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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Open world Freeholds
In the last Q&A I saw that Steven mentioned that open world freeholds would be very very rare. He did say however that there would be no land rush, considering you can only claim open world land surrounding a node once the node reaches tier 3.
Anyone else kind of disappointing about this? I was really hoping that there would be enough open world land for everyone (well just me really).
Anyone know if you'll be able to use your kickstarter exclusive freehold skin for instanced free holds?
Anyone else kind of disappointing about this? I was really hoping that there would be enough open world land for everyone (well just me really).
Anyone know if you'll be able to use your kickstarter exclusive freehold skin for instanced free holds?
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From the 2nd Node Blog
<blockquote>The final type of housing available are our freeholds. These pieces of property can be built anywhere within a Node’s Zone of Influence, and only after a Node reaches stage 3, the Village stage. These are sizable plots of land that all sorts of structures can be built on. Inns, taverns, forges, smelters, lumber yards, mills, stables, are all things that you might find on a Freehold. These plots of land are where a player can really get creative with their buildings. Because they’re built within a Node’s Zone of Influence, they grant citizenship as well! The larger the Node, the bigger its Zone of Influence is, which means more Freeholds can be built!</blockquote>
Considering Freeholds can be built 'anywhere' in the Nodes's Zone of Influence and those Zones get bigger as the Node advances to higher levels that's a lot of land for Freeholds. Freeholds seem the primary location where resource processing and crafting will take place in Ashes of Creation so they'd very much need to be abundant.
In one of the latest videos with Steven testing a stream someone in the stream mentioned while they were in a node that another node was "2 miles" away. Dunno if this helps lol
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/open-world-freeholds/#post-17548" rel="nofollow">CptBrownBeard wrote:</a></div>
We do not know the exact size of the world map
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In one of the latest videos with Steven testing a stream someone in the stream mentioned while they were in a node that another node was “2 miles” away. Dunno if this helps lol
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If that was the friday Twitch stream I did not catch that, nice find! While it gives an idea it's a vague one still, for the same reason that we don't know how large a mile is in-game. Could be 500 steps, could be 1500. All will be revealed in time, though.
Steven meant that there will not be a land rush because you will not be able to log in and run to the land before everyone else and grab it. The node will require time to level up to level 3 before land can be acquired. New land/housing can be acquired at the next level from level 4 then to 5. You also want to consider that not everyone can gather due to players having to choose 1 of the 3 paths; gathering, crafting, and processing. A crafter may not want to have freehold land as they may not be able to gather or use the land properly. Lastly, when a node delevels the zone of influences get reverted back as well as the housing that was made available at that node level. In short, if you acquired land from a node leveling from level 4 to 5 it will be lost.
I was under the impression from that last twitch stream that you could build crafting stuff or even alchemy stuff on a freehold. He mentioned a furnace in the video as well as "cooking." Check the vid at 3:00 min
<a href="https://www.youtube.com/watch?v=c7oXj-NaMOk">YouTube Vid</a>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/open-world-freeholds/#post-17564" rel="nofollow">Ezenkrul87 wrote:</a></div>
A crafter may not want to have freehold land as they may not be able to gather or use the land properly.
</blockquote>
I was under the impression from that last twitch stream that you could build crafting stuff or even alchemy stuff on a freehold. He mentioned a furnace in the video as well as “cooking.” Check the vid at 3:00 min
<a href="https://www.youtube.com/watch?v=c7oXj-NaMOk" rel="nofollow">YouTube Vid</a>
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I am sure you can, but you may also be able to do this in the housing offered by the city maybe even the apartments to some extent.
They talk about how rare houses are, and how they will be strongly contested. They keep repeating over and over about how rare they are and will be a much desired and contested item.
https://www.youtube.com/watch?v=YGepb_OZLhQ
150 houses at 5 max nodes is 750 houses total you figure maybe 3k-4k people per server ... there can be a rush for housing at start of the game. I just hope they implement some sort of afk timer... if a guy builds a freehold or in city home and then doesnt log in for 2 months and the node has not been contested then that house is going waste...
They talk about how rare houses are, and how they will be strongly contested. They keep repeating over and over about how rare they are and will be a much desired and contested item.
<span class="embed-youtube" style="text-align:center; display: block;">[youtube https://www.youtube.com/watch?v=YGepb_OZLhQ?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent&w=1400&h=818]</span>
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The houses your link is refering to are the houses inside a physical town (Node) Not the ZoI.
The freeholds are established outside of the node in the ZoI.
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Early info appears to indicate that won't be possible directly. It'll be part of the siege mechanics of the nearest influencing node.
<blockquote><strong>Can other players destroy my player housing?
Player housing is only attackable if the node owner loses in a siege, and then only if the housing is within that zone of influence. Items inside of the housing will be retained on the account of the original housing owner.</strong></blockquote>
$5k backers get a custom designed manor (skin) that, has been assured by the devs, aren't P2W.
1) Are land claims free for all (a.ka. no deeds required) as long as its available then?
2) Freehold are supposed to be build and expanded by players. Are they destroyed by parts or as a whole, and is anything salvageable by the owners? What is especially important to know is whether the custom designed manor skin is reusable.
What is especially worrying is that you might log out with a freehold and log back in the next day with your freehold destroyed. It has a cool yet terrifying aspect to it.
<blockquote><strong>What will determine the architecture of a node?
Architecture in a node is determined by the primary contributors to its development. There are 8 different architectures, one representing each race. Each player has racial markers and the back end will track the amount of racial markers that are involved in developing the node, and the more markers there are of a particular race will influence the flavor of the architecture. </strong></blockquote>
I assume players can override the look of their own houses with skins, but the overall Node look will be heavily influenced by the character races that leveled the Node.
They have stated that there will be "decay" in the form of upkeep taxes. An inactive player can't provide tax revenue, so with time (I've seen no specifics for how long the decay would take by itself) the plot would become available again.
[quote quote=18074]Early info appears to indicate that won’t be possible directly. It’ll be part of the siege mechanics of the nearest influencing node.[/quote]
For the sake of argument I'd like to refute that there will be reasons for wanting to cleanse the freeholds from time to time. For example, when materials become scarce removing the freeholds through conquest may provide plunder in the form of materials or other items.
[quote quote=18040]The houses your link is refering to are the houses inside a physical town (Node) Not the ZoI.
The freeholds are established outside of the node in the ZoI.[/quote]
I'm quoting you only because I like your avatar :)
https://www.youtube.com/watch?v=uG3nRDfRIOk
Cheers,
Falken
As far as the "skin" goes, that just means "costume" to me. So, you can build a house on your freehold and it'll look one way, but you can use that "skin" to make it look another if you want.
I am more curious as to how leveling will be. If you have different zones, do they level with the player (like ESO) or are they set a certain way. That's a concern because if it is a set level, then some zones will be abandoned once the majority of players get to a certain level, rather than staying with that zone for as long as possible, even if they travel to other zones for activity.
SWG had player housing basically "whereever you want" and running/riding around you'd suddenly come across a huge town that isn't on the map and be like "what is this?" and then realize it is a player town that has all the amenities. SWGEMU has people playing and has the same thing still. Player towns all over.
I just want to find a nice river and plop a plot down there surrounded by trees that will be a nice quiet place to relax and do what I wanna do.
Just keep in mind, they've already stated that even if your house were to get overrun or "sieged" to the point you'd lose your freehold, all of your household items, equipment, resources, etc., would all be safe and tied to you. I guess there would be some sort of housing escrow where everything is saved there for you until you get a new freehold or some such (lotro has escrow vaults for that)
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