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Question about Pay to Win

Now I know they said, that it won't be pay to win kind of game and they will only have some sort of cosmetic things in store.
It still makes me wonder if that will be the only thing avaliable to purchase.

Will be there some sort of +30% exp stones avaliable? Inventory or storage expansions? Weigh limit for your inventory?
Because if that's added in game store, it will kinda become pay to win.

So I do hope that won't be added to the game, and we can only buy costumes in shop, that only change appearance and don't add any advanatges or stats.

Comments

  • I don't really have an answer to that but they call it Cosmetic Shop, not Cash Shop so only cosmetics will be in it. And I hope that they know weight limit or bag space increases are not cosmetics, neither EXP boosts :P
  • Intrepid have clearly stated that they are against P2W.

    From what I understand, only cosmetic items will be available through cash shop and these wont give any additional stats or perks to the owner.
  • [quote quote=15440]I don’t really have an answer to that but they call it Cosmetic Shop, not Cash Shop so only cosmetics will be in it. And I hope that they know weight limit or bag space increases are not cosmetics, neither EXP boosts <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f61b.svg" />

    [/quote]

    [quote quote=15444]Intrepid have clearly stated that they are against P2W.

    From what I understand, only cosmetic items will be available through cash shop and these wont give any additional stats or perks to the owner.

    [/quote]

    One can only hope it will stay this way.
    And if it will be Pay To Play with 15$ monthly subscription, they should get enough money from that to pay employers and servers for hosting.
    Looks realy promising.
  • They've stated in the past no convenience items of any sort.
    Basically anything that would give another player an advantage.

    Cash shop will be purely cosmetic and nothing else.
    Steven is dead set against putting anything that gives players an advantage in the cash shop.
  • They go out of their way to say NO PAY TO WIN over and over and over again and, in typical Internet fashion, someone has to waltz in with a whole bunch of WHAT IF questions as if it's absolutely going to happen. You can't win with some people, I swear.

    It's the whole reason the game has a monthly fee, Symcy, or did you not compute that?
  • I will have the greatest stat boost in the game. +5 to Vanity: Makes people envious and lets you wave money in their faces.
  • [quote quote=15458]They go out of their way to say NO PAY TO WIN over and over and over again and, in typical Internet fashion, someone has to waltz in with a whole bunch of WHAT IF questions as if it’s absolutely going to happen. You can’t win with some people, I swear.

    It’s the whole reason the game has a monthly fee, Symcy, or did you not compute that?

    [/quote]

    Well it was just a question and now I got my answer ...
    And I asked because many games have that option to expand your inventory for real cash, and they say that it's not pay to win.
    WoW also have montly subscription and it is Pay to Win.

    I'm just trying to get all facts together to form a decent image/opinion on this game.
  • They stated everywhere they're against pay to win model, so I really thinks there's no need to worry on this topic :-)
  • [quote quote=15483]I’m just trying to get all facts together to form a decent image/opinion on this game.[/quote]

    Then, honestly, the lack of P2W should have been the first thing you noticed.

    It's mentioned a lot.
  • Thats was one of my arguments about BDO, though not P2W in the traditional sense, they made quite a few "convenience" items available in the cash shop, which allowed you to farm longer, thus make more money, thus give you an advantage over other players who didn't have such items.

    I want inventory space increased in the traditional way (bigger packs) either craftable or bought in game, I want carry limit increased in the traditional way (strength), none of this buy this "bag of extra holding" for only £4.99 from the cash shop etc. And please developers make items bought in the cash shop player/account bound, no auction house re-sale.
  • [quote quote=15508]Thats was one of my arguments about BDO, though not P2W in the traditional sense, they made quite a few “convenience” items available in the cash shop, which allowed you to farm longer, thus make more money, thus give you an advantage over other players who didn’t have such items.[/quote]

    BDO is a terrible comparison to make, as BDO doesn't have a monthly fee that everyone pays. If BDO had a monthly fee AND was selling all that stuff you could perhaps say, "Wow, there's a game that has two bites at the cherry, I hope CoE doesn't try that..." but obviously BDO sells convenience stuff like that because it's NOT taking $15 off each and every gamer, monthly.
  • Dose anyone know if there are any enhancement stuff in the cash shop. Like will enhancements of armor and weps be 100%?
  • I thought there would be no pay to win either.. and then early access happened.
    You can say....they shut node progress. That doesnt stop character progress.
    You can say...they have isolated early access servers. But are we really going to permanently isolate the rest of the world from the early access players ? I say bullshit. Sorry. You arent going to give early access players a private server for eternity.

    When someone admits they were wrong. I will back down on this. Until then I will be chewing the trouser legs with my tiny teeth ;)
    And if this pay2win (paying for priviledged progress) is in fact OK.... then what else is not considered pay2win ?
    Because if thats not pay2win I really dont know what is and what isnt any more.

    Steven has painted himself in a corner by no ones hand but his own.
    Man up and get rid of that pay2win abomination you endlessly affirm your hatred for and stop being a hypocrite.
  • pretty sure that with a quick search you could have found the answer to this question all over the place as well :)
  • It's not really, BDO was a Buy to Play, it does have a monthly subscription (if you want to achieve anything in the game) and it launched as not having P2W.
  • [quote quote=15527]I thought there would be no pay to win either.. and then early access happened.
    You can say….they shut node progress. That doesnt stop character progress.
    You can say…they have isolated early access servers. But are we really going to permanently isolate the rest of the world from the early access players ? I say bullshit. Sorry. You arent going to give early access players a private server for eternity.

    When someone admits they were wrong. I will back down on this. Until then I will be chewing the trouser legs with my tiny teeth <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f609.svg" />
    And if this pay2win (paying for priviledged progress) is in fact OK…. then what else is not considered pay2win ?
    Because if thats not pay2win I really dont know what is and what isnt any more.

    Steven has painted himself in a corner by no ones hand but his own.
    Man up and get rid of that pay2win abomination you endlessly affirm your hatred for and stop being a hypocrite.

    [/quote]

    By this logic, anyone not playing the game since day 1 will ALWAYS be behind. This is simply "bullshit". I've played many MMO's, and in a lot of them, the strongest players in their respective fields didn't start at day 1. Hell, I've been ranked as top mage and healer in 2 f2p MMO's without spending a cent and starting a couple months late. At this point in time, you cannot say it makes the game pay to win.
  • 0% p2w !

    there is nothing more to say about it!

    but afc people will wiggle there way in saying something is p2w.
  • As long as they say P2P it will be no P2W crap in the cash shop. This is why I keep telling off everyone that wants B2P and F2P because they dont want to have a monthly sub. This is why I dont give a crap if I get ban from the forums is because I do not want anything other than P2P because its the best model for everyone involved.
  • This will become pay to win as soon as the gold sellers get their way in. Of course, you risk your account, but still... It's pretty much unavoidable. P2W incoming.

    Headstart is not p2w. If you're not a part of the headstart, roll on a non-headstart server. If you choose not to, then instead of it being pay 2 win, it's "choose 2 lose." Alpha/Beta is not p2w. You can get as much information from researching multiple sources that one tester can find on his own. Instead of that being pay 2 win, it's "choose 2 lose" or "2 lazy 2 win."
  • [quote quote=15537]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/question-about-pay-to-win/#post-15527" rel="nofollow">Rune_Relic wrote:</a></div>
    I thought there would be no pay to win either.. and then early access happened.
    You can say….they shut node progress. That doesnt stop character progress.
    You can say…they have isolated early access servers. But are we really going to permanently isolate the rest of the world from the early access players ? I say bullshit. Sorry. You arent going to give early access players a private server for eternity.

    When someone admits they were wrong. I will back down on this. Until then I will be chewing the trouser legs with my tiny teeth <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f609.svg" />
    And if this pay2win (paying for priviledged progress) is in fact OK…. then what else is not considered pay2win ?
    Because if thats not pay2win I really dont know what is and what isnt any more.

    Steven has painted himself in a corner by no ones hand but his own.
    Man up and get rid of that pay2win abomination you endlessly affirm your hatred for and stop being a hypocrite.

    </blockquote>
    By this logic, anyone not playing the game since day 1 will ALWAYS be behind. This is simply “bullshit”. I’ve played many MMO’s, and in a lot of them, the strongest players in their respective fields didn’t start at day 1. Hell, I’ve been ranked as top mage and healer in 2 f2p MMO’s without spending a cent and starting a couple months late. At this point in time, you cannot say it makes the game pay to win.

    [/quote]

    If steven wants to wrap a nasty cat in a lovely dog and call it a dog...thats fine.
    If his disciples want to believe him and say, thats a lovely dog steven...thats fine.
    If steven want to delude himself and start believing there is just a lovely dog there...thats fine.
    For all the non-disciples....we will always see a nasty cat dressed as a lovely dog.
    Nothing more and nothing less.

    Thats a problem for steven because the current disciples are not enough of a market share.
    And all the non-disciples will see it for exactly what it is.
    A Pay2win device wilfully installed in a relentlessly preached as a non pay2win game.

    And besides...by isolating the early access players he has committed the cardinal sin of MMOs.
    They game design should not, and must not, exclude player cooperation.
    The game must always be fully inclusive.
  • [quote quote=15575]And besides…by isolating the early access players he has committed the cardinal sin of MMOs.
    They game design should not, and must not, exclude player cooperation.
    The game must always be fully inclusive.[/quote]

    WTF are you talking about? Do you think they will lock servers that are headstart servers from any new player ever joining the server?
  • </blockquote>

    And besides…by isolating the early access players he has committed the cardinal sin of MMOs.
    The game design should not, and must not, exclude player cooperation.
    The game must always be fully inclusive.

    [/quote]

    Pardon my naievete, but isn't each and every server separate? Doesn't a server have an inherent size capacity/population limit? I fail to understand how you can state that AoC excludes player cooperation. If anything, the separate severs demonstrates player cooperation. For the sake of example, as another server develops and unlocks a node, perhaps my less active server may not do that in the same amount of time, again perhaps choosing to focus on other nodes or aspects of the game...
  • [quote quote=15669]And besides…by isolating the early access players he has committed the cardinal sin of MMOs.
    The game design should not, and must not, exclude player cooperation.
    The game must always be fully inclusive.


    Pardon my naievete, but isn’t each and every server separate? Doesn’t a server have an inherent size capacity/population limit? I fail to understand how you can state that AoC excludes player cooperation. If anything, the separate severs demonstrates player cooperation. For the sake of example, as another server develops and unlocks a node, perhaps my less active server may not do that in the same amount of time, again perhaps choosing to focus on other nodes or aspects of the game…

    [/quote]

    At this point, I think he's just trolling (at least I really, really hope he's trolling). The community has provided plenty of logic to dubunk his complaints, but he's searching for something to complain about to get a rise out of people.

    Don't feed the trolls!
  • [quote quote=15675]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/question-about-pay-to-win/page/2/#post-15669" rel="nofollow">Keth wrote:</a></div>
    And besides…by isolating the early access players he has committed the cardinal sin of MMOs.
    The game design should not, and must not, exclude player cooperation.
    The game must always be fully inclusive.

    Pardon my naievete, but isn’t each and every server separate? Doesn’t a server have an inherent size capacity/population limit? I fail to understand how you can state that AoC excludes player cooperation. If anything, the separate severs demonstrates player cooperation. For the sake of example, as another server develops and unlocks a node, perhaps my less active server may not do that in the same amount of time, again perhaps choosing to focus on other nodes or aspects of the game…

    </blockquote>
    At this point, I think he’s just trolling (at least I really, really hope he’s trolling). The community has provided plenty of logic to dubunk his complaints, but he’s searching for something to complain about to get a rise out of people.

    Don’t feed the trolls!

    [/quote]

    Jakrae,

    I will feed you man.
    <img src="https://i.ytimg.com/vi/mTwfE5ow3dA/maxresdefault.jpg" alt="" />


    Good to see another Grievance guy here :)
  • 2 days of a head start is far from pay to win, sure for the 1st week some will have a slight head start but after work or school for some people that margin will soon shrink.
  • [quote quote=15458]They go out of their way to say NO PAY TO WIN over and over and over again and, in typical Internet fashion, someone has to waltz in with a whole bunch of WHAT IF questions as if it’s absolutely going to happen. You can’t win with some people, I swear.

    It’s the whole reason the game has a monthly fee, Symcy, or did you not compute that?

    [/quote]

    Lots of games said p2p with no p2w, then they eventually lose enough players and have to go full cancer on the gacha scam boxes.

    It can happen, it HAS happened. Someone in their business team was into multi level marketing, sooo...
  • [quote quote=15679]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/question-about-pay-to-win/page/2/#post-15675" rel="nofollow">Jakrae wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/question-about-pay-to-win/page/2/#post-15669" rel="nofollow">Keth wrote:</a></div>
    And besides…by isolating the early access players he has committed the cardinal sin of MMOs.
    The game design should not, and must not, exclude player cooperation.
    The game must always be fully inclusive.

    Pardon my naievete, but isn’t each and every server separate? Doesn’t a server have an inherent size capacity/population limit? I fail to understand how you can state that AoC excludes player cooperation. If anything, the separate severs demonstrates player cooperation. For the sake of example, as another server develops and unlocks a node, perhaps my less active server may not do that in the same amount of time, again perhaps choosing to focus on other nodes or aspects of the game…

    </blockquote>
    At this point, I think he’s just trolling (at least I really, really hope he’s trolling). The community has provided plenty of logic to dubunk his complaints, but he’s searching for something to complain about to get a rise out of people.

    Don’t feed the trolls!

    </blockquote>
    Jakrae,

    I will feed you man.


    Good to see another Grievance guy here <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f642.svg" />

    [/quote]

    Good to see you here too! Post up in the Grievance forum. (In the General section right now. Subforum coming soon) We got some people conversing about AoC.

    What are you playing these days?
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