Glorious Alpha Two Testers!

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Thoughts on Nature Magic?

I've been made painfully obvious that Divine and Arcane are clear paths of choices. Not so much (without assumption) that we will get Nature, or a Divine subpath for nature magic. Even based on the class descriptions there doesn't seem much indicating that could even be nature magic.

Personally I'm very partial to Shamans, Druids, Beast Masters, Elementalists and Nature Wardens/Chloromancer styles.

So far based on the class descriptions I'm expecting Ranger/Cleric or Cleric/Ranger to be nature based, though I'm expecting Ranger to turn more towards just long ranged attacks with physical weapons based on the description.

A few options which could curve towards nature magic

Rogue/Ranger or Ranger/Rogue - Perhaps a stealthy poison style shaman?

Ranger/Fighter - Maybe a spiritual barbarian, or spirit imbuing.

Summoner/Ranger - Probably a beastmaster style.

Personally I love Shamans in WoW, Enhancement specifically. Being a melee fighter to calls upon the elemental to enhance himself and fight.

Intrepid. Please, if you do make a nature based class, don't limit it to just ranged 'Nature's wrath!' style casting. Give us interesting ways of interfacing with nature, through shapeshifting, spirit summoning, spirit binding, elemental summmoning, elemental bonding, plant reinforcement or nature summoning....

I love to be a melee nature guardian - The Warden!

What do you guys thing? Show some nature magic some love so we don't have to wait for an Expansion pack to get our goods!

Comments

  • I'm also a big fan of enhancement shamans from WoW and want to play a melee fighter which has some elemental damage. I believe fighter/mage combination aka Spellsword could work like this as the fighter's melee abilities could get augmented by mage's fire / ice / lightning spells. Not sure if any class will use pure nature magic (like druid and shaman stuff from WoW) but lightning spells are kinda in the nature magic category so at least we will have that.
  • I think nature magic will show up in some form. I agree with you that ranger is probably most likely to have some. Summoner may as well to a lesser extent. There are also augments based on race too so perhaps certain races will augment spells to show some nature aspects.
  • I hadn't seen that race will be gaining augments. That excites and worries me, as I'm a HUGE Orc lover, and probably won't play anything but if they're aesthetically pleasing to me.

    I'm kinda curious as to what a Fighter/Summoner or Summoner/Fighter might be like. I really hope there's an spirit fighter in some way. I love the Guild Wars 2 melee Ranger builds which have aspects of animals with their weapon strikes for Greatswords and Axes.
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