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PvP in aoc

Hi all,

Exciting new game, cant wait to see more.

Ive tried reading up on the pvp mechanics and if Im correct it will be more towards PK than instanced pvp?

What i would really love to see is a pvp system where you can benefit from killing others like have a chance of looting some of their equipment, gain exp and have the possibility to abuse your power to farm a certain spot by yourself or treat bad behavior from another player because your character is stronger or you are a member of a strong guild. It must of course be some sort of punishment for Killing an innocent player but being bounty hunted by an entire server is a little bit too much. Maybe getting flagged long enough for the killed player and his guild members to find one and retaliate the kill without getting punished but with the same benefits.

Pvp Should be encouraged but also balanced so one can run around and just down people for fun.

I guess the system is already in place but one can only hope there is both rewards and risks in killing others and that hard work to get a strong character pays off in power amongst others. Theres nothing goofier than being equipped like an almighty wargod and mocked by a beginner in a fantasy midevial time and cant do nothing about it.

Comments

  • [quote quote=17288]Hi all,

    Exciting new game, cant wait to see more.

    Ive tried reading up on the pvp mechanics and if Im correct it will be more towards PK than instanced pvp?

    What i would really love to see is a pvp system where you can benefit from killing others like have a chance of looting some of their equipment, gain exp and have the possibility to abuse your power to farm a certain spot by yourself or treat bad behavior from another player because your character is stronger or you are a member of a strong guild. It must of course be some sort of punishment for Killing an innocent player but being bounty hunted by an entire server is a little bit too much. Maybe getting flagged long enough for the killed player and his guild members to find one and retaliate the kill without getting punished but with the same benefits.

    Pvp Should be encouraged but also balanced so one can run around and just down people for fun.

    I guess the system is already in place but one can only hope there is both rewards and risks in killing others and that hard work to get a strong character pays off in power amongst others. Theres nothing goofier than being equipped like an almighty wargod and mocked by a beginner in a fantasy midevial time and cant do nothing about it.

    [/quote]

    All I can say is both sides of the pvp/pve divide are going to have to make compensations for this game to co-exist. There will never be rampant killing to the point that it will drive away the majority of players. The current system is to discourage PK'ers who want to grief, if you attack a player it should be for a decision that is worth the penalties that you take for doing so. The power level difference between geared players and non-geared players will be at a minimal to keep the pvp gameplay from being ruined, better gear will give you a bigger advantage but not a over-whelming one.
  • [quote quote=17294]but being bounty hunted by an entire server is a little bit too much.[/quote]

    JUST askin' here ... you think it's ok to PK, and that the PKers (those who attack non-flagged characters) should not have to go under the bounty system? Not sure I follow that ... can you expound on that?
  • Robiban, I think AoC has the PvP features you're hoping for.
  • Oh look... <em>another</em> PvP thread. That's how many on the front page at present?
  • [quote quote=17399]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/pvp-in-aoc/#post-17294" rel="nofollow">Kyrios_the_Hierophant wrote:</a></div>
    but being bounty hunted by an entire server is a little bit too much.
    </blockquote>
    JUST askin’ here … you think it’s ok to PK, and that the PKers (those who attack non-flagged characters) should not have to go under the bounty system? Not sure I follow that … can you expound on that?

    [/quote]

    Yes i do think its ok, to some degree. I dont think that someone who has killed another player should be marked on the map and hunted by an entire server, because they dont know the reason behind the kill. Im perfectly fine with the victim and his guild being able to chase a pk down, thats what guilds are for and it will also encourage teamplay. Excessive PK should be punished harder of course.

    I like the idea where you must evaluate your gameplay. Lets say i enter a farming spot where a weaker player is already farming, i can choose to kill him to profit but with the risk of being killed by him and his mates later and obviously lose my profit. Or i can try to force him away using my power advantage to have the spot for myself, the other player now has to respond to my threat, maybe he know he has powerful friends around and if i attack him he could endure long enough for his friends to receive a price. He could also be forced to leave for another farming location but at least he survived.

    In a fantasy world where different kind of warriors and Magicians of different races dwell there will be war and not everyone will get along always.

    A well balanced sophisticated pvp system where you must think before acting and where you can benefit from being streetsmart is alot of fun and rushes adrenline!

    Wow, ganking and corpse camping is just plain stupid and annoying because it really doesnt matter if you die or live.
  • I do hope that city guards take some type of role in discouraging PKs..and they will also be obstacles in sieges.
  • My pvp happy friend just to touch off of what you said previously, your assuming a lower lvled player you choose to bully is in a guild if hes grinding alone chances are hes a solo player thats the first thing.

    Second you do get reward for pvp because players do have a chance to drop items when you kill the but the risk to that is being on the bounty hunter shit list if you decide to kill the weaker non combatant player and chances are what a weaker player drops wont be beneificial to you anyways.

    Third the pvp system is balenced as is and its punishing like that so people like you dont go around murdering players that dont wanna fight and ps the more you kill players[idk if its non combatant or all players in general] the less effective you are at dealling damage over time because your combat efficiency will go down
  • Structured Battles to the death is encouraged.
    Brainless killing for the hell of it and Murder is not.

    This game is bringing honor back to PvP.
    You can be dishonourable, but you WILL be very, very, very heavily punished for it.
    ie. Useless in battle.
  • [quote quote=17403]Oh look… <em>another</em> PvP thread. That’s how many on the front page at present?
    [/quote]
    Seems like everyone keeps saying that PvP is core to this game.
    Steven says PvP combat is the catalyst that will drive world changes in AoC.
    So... we should expect PvP to be a popular topic.

    [quote quote=17681]Structured Battles to the death is encouraged.
    Brainless killing for the hell of it and Murder is not.

    This game is bringing honor back to PvP.
    You can be dishonourable, but you WILL be very, very, very heavily punished for it.
    ie. Useless in battle.[/quote]
    Well, the dishonorable alt character(s) created for the sole purpose of PKing will be very, very, very heavily punished.
    I don't think the players using those corrupted alts will care much.
  • The way that PvP looks to be like now is to be focused around the Carvans. The PvP around Carvans is also the one that we earn things from, random PKing of players will be punished.

    Basically players will need to move resources between nodes. Players who happen to be around or close when a Carvan convoy is about to happen that choose if they wish to Attack, Defend or ignore it. If they choose to attack then they can steal all the resources and claim themselves (all attackers share the loot). If they choose to defend then they will get paid if the Convoy gets to the destination succesfully. PvP will most likely be heavily focused around this. Then of course we have PKing, but we will be quite heavily punished for doing so. Because of that just killing randoms will be a bad idea since we can lose our own gear by doing so, but it exists so we have the ability to fight for a farming spot, a boss monster or defending our territory. There will be Castle sieges and stuff like that as well, but thats more rare and big pvp events.
  • [quote quote=17683]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/pvp-in-aoc/#post-17403" rel="nofollow">Blackadder wrote:</a></div>
    Oh look… <em>another</em> PvP thread. That’s how many on the front page at present?

    </blockquote>
    Seems like everyone keeps saying that PvP is core to this game.
    Steven says PvP combat is the catalyst that will drive world changes in AoC.
    So… we should expect PvP to be a popular topic.

    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/pvp-in-aoc/#post-17681" rel="nofollow">Rune_Relic wrote:</a></div>
    Structured Battles to the death is encouraged.
    Brainless killing for the hell of it and Murder is not.

    This game is bringing honor back to PvP.
    You can be dishonourable, but you WILL be very, very, very heavily punished for it.
    ie. Useless in battle.
    </blockquote>
    Well, the dishonorable alt character(s) created for the sole purpose of PKing will be very, very, very heavily punished.
    I don’t think the players using those corrupted alts will care much.

    [/quote]

    Then target that problem at steven on discord.
    No-one can anticipate evrything. He may not have considered that.
    And if he didnt he needs to address it.
  • That's not a problem. It's a feature.
  • [quote quote=17717]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/pvp-in-aoc/#post-17683" rel="nofollow">Dygz wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/pvp-in-aoc/#post-17403" rel="nofollow">Blackadder wrote:</a></div>
    Oh look… <em>another</em> PvP thread. That’s how many on the front page at present?

    </blockquote>
    Seems like everyone keeps saying that PvP is core to this game.
    Steven says PvP combat is the catalyst that will drive world changes in AoC.
    So… we should expect PvP to be a popular topic.

    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/pvp-in-aoc/#post-17681" rel="nofollow">Rune_Relic wrote:</a></div>
    Structured Battles to the death is encouraged.
    Brainless killing for the hell of it and Murder is not.

    This game is bringing honor back to PvP.
    You can be dishonourable, but you WILL be very, very, very heavily punished for it.
    ie. Useless in battle.

    </blockquote>
    Well, the dishonorable alt character(s) created for the sole purpose of PKing will be very, very, very heavily punished.
    I don’t think the players using those corrupted alts will care much.

    </blockquote>
    Then target that problem at steven on discord.
    No-one can anticipate evrything. He may not have considered that.
    And if he didnt he needs to address it.

    [/quote]

    Sorry to tell you guys but pking alts arent a thing cause the flagging system will be in place already. If a player kills a non combatant they turn curropted and if a corrupted play keeps killing non combatants then the curropted players combat effective ness goes down so they will barely do damage any more and it goes down faster depending the ratio between your level and the level of the non combatant mean the the weaker the kill the weaker your damage gets. And getting curropted to much would will have the character set back with higher death timers and more loot to drop and also its bard to get rid of that curropted status to start doing damage again.

    Theres no issue here, random pvp is heavily punished but its there because that guy got a thing that you might want so maybe kill him quickly but after that youve got to run for your life.

    People would rather level up their character then worry about making a pking alt im mean like be real guys.
  • Um. All of that corruption happens on those alts that were made specifically for the purpose of PKing.
    Essentially they are zombies. You just level the alt to 5 or10 and start ganking lowbies until there's so much corruption that the lowbies can one-shot the zombie. No need to worry about getting rid of the corruption, you just get rid of the alt and/or create a new alt.
    The alts won't have any loot. And zombies don't need gear.
    The corruption punishment is meaningless... as currently designed.

    I typically have 10+ alts for a variety of purposes in addition to my main.
    Zombies would be low maintenance.
  • Intrepid could design it so levels have less effect compared to gear so zombies have less of a chance pking.
  • [quote quote=17754]Um. All of that corruption happens on those alts that were made specifically for the purpose of PKing.
    Essentially they are zombies. You just level the alt to 5 or10 and start ganking lowbies until there’s so much corruption that the lowbies can one-shot the zombie. No need to worry about getting rid of the corruption, you just get rid of the alt and/or create a new alt.
    The alts won’t have any loot. And zombies don’t need gear.
    The corruption punishment is meaningless… as currently designed.

    I typically have 10+ alts for a variety of purposes in addition to my main.
    Zombies would be low maintenance.

    [/quote]

    Doing so is a rather pointless thing, they gain nothing from it. If someone is doing this then they will most likely be called out in world chat and people will run over to kill him. It will also most likely not happen too often as it is a complete waste of time.
    So, how is it an issue? It might happen like once every full moon, but the community will deal with them themselves.
  • The only ting thats gained is the fun of ganking people. And roleplaying a zombie.
    That's enough. I would be doing so at least weekly, if not several times per week.
    If I liked ganking people.
    It's not an issue. It's a feature.
  • [quote quote=17533]I dont think that someone who has killed another player should be marked on the map and hunted by an entire server, because they dont know the reason behind the kill.[/quote]

    Honestly, I think this is the only part of your response that I'm interested in responding to. See, this falls back on the "Arm yourself with knowledge" theme that most gamers seem to not be aware of. It is impossible, if you truly research this game to know what you're getting in to, to be ignorant of the corruption system, or the BH system that are set up to <strong>mitigate</strong> and <strong>stop</strong> random PKs.

    If people don't do the research, then on their heads be the consequences for their acts. I applaud Intrepid for their system.
  • [quote quote=17681]This game is bringing honor back to PvP.
    You can be dishonourable, but you WILL be very, very, very heavily punished for it.[/quote]

    Nice response. If we had a like button, I'd have liked it :-)
  • [quote quote=17399]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/pvp-in-aoc/#post-17294" rel="nofollow">Kyrios_the_Hierophant wrote:</a></div>
    but being bounty hunted by an entire server is a little bit too much.
    </blockquote>
    JUST askin’ here … you think it’s ok to PK, and that the PKers (those who attack non-flagged characters) should not have to go under the bounty system? Not sure I follow that … can you expound on that?

    [/quote]

    Think you have misquoted me here. :)
  • [quote quote=17793]Think you have misquoted me here[/quote]

    Silly system. You're right; I was quoting @robiband, but for some reason it put your name up. Sorry!
  • For those that are so looking forward to ganking everyone, everywhere, anytime...

    https://www.youtube.com/watch?v=fBGWtVOKTkM
  • I have read through a couple of these threads now and I would just like to toss some defense for PvPers out there. 1) I love PvP and I love open world PvP that is balanced. 2) I love objective oriented PvP that has a real effect on the game and substantial rewards. 3) I do not just run around with my greatsword of slaying lower level players and murder peons in the drove.

    These threads consistently talk about PvPers like we are all mass murderers and campers. There is a small population of PvPers that just enjoy sitting at their computer for HOURS, like you claim, just to camp one little lvl 12 guy and make picking carrots a nightmare.

    Yes, they are probably responsible for many frustrating hours of your game play. Yes, they interrupted your daily/weekly plans. Was it the entire server and all of its PvPers that did this? Probably not. Please stop focusing on the few and truly remember what happened to you in PvP territory. Was there a time when the opposite faction/bad guy just rode past you and waved? I remember those times and enjoyed them.

    Not everyone is all about PKing under leveled people and I would argue that it is no the majority. A lot of us are really really really tired of PvE'ers ruining the balance of game by complaining about how the system is broken and in the favor of the PvPer and then behold there are no truly great MMOs with amazing open world PvP.

    Please don't ruin something with your one sided mind set based on your experience at the hands of a small percentage of PKers who represent a small percentage of the much larger Pro-World-PvP community.

    Thanks,
    Lex
  • [quote quote=17876]
    Not everyone is all about PKing under leveled people and I would argue that it is no the majority. A lot of us are really really really tired of PvE’ers ruining the balance of game by complaining about how the system is broken and in the favor of the PvPer and then behold there are no truly great MMOs with amazing open world PvP.

    Please don’t ruin something with your one sided mind set based on your experience at the hands of a small percentage of PKers who represent a small percentage of the much larger Pro-World-PvP community.
    [/quote]

    THANK YOU! Fully agree on this.
  • [quote quote=17876]I have read through a couple of these threads now and I would just like to toss some defense for PvPers out there. 1) I love PvP and I love open world PvP that is balanced. 2) I love objective oriented PvP that has a real effect on the game and substantial rewards. 3) I do not just run around with my greatsword of slaying lower level players and murder peons in the drove.

    These threads consistently talk about PvPers like we are all mass murderers and campers. There is a small population of PvPers that just enjoy sitting at their computer for HOURS, like you claim, just to camp one little lvl 12 guy and make picking carrots a nightmare.

    Yes, they are probably responsible for many frustrating hours of your game play. Yes, they interrupted your daily/weekly plans. Was it the entire server and all of its PvPers that did this? Probably not. Please stop focusing on the few and truly remember what happened to you in PvP territory. Was there a time when the opposite faction/bad guy just rode past you and waved? I remember those times and enjoyed them.

    Not everyone is all about PKing under leveled people and I would argue that it is no the majority. A lot of us are really really really tired of PvE’ers ruining the balance of game by complaining about how the system is broken and in the favor of the PvPer and then behold there are no truly great MMOs with amazing open world PvP.

    Please don’t ruin something with your one sided mind set based on your experience at the hands of a small percentage of PKers who represent a small percentage of the much larger Pro-World-PvP community.

    Thanks,
    Lex

    [/quote]

    I would say the PKs you describe were at one time a minority.
    Alas, most games now a pretty much built to entertain and encourage it.
    The days of your generation of honourable PvP's are a relic of a bygone age.

    THAT is why I find this game a long overdue breath of fresh air.
    Before all that remains is PvP = nonstop senseless murder
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