome. Mages were just fantastic for that.
    Bards In Vanguard, Druids in Everquest, Priests in Lineage2 could grant people with speed buffs - those were awesome spells and means of fast travelling.
  • There is not going to be any fast travel that is already known. Well outside of your mount.
  • Fast traveling has different degrees of destruction in my opinion.

    GW's & GW2's fast travel (teleporting whereever you want for cash) = the most terrible thing i've ever seen. But there are no mounts so it were the only thing to do.

    WoW's fast travel isn't that bad (riding flying mounts on a destined route or going with a train, boat or airship). Well, the portals of mages were awesome. But i wouldn't like them to be in Ashes of Creation.

    So i'm with you, fast travel shouldn't be a thing in AoC. In this case there could be a (autotracking?) thing as in Black Desert where you automatically follow the road to you destination on the back of your horse.
  • I mentioned this over on the BDO forums, I like the no fast travel idea, but sometimes it can be a pain. Some ideas I came up with were
    You can't fast travel with your mount, so you'd need multiple mounts in various places (more BDO centric)
    You can't fast travel when over weight
    Restricted to say twice in any 12 hour period, so you can FT to your quest area etc and back, but that's it for 12 hours

    And yes please auto tracking when mounted
  • mount only travel is wat i want ! yes! and ships ofc! no-clicky-on-map-kinda-ez-mode-fast-travel.
  • i like "teleport" to friends like in Shroud of the Avatar

    nothing as frustrating as you have an hour to play one night and when you log in your group is on the other side of the map

    just make a teleport scroll/spell costly moneysink so it is not abused

    or even make it where you can only use them once per day or can't use them during siege or something
  • I like how they did the flying in WoW:MoP. You had to actually explore the world before being able to unlock it. Same concept with fast travel.

    I would be happy with something like this:
    Only a level 5+ node had the capability to unlock fast travel within it's zone of influence (or to other nodes that had it unlocked). In addition to that, you had to have reached certain personal achievements within a T5 node to gain access to the fast travel there. I see it as a quest chain that unlocks for players after the fast travel option is developed in the node. That quest chain rewards you with an item that you must carry with you that acts as a signal to the magi of the node to summon you when used. Heck, they could even make it a consumable item with a relatively high cost (maximum 1 in inventory) to make it even less convenient to use/abuse too often.
  • Totally agree with the OP. Let us joy the journey. In FFXI when we traveled in ship/airship, the duration time of the travel (around 15 min maybe) gave us time to fish, to do stupid things, to meet people (be social), etc
    I miss "old school" MMORPG ... :>
  • isn't one of the type of nodes "better" at fast travel

    seems i remember hearing something about it

    maybe it was the science one
  • I agree, no Fast Travel; However, this could also turn away some of the populace that has become very use to this game mechanic.

    I, myself, always enjoyed the idea of no Fast travel, because I love to explore, get into things, and end up on some misadventure from my original goal. It is, after all, what does create some epic stories to talk about. Including when you get lost with your friends or because your friend dragged you along on their own misadventure.

    Sadly many people today have been "spoiled" by fast travel and judge a game fairly harshly if it doesn't have this. I too played FF11 and enjoyed the airship rides and boat rides. I enjoyed these in FFXIV 1.0--- and I'm that crazy person who will "porter" a chocobo at lvl 53 in FFXIV 2.0 to go from Ul'dah to some camp out there while I watch the scenery go by.

    Which brings me to maybe a compromise to keep the average gamer happy who loves their instant "yes" in MMOs, instead of embracing the challenge.

    Maybe what could be done, for a cost, is like the Chocobo Porter. Maybe have it where as the Node expands and towns, along with trades are built, you can hop a ride on a caravan for a price. This would allow those players to just hitch rides, go do what they need to go do in real life (like change that baby's diaper), and they can get to their destination safely without concern of there child in real life doing something dumb or for the lazy man, who just wants to watch the world go by.

    And maybe other people can catch a ride on the same Caravan, like with airships and boats, and those who are just enjoying the ride can have some idle, friendly conversations-- and if they see something of interest along the way, they can hop off while its moving and go check out whatever it is they see.
  • MMORPGs nowadays lack Fantasy. They often transpose real life stuff into their world and it's not fun.
    Wizards in a Fantasy world can teleport to any place they've once discoverded. ArchMage can open portals.
    Warriors can't teleport and they go on foot or on horses or they ask an ArchMage. Knights could tame Dragons and fly on them.
    Bards can sing or play music to enhance your constitution and make you run faster.
    I also like the idea that T5 cities have a Portal to far away cities. Why not make T3 city have a Portal with a small range and increase that radius @ T4 and T5.
    And yes there should be boats too.
  • Too late.
    Fast travel is already a core mechanic - specifically a perk of the Scientific nodes.
    None of us will like 100% of the design choices.

    AoC can't really be compared to MMO 1.0 games.
    Maintaining nodes is going to be a different animal than what we've encountered before.
  • I see. Too bad. :/
  • Fast travel will be a thing, but not to where you can just teleport everywhere. You will still have to travel a lot. I wouldn't be disappointed. No one likes AFKing by horse for 30 minutes to get anywhere. It gets boring after 2000 hours of play. Trust me.
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