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Possible In-Game Business Format

I think that this business type will be the first type of business that we will see in game. Since the professions are best when one character focuses on one of the 3 pillars(gathering, processing, and crafting), the best way to use this mechanic is to group up with two buddies and make a business out of it. This way, you can get your own mats and not have to have them imported via caravan.

One plus is that you can have a policy that players have to bring the mats for the item that they want crafted. This allows you to be able to sell your mats to the players as an additional charge, if they don't have the mats. Of course that is only an option that players can consider. If you don't want to charge separate for mats, that works too. The unseen advantage, however, is that if you sell mats separate, crafted items can be marked at lower prices, drawing people to your business.

Another plus is that you can do this with your buddies for early game profit. This will be very useful for getting enough money to be the first to buy in-node housing and other stuff, etc.

Being able to specialize these 3 pillars to their fullest is a great way to maximize the benefits of the crafting system. The economic side of the game really intrigues me. I hope that this idea carries on and actually helps most of you three or so years from now when the game launches.

Comments

  • I love your idea. This makes perfect sense and I can guarantee this is what some of the Crafting/Trading guilds will capitalize on early on in the game. You should visit https://www.ashesofcreation.com/forums/forum/systems-and-mechanics/

    It has a lot of theorycrafters such as yourself, and is my personal favorite of this forum.
  • I think though that caravans will still be needed. I'm going to go out on a limb and say that you won't be physically able to carry enough materials yourself to make any business viable. For instance you'll need 50 cured leathers to make a jerkin, but outside a city/node you won't be able to carry more than 10 etc etc. So you'll still be able to craft in the city, but step outside and the weight will stop you dead.
  • I believe players will have to use caravans to get resources from the high resource areas to the processing nodes, then onto the crafting nodes.
  • After further thoughts, this isn't meant to expedite the caravan system. I'm still sure, however, that the general 3 person crafting business format will occur as one of the earliest forms of business. The gathering position probably won't be able to bypass the caravans, but will rather utilize them to transport goods from the new possible harvesters we heard of from one of the live stream interviews. Steven mentioned the possibility that a freehold with a resource may have the ability to place a harvester to constantly harvest that resource.

    This won't bypass the gathering position. I think that the harvester should be a skill obtained through the skills you earn as a gatherer. The harvester should not be used to bypass the gathering pillar of the crafting system.
  • I want caravans regardless of whether they're needed.

    Always amusing to me when people plan to run a business...with other players.
    I'm planning to be a Cook and share my meals...
    But, I'm a hippy socialist. I avoid buying from players because players are too greedy. Prices tend to be way higher than I'm willing to pay.
    But, I expect to partner with friends. Or have alts with the associated skills, like I do in previous MMORPGs.
  • That's a great idea Dygz! I'm a large supporter of the multiplayer business ideas for this game. Your cook system works the same way. Have gatherer and cook positions. Get the help from buddies. This format is the best way to make a business because the players won have to buy the mats from gatherers. The gatherers will be working with you in your efforts to make your way in this large economic environment. Michael posted a link earlier that led to a promising area of the forum for discussion like this. I encourage you to take a look! :p
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