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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Tab target
ArchivedUser
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Can this not be a thing please, I played BDO and i never want to go back
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Gameplay is not about "tab targeting" vs "action combat" but mostly where player looks during combat. PLS do not make me watch my skill bar every 1,5 sec to be good at combat. I wanna look at the fight, my opponent, my positioning.
I know that tab targeting has a lower learning curve and this may attract more players (casuals, younger players etc...).
But imo a (next gen) MMORPG of ~2018+ with the combat system of 1998 will be hard to keep a core player base.
May combat be reactionary!
BDO combat is really one of the best things about it. Experiencing fluid combat inside an MMO really is wonderful. Even being in Aus where ping is something you have to contest with it was still the most fun fighting in an MMO.
It goes against the "player freedom" theme they are going for having tab targeting but if the game is everything else it say it will be that's something I can live with lamo
I do however enjoy the Hybrid systems, like what they kind of used in Wild Star, and when you have to move around to avoid AOEs-- and I do actually enjoy ESO's combat system which is also a hybrid really (cause you can lock onto a target).
If its something like ESO and not really BDO, I'd actually be fairly happy. Not a full tab target, but somewhere between the two.
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It has nothing to do with the combat system and everything to do with the quality and number of animations. In the past, games didn't use many animations and often times each character had a few animations that were re-used by different abilities. easy example of this is pre-legion wow. You will see a lot of the same animation with different effects added on to make them look different.
Games are visually improving and part of that improvement is having more animations. For the most part, each animation needs to be animated for each model i.e male, female. So creating the animations for both a male and female version of a class required double the effort then a single. BDO's devs openly says that because of all the work it takes to make each gender, they would rather make unique classes for the genders instead of copying them over.
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stay with BDO then.. i hate the combat in BDO. i love the combat iv seen so far in AoC. so just stick with youre original plan pls!
Gameplay is not about “tab targeting” vs “action combat” but mostly where player looks during combat. PLS do not make me watch my skill bar every 1,5 sec to be good at combat. I wanna look at the fight, my opponent, my positioning.
I know that tab targeting has a lower learning curve and this may attract more players (casuals, younger players etc…).
But imo a (next gen) MMORPG of ~2018+ with the combat system of 1998 will be hard to keep a core player base.
May combat be reactionary!
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lol saying tab-target is casual and ez is just wrong! there's way more tactics involved than button smashing for a flashy combo.
im sry but iv bn playing BDO from beta till level 60 and the combat is ez s hell.. learn rotation press buttons and the 1 with the best gear wins... its garbage and i dont want it AoC EVER! i want this game to have its own combat! and wat iv seen so far looks great. stick with it Intrepid!!
https://www.ashesofcreation.com/forums/topic/tab-target-vs-action-what-if-a-game-had-both/#post-8007
8sites of discussion, 8 read through that and then don't come back here and offer something new there instead.
https://www.ashesofcreation.com/forums/topic/tab-target-really/
How about this,
https://www.ashesofcreation.com/forums/topic/combat-terabdo-or-more-like-gw2/
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Never, please.
Dragon's Dogma Online in PC is a bad adaptation from consoles with framed/limited moves.
Video is OK but the playbility is stiff.
https://www.youtube.com/watch?v=E9daEqG0yQk
https://www.youtube.com/watch?v=m_bv8qzDOJg
The problem with BDO PvE is that it is basically Dynasty Warriors through all of it's content except very select boss fights - you mow through endless hordes of enemies that present no challenge to you because their attacks are slow and can be easily avoided. Your actions do not matter that much for the most part and what attack you use is almost irrelevant so you end up doing just the one that does the most damage.
The problem with ESO combat is that there are no consequences for your actions because you can constantly move and you can animation cancel like crazy and there are attacks that are absolutely impossible to dodge because they are hard locked onto you.
The problem with standard MMO combat is that it is not engaging on its own but the challenge and the interesting parts of the combat are the gimmicks that each boss has.
maybe we need a system like Star Citizen forums where they just throw all the same topic threads into the same megathread
However...
I would like to see something like what I call "Reticle Targeting". Reticle Targeting is a lot like tabbed targeting, but instead of selecting a MOB with a mouse or keystroke, the game client selects the MOB that is currently in the center of the players screen.
So you have to "aim" (point your character) at the MOB, and if its in range, and stays within the center of your screen, its selected.
Its a cool gimmick to simulate aiming, but I definitely don't want to see cross hairs :p
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Yeah, let's leave it alone until it is too late to change, why wouldn't we do that...
Dual Universe is a Space MMO that will be using "Reticle Targeting" to keep the hit detection load off the servers, and simulate FPS combat.
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Its worth it because this game is based on player interaction so if the pvp combat sucks the entire game will suck. If the combat system in this game sucks, then the game will fail or not be as fun as it could have been. I mean, if it does turn out to be lame combat, maybe there will still be fun stuff to do in the game, but it will be a lot less enjoyable than if the combat was actually fun and less successful too.
[quote quote=16211]The more I read on these discussion the more I am convinced that most people do not know what they are talking about. Tab targetting and action combat are not exclusionary from one another. Button mashing and aiming are not necessary part of action combat and action combat can require more tactics and thinking than the hotbar pianist kind of combat we have in most MMOs. Animation cancelling is also not part of action combat and is actually bad because it removes consequences. Take a look at Dark Souls style of combat – it has enemy locking, i.e. tab-targetting but you have to time your attacks properly and all attacks, including the ranged ones, can be avoided despite it having a lock on the target. It is also action combat but button mashing would be the stupidest thing you can do there and there are no animation cancelling because what action to do and when to do it is all the combat is about. I want that kind of combat for an MMO, not a direct copy of the Dark Souls system but something that makes it easy to do exactly what you want to do and at the same time requires proper timing and knowledge of exactly what you are doing and what consequences it has.
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I want combat similar to dark souls too, but instead of using a health bar they could use something like in the wwe games where they show a body and depending on what body part is damaged, you cant use it very well and if you take enough damage you die.
I want combat similar to dark souls too, but instead of using a health bar they could use something like in the wwe games where they show a body and depending on what body part is damaged, you cant use it very well and if you take enough damage you die.
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The problem with this would be that you have to target specific body parts and have a hit detection for specific body parts. MMOs have a problem with hit detection being exploited on the client side so most of those should be on the server side and the more intricate this goes the more the server load will be. At this point I would be happy for a combat system that does just the basics right and not the more intricate stuff if it would allow it to happen.