Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Do we know much about raids yet?
ArchivedUser
Guest
I know things players do will shape what happens in the world, and so a dragon could spawn and people would get together to destroy it (Creating a massive raid-event). What about instanced raiding - will Ashes of Creation have this? Also do we have more information on dungeons? Are they instanced? Will they work like other MMO's where you can run them over and over again? Will certain dungeons only appear depending what you do in-game?
Thanks
Thanks
0
Comments
100%
Will raids be challenging in ashes, if so do you have plans to hire encounter designers?
I want raids to be very challenging. And dynamic. Good PvE content is necessary in a world as complex as ours. Several of our designers have intimate knowledge of getting this done
Will there be instanced dungeons and raid content that will require a set of amount of players to follow mechanics properly to defeat, or will it be more open world where you can go in with any amount of players?
Both. As it stands now, many dungeons in the world have an open world component, with several instance access points that parties can participate in. We want to maintain the open world feel while being able to capitalize on the benefits of instanced mechanics. We will go into more depth in a blog soon.
How will dungeons be affected by or affect node development and progression?
Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that scientific node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players, it is difficult to explain in one Q&A, which is why we will have very in-depth developer’s blogs as we move further into our development.
Taken from the community information pages: https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#