Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Lua Scripting
Hopefully scripting in some form will be implemented in to this game, it would be nice to make changes to the UI, add spam filters, automate guild management, dmg meters and role playing add-on.
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Comments
The developers has great control with what they can allow to be used in scripts and one button attack scripts are annoying, but so is in-game spam. ESO made the mistake of not having scripting in the beginning and people had no other option than blocking people that spammed the chat with sales constantly, after ESO added the scripting, several anti spam scripts emerged and you could now filter out unwanted text.
I would love if the developers spend all their time building the best game they absolutely can, that will suit every single player that plays it, but chances are that they will never have enough time to cover every single want and wish. That's where scripting and the community comes in.
Scripting should be a thing, but it should have limits so you don't have warhammer style scripting where a player can just push one button and all attacks are used in the right order and dots are applied only when needed. But managing a 200+ people guild is time consuming and with the right API more time can be devoted to playing vs looking at the guild window.
First and foremost, the devs need to successfully complete their own vision of the game.
Then they can add more options where they deem desirable and feasible.