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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Race Selection seems lackluster
ArchivedUser
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Im trying to go into it open minded for future dev blogs, but the fact that "8 distinct races" has already turned into "4 standard fare slightly different facial featured humanoid races, with recolor subspecies so now its actually 8" is concerning to me personally at least. What are your opinions on this, do you feel that we could try and sway dev planning for different, genuinely distinct races? Im wondering if maybe the current character developer hasn't had as much experience with non humanesque featured species (not meant as a jab, i understand someone working within their experience level)
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But I think they should add half monster half humans, like mermaids or spider women. Different races should only be npcs and not playable as characters, its a waste of time.
I don't mind costumes making you look like different races though, or character customization making you look like a different race.
:p
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In wow you got Humans, short bulky humans, chibi humans, bulky green humans, tall humans with pointy ears and shiny eyes..... trolls are just high as fuck humans anyway, goblins are just chibi humans in green and what about the humans that turn into a wolfs, jsut humans anyway? <rolles eyes>
Do we want to talk about how Elves and trolls are barely any different, just put in different landscapes. Goblins are just the explosive fixated counterpart to gnomes. Geez while I love the lore of WoW, you could have barely picked a worse example for your agenda.
Where did you even see the style and culture from the 8 races to base your opinion on?
That would interest me deeply. They barely made 3 working models to show of a tiny little bit of what's to come, or are you one of those people that don't understandt that the UI as well as animations etc. are placeholders in a pre-alpha game?
You can be skeptical, that's your right, but you are overstepping quite far imo to stir up some nonexistend drama. I would have liked some more exotic diversity like a feathered race too, but we are talking about a high fantasy setting and correct me if I am wrong, but that means Humans - Elves - Dwarfs - halflings - goblins for player characters /story characters. So I can't really say that I am surprised.
Maybe we are jumping to conclusions but reading about the races, looking at the concept art, style, and the models we do have, i have trouble imagining races varying much in appearance. the tank and fighter look like they are two different race of humans but physically i'm not seeing much of a difference.
This is all relative but comparing trolls and night elves to the tank and fighter, i think wow's races have more differences. looking at orcs in the concept, they look like they might be a little taller then humans with pointy ears and teeth. I'm not seeing much of a difference. I'm ok with this as it goes with the style they have but at the same time i'm asking if we can get something more.
Please allow me to 'wear' that human shiny armor and wield a human bow and arrow. Um.... sadly it doesn't really work unless everything else is written and coded for it totally in advance, in reality the chances are that everything is only ever really going to be one anthro-human-type or another.
Yes, more variants on those human-types would be great, but as to any other 'different' races I think suggestions and ideas are the limitations here.
- what would it look like?
-how will that work with anything already produced for human types?
Yes they'd be fascinating to see and I'd love to play with them.... but.... it's a huge HUUUUUUUGGGE ask from a kickstarter mmo.
Like all the other stretch goals, this wouldn't be something we would expect for launch, it just would be nice to have at some point.
I'm going to be gliding around on a gorilla with a owl head, moth wings, and a lemur's tail. With all the unique mounts we have, i don't think having a less human looking race is stretching the universe too much.
Sorry for the sudden attack of drama. If it's not as tricky as it could be, yes, more races!
Thanks McStackerson for bringing me back to my senses.
I agree that new races can always be added in later. The only one that actually bugs me is there are four races. Each with two subtypes. I wouldn't really call that 8 actual races.. It just kinda feels cheated.. And I love seeing tribal/barbarian races but come on.. making them dwarves..? It feels weird and I'm not sure what to really think of that yet..
Cut the devs a little slack. If you have a suggestion, bring it forward. Race selection offers immersion which in turn offers replayability and retention.
lmao
Specifies Underrealm player race with beast like attributes with additional lore and storylines.
Gnolls, maybe?
Granted, the choices in race that have been revealed thus far are standard in fare. The reason, imo, for that is these races are easily identifiable, thus easier for players to relate to, allowing for easier immersion. It's easier to relate to a humanoid race, because we attribute human characteristics, and goals, to these races.
Opposite that, you could have truly non-humanoid playable races, but what would be the "core" of these races. Just as an example, if the devs included a "monster race", like a beholder, what would be the beholders motivation. They're only motivated by dominating/enslaving, and eating humanoid races. And, how would that race develop a node? I can't see them helping out in any artisan class, unless they made one that involved skinning other races with their eye-beams.....and then eating them.
What would motivate a slime race? An ant race (no, not a human-insect race, but a big ass ant, running around on all six, with chittering mandibles), etc etc etc. The devs could come up with unique non-humanoid races, and perhaps come up with appropriate motivations for why those races would want to build a civilization beside humanoids, but that would be a tall order, imo. Then, take into account, what's the likelihood that players would be interested in the aesthetics, and lore, behind said non-humanoid races.
I hope that the differences between the races will be at least enough that their not just the same exact model, with different colors. Without seeing any actual game models, beyond humans (not sure if the mage was a human or elf), I'll withhold judgement. Also, it's fairly common to include additional races, as the game progresses, depending on it's success. I'm more concerned that they get the core mechanics of the game right, than I am about expanding playable races. The devs have enough on their hands. No need to tackle more than you can chew. That can wait for later.
Second they started of with 8 different races as well (human elf dwarf gnome/orc troll undead tauren)
third, YES i want a great job on 8 human races rather then a mediocre or bad job on 8 different races
fourth, it's not just human races i mean even if u compared it to WOW, they where all walking on 2 leggs talking building structures and cultures....
fifth, YES to have the vanilla game first and being thought through well is more important then the races we beginn with. more important to me is not having genderlock!!! and it would be nice if every race could do every class.
we can get other races later.
but i like the idea of an underwater or underground race but we need to think this through very well because they have to get on the surface at some point and the actual races now would need to go underground/water at some point.
another important thing would be dynamic music for non combat and combat inside and outside of cities and cultural diversity for it.
maybe we get a furry or lizard race later on but for now i just wnat this game to get done and this really well pollished!!!
I, too, would like a furry race, but if the game play delivers, I'm ok.
I just need dwarfs, but surfing dwarfs, common that pretty neat.
If anyone wants more starting races than fingers crossed the KS get another 1mil.
Without more in game assets and concept art i feel making claims that the race selection is lackluster is a bit premature.
Also remember that if gearing is universal and your race variety is overly diverse then making items fit can be detrimental and resource/development heavy.
It is doable. I could do the cloud guy, the Slime race and the sentient quadruped but there would be a lot of remodeling. And in most cases you would just get fantasy mecha for the first two and magic barding for the third. How do you fit it into the lore where you have man ( or what ever) returning to a world long abandoned after a catastrophe? Again I could probably do that too and it would be fun. I have back story in search of an MMO. Where have they been? What was their technology when they left?
I, too, would like a furry race, but if the game play delivers, I’m ok.
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+1
I would like to see some Races that are not normally offered. Like Cat Folk, and Gnolls, and some thing that's more exotic could be Centaurs, and Half Dragons.
Is their a spot in the forums that gives infomation and some artwork on the curent playable races?