Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Armour styles
ArchivedUser
Guest
So while looking through your kickstarter campaign, i saw a lot of "costumes" so will this game have a world of warcraft style armor system that each individual piece is displayed on your model or will it be a tree of savior style that you just equip a costume to change your characters look?
Thanks
TylerDB
Thanks
TylerDB
0
Comments
So, a basic dagger would be a straight blade, and a straight handle. Plug in iron for the blade and wood for the handle. Bam you have an item. You could also use glass for the blade and metal for the handle (which results in different stats, and probably less durability as glass would break long before iron). Another dagger might be S shaped and you simple plug the materials in for that shape. There needs to be 100's if not 1000's of shapes to chose from for a vast array of items. The worst thing is crafting an iron dagger that is exactly the same as every other stupid iron dagger that everyone and their grandmother can make. IF I were to go adventuring and find a "schematic" or "design" i would be able to craft a dagger different than everyone else in terms of its shape. Materials are plugged into the the slots for the design and make up the item.
Armor, maybe I want to wear a type of armor where its mostly leather. The body is leather, wrapped in chain-mail for piercing resistance, then the sleeves are basically empty in terms of cloth but still had chain-mail in a short-sleeve style. Then my pants could be leather with patches of metal work like knee-pads for extra protection. There needs to be 100's if not 1000's of designs to choose from (via the basic ones you start with, ones you find, ones you discover as you craft, etc).
Like those glowing deer antlers in the current videos we have seen, why can't I harvest those and use them as a handle for a dagger or short sword, maybe even a wand. Why not? It would be unique and give the item its own properties/stats.....