Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Do we know much about raids yet?

I know things players do will shape what happens in the world, and so a dragon could spawn and people would get together to destroy it (Creating a massive raid-event). What about instanced raiding - will Ashes of Creation have this? Also do we have more information on dungeons? Are they instanced? Will they work like other MMO's where you can run them over and over again? Will certain dungeons only appear depending what you do in-game?

Thanks

Comments

  • Can we expect big raid bosses like Valakas or Baium in Lineage 2?
    100%

    Will raids be challenging in ashes, if so do you have plans to hire encounter designers?
    I want raids to be very challenging. And dynamic. Good PvE content is necessary in a world as complex as ours. Several of our designers have intimate knowledge of getting this done

    Will there be instanced dungeons and raid content that will require a set of amount of players to follow mechanics properly to defeat, or will it be more open world where you can go in with any amount of players?
    Both. As it stands now, many dungeons in the world have an open world component, with several instance access points that parties can participate in. We want to maintain the open world feel while being able to capitalize on the benefits of instanced mechanics. We will go into more depth in a blog soon.

    How will dungeons be affected by or affect node development and progression?
    Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that scientific node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players, it is difficult to explain in one Q&A, which is why we will have very in-depth developer’s blogs as we move further into our development.

    Taken from the community information pages: https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#
  • Wow, perfect answer to all my questions. Thanks a lot man.
  • Just dont expect WOW like raid progression. Expect more of a Raid and get mats to craft your gear. Not so much Raid X boss to get X drop. Stuff will have large loot tables.
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