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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Thoughts on Nature Magic?
ArchivedUser
Guest
I've been made painfully obvious that Divine and Arcane are clear paths of choices. Not so much (without assumption) that we will get Nature, or a Divine subpath for nature magic. Even based on the class descriptions there doesn't seem much indicating that could even be nature magic.
Personally I'm very partial to Shamans, Druids, Beast Masters, Elementalists and Nature Wardens/Chloromancer styles.
So far based on the class descriptions I'm expecting Ranger/Cleric or Cleric/Ranger to be nature based, though I'm expecting Ranger to turn more towards just long ranged attacks with physical weapons based on the description.
A few options which could curve towards nature magic
Rogue/Ranger or Ranger/Rogue - Perhaps a stealthy poison style shaman?
Ranger/Fighter - Maybe a spiritual barbarian, or spirit imbuing.
Summoner/Ranger - Probably a beastmaster style.
Personally I love Shamans in WoW, Enhancement specifically. Being a melee fighter to calls upon the elemental to enhance himself and fight.
Intrepid. Please, if you do make a nature based class, don't limit it to just ranged 'Nature's wrath!' style casting. Give us interesting ways of interfacing with nature, through shapeshifting, spirit summoning, spirit binding, elemental summmoning, elemental bonding, plant reinforcement or nature summoning....
I love to be a melee nature guardian - The Warden!
What do you guys thing? Show some nature magic some love so we don't have to wait for an Expansion pack to get our goods!
Personally I'm very partial to Shamans, Druids, Beast Masters, Elementalists and Nature Wardens/Chloromancer styles.
So far based on the class descriptions I'm expecting Ranger/Cleric or Cleric/Ranger to be nature based, though I'm expecting Ranger to turn more towards just long ranged attacks with physical weapons based on the description.
A few options which could curve towards nature magic
Rogue/Ranger or Ranger/Rogue - Perhaps a stealthy poison style shaman?
Ranger/Fighter - Maybe a spiritual barbarian, or spirit imbuing.
Summoner/Ranger - Probably a beastmaster style.
Personally I love Shamans in WoW, Enhancement specifically. Being a melee fighter to calls upon the elemental to enhance himself and fight.
Intrepid. Please, if you do make a nature based class, don't limit it to just ranged 'Nature's wrath!' style casting. Give us interesting ways of interfacing with nature, through shapeshifting, spirit summoning, spirit binding, elemental summmoning, elemental bonding, plant reinforcement or nature summoning....
I love to be a melee nature guardian - The Warden!
What do you guys thing? Show some nature magic some love so we don't have to wait for an Expansion pack to get our goods!
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Comments
I'm kinda curious as to what a Fighter/Summoner or Summoner/Fighter might be like. I really hope there's an spirit fighter in some way. I love the Guild Wars 2 melee Ranger builds which have aspects of animals with their weapon strikes for Greatswords and Axes.