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Naval Combat/Exploration/Node

Hello! This is actually my first every forums related post on an mmo site and I don't see it being talked about, so here we are.

Listed on the Kickstarter are more ships, which means that they're going to be implemented regardless of backing. When I saw that in addition to everything else, I immediately backed the game. That is just about the only reason at all that I played ArcheAge.

This leads me to the main topic of Node, Naval Combat, and Exploration/Environment.

<strong>Node</strong>

Will there be a naval node? In addition to your other node types, I think there should be an island node called a Port, or w/e you decide, that lets you get port related rewards like tax free goods on certain things or more profit for running cargo there, pirate related rewards for commandeering ships and turning them in for resource points for the node. Maybe there actually wouldn't be a leader of that node, but instead like a voted on pirate code between established privateer companies. To expand upon this idea, and I'm pretty sure you're already doing this, but make a Kracken that spawns when the node reaches a its metropolis stage.

Would there be areas out of the zone of influence from the node? If a node within the route is captured, would it then lower the area of influence and effect the economy?

<strong>Combat:</strong>
Is this going to be a system like ArcheAge or Blackwake where we have cannons and individuals can manipulate their single cannon and barrage enemy vessels?

Will this be a team based things where our friends/guldies/party are able to manipulate the mechanics of the ship (cannons, raising/lowering sails, enhanced render range for the crows nest, Harpoons, swivel cannons, bolas, etc)? Or will this be a single player experience like Assassins Creed Black Flag?

What kind of water combat should we look forward to in general? Warcraft pvp? where you slow down to the pace of a cucumber?. Or Maybe like AA? where you can equip flippers and bring seal team 6 justice to others. What I'm saying here is: please establish decent boarding mechanics from water to vessel.

Will there be a lesser punishments for the murderers that flag within the areas of the node? Or maybe none at all?

<strong>Environment</strong>
I think with any good naval combat you need harsh weather conditions. You need something to make battles more exciting, other than just shooting at each other. Waves, lightning strikes, etc. Capsizing during a storm should be a big fear.

Will night time be taken into consideration? There is always going to be some level of brightness to the game and not just pitch black, but maybe during the hours of cloudy night time, consider putting like a large aura around the ship that cloaks it to simulate not being able to see an enemy ship unless they're within the aura. This would make it an ideal time for merchant runs to the node that I mentioned.

Is there going to be an underwater system that makes it worth exploring? Sunken treasure, caves, ruins, wreckage, etc.

<strong>Ships</strong>
Is there going to be Various kinds of ships? Not just big ships with a ton of cannons. Merchant ships for more cargo, Fishing boats to spot better locations, bigger and lower classes of ships (I don't know all the technical terms).


<strong>Economy:</strong> *if a node were to exist*
For the node, I think that it would be cool if mercenaries can list their services at a port and someone could hire them under a contract system. Mercenaries could shuttle, offer their ships for a duration of time, or just be hired muscle.

Will there be a fishing mechanic that rewards players based on the weight/size of the fish?

Trade Vessels - Will there be a caravan system where we go from city A across the map, to city B's island node with hired npc escort help?

--Anyway, I love the idea of being able to blow someone else's ships out of the water. If the devs want to talk about ideas (because I have millions of them), please e-mail me or post on here for everyone! Thanks All!

Comments

  • Wow long post! Glad to see that you like naval stuff at least. We do know that coastal nodes will be a thing so look forward to that. We also know that island nodes may be a thing in some areas. As for many of your other questions, even for the moderators, the ship stretch goal was the first that we had all even heard of present ship plans. Much of the game is just whiteboard material right now so we don't have a terrible amount of specifics. I can guarantee you that when the devs are ready to share specifics like the ones you are asking we will hear about it. They're incredibly transparent with their development. I recommend that you visit the official discord and maybe paraphrase a few of these questions if Steven ever does another QnA on there. You can also visit reddit and ask questions for the upcoming livestreams.
  • Kudos on your first forum post Alteiir!
    I'm the same, this is the first game I've been into enough to get on the forums. Plus, it isn't playable yet. lol

    I'd love to see an equally large water presence compared to land nodes (rivers, lakes, seas, islands, ocean). Hopefully lots of water exploration, gathering, mounts, and more. Maybe even a race that is more adept to water environments than others.
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