Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Fast travel and its destruction
ArchivedUser
Guest
Fast travel in any kind (even in metropolis as a trait) Would destroy the feel of your amazing game and make it smaller, and lose the real feeling there needs to be the feel of inconvenience and distance, imagine having to go on a long journey with a caravan to transport some exotic good to make a big profit or the great feeling of different paths each time. Or just always ride to the nearest teleport every time skipping out on people making roadblocks or whatever. Just please no fast travel
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Bards In Vanguard, Druids in Everquest, Priests in Lineage2 could grant people with speed buffs - those were awesome spells and means of fast travelling.
GW's & GW2's fast travel (teleporting whereever you want for cash) = the most terrible thing i've ever seen. But there are no mounts so it were the only thing to do.
WoW's fast travel isn't that bad (riding flying mounts on a destined route or going with a train, boat or airship). Well, the portals of mages were awesome. But i wouldn't like them to be in Ashes of Creation.
So i'm with you, fast travel shouldn't be a thing in AoC. In this case there could be a (autotracking?) thing as in Black Desert where you automatically follow the road to you destination on the back of your horse.
You can't fast travel with your mount, so you'd need multiple mounts in various places (more BDO centric)
You can't fast travel when over weight
Restricted to say twice in any 12 hour period, so you can FT to your quest area etc and back, but that's it for 12 hours
And yes please auto tracking when mounted
nothing as frustrating as you have an hour to play one night and when you log in your group is on the other side of the map
just make a teleport scroll/spell costly moneysink so it is not abused
or even make it where you can only use them once per day or can't use them during siege or something
I would be happy with something like this:
Only a level 5+ node had the capability to unlock fast travel within it's zone of influence (or to other nodes that had it unlocked). In addition to that, you had to have reached certain personal achievements within a T5 node to gain access to the fast travel there. I see it as a quest chain that unlocks for players after the fast travel option is developed in the node. That quest chain rewards you with an item that you must carry with you that acts as a signal to the magi of the node to summon you when used. Heck, they could even make it a consumable item with a relatively high cost (maximum 1 in inventory) to make it even less convenient to use/abuse too often.
I miss "old school" MMORPG ... :>
seems i remember hearing something about it
maybe it was the science one
I, myself, always enjoyed the idea of no Fast travel, because I love to explore, get into things, and end up on some misadventure from my original goal. It is, after all, what does create some epic stories to talk about. Including when you get lost with your friends or because your friend dragged you along on their own misadventure.
Sadly many people today have been "spoiled" by fast travel and judge a game fairly harshly if it doesn't have this. I too played FF11 and enjoyed the airship rides and boat rides. I enjoyed these in FFXIV 1.0--- and I'm that crazy person who will "porter" a chocobo at lvl 53 in FFXIV 2.0 to go from Ul'dah to some camp out there while I watch the scenery go by.
Which brings me to maybe a compromise to keep the average gamer happy who loves their instant "yes" in MMOs, instead of embracing the challenge.
Maybe what could be done, for a cost, is like the Chocobo Porter. Maybe have it where as the Node expands and towns, along with trades are built, you can hop a ride on a caravan for a price. This would allow those players to just hitch rides, go do what they need to go do in real life (like change that baby's diaper), and they can get to their destination safely without concern of there child in real life doing something dumb or for the lazy man, who just wants to watch the world go by.
And maybe other people can catch a ride on the same Caravan, like with airships and boats, and those who are just enjoying the ride can have some idle, friendly conversations-- and if they see something of interest along the way, they can hop off while its moving and go check out whatever it is they see.
Wizards in a Fantasy world can teleport to any place they've once discoverded. ArchMage can open portals.
Warriors can't teleport and they go on foot or on horses or they ask an ArchMage. Knights could tame Dragons and fly on them.
Bards can sing or play music to enhance your constitution and make you run faster.
I also like the idea that T5 cities have a Portal to far away cities. Why not make T3 city have a Portal with a small range and increase that radius @ T4 and T5.
And yes there should be boats too.
Fast travel is already a core mechanic - specifically a perk of the Scientific nodes.
None of us will like 100% of the design choices.
AoC can't really be compared to MMO 1.0 games.
Maintaining nodes is going to be a different animal than what we've encountered before.