Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

I'd like to see a Monk class

Could fit the play style of a support melee . Lots of mobility but only high burst damage and providing group immunities / buffs with Low sustained damage. A monk could be more so about tricks and outplay rather than say a high sustained damage melee (Fighter) or high burst, stealth with sneakyness and excellent timing (Rogue).

That's my thoughts on it anyways. Agree / Disagree?

Comments

  • hmm... sounds like a cleric/figher or something to me.
    well, diversity is not going to hurt.
  • [quote quote=17613]hmm… sounds like a cleric/figher or something to me.
    well, diversity is not going to hurt.[/quote]

    Sort of... but Monks are typical weapon-less. Usually just hand wraps and things.

    I used to love playing my Monk in EverQuest 2. I modelled her after TV chef Nigella Lawson.
  • you could always ask the devs if they could add a monk class. they may if there are enough requests
  • I think maybe..
    A tank/fighter could be like a berserker
    A tank/summon could be like a shadow knight.
    A fighter/rogue could be like a monk.
    A fighter/mage could be a battlemage.

    Something like that.
  • I think either fighter/cleric or cleric/fighter would make a nice monk (martial arts+ spiritualism). Altough I am not sure if unarmed combat is going to be present, atleast at release. (they could always do it in a later expansion/update)

    My gut feeling is that it'll be certainly possible to run a warrior monk at release/beta/alpha (akin to budhist warrior monks in Japan), but Shaolin-style kung-fu monk? Not sure :p
  • [quote quote=18303]I think maybe..
    A tank/fighter could be like a berserker
    A tank/summon could be like a shadow knight.
    A fighter/rogue could be like a monk.
    A fighter/mage could be a battlemage.

    Something like that.

    [/quote]

    mage/fighter would be a battlemage however fighter/mage is a spellsword, remember that the second class just changes the abilities of the first to have some aspects of the second class. So summoner/tank and tank/summoner are two different combinations.
  • Wouldn't a monk be more like a rogue / cleric ?
  • A cleric is more inline with the abrahamic religions. I was referring to a shaolin monk.
  • I dont think its a good idea because this game has encumbrance. So effectively what your asking for a super class who gets all the benefits and none of the detractors( no heavy weapons or armor or shields to worry about ). It would make gold farmers easy to pick out. I mean who could carry the most and still be able to defend themselves.
  • I'd suggest that an Everquest 2 style Monk could be Rogue/Tank, or Tank/Rogue, depending on which gives you the option as an evasion tank. I'm looking forward to the dual classing and seeing how your second class influences your initial, and how that archetype plays out. I feel like that's going to be most of my time in alpha/beta is just figuring out how the builds work and what the end result feels like.
  • I would like to see magical melee as opposed to physical melee
    chi based kind of thing.
    Magic wielders always seem to be pidgeon holed into ranged or aoe abilities.
  • [quote quote=18546]I would like to see magical melee as opposed to physical melee
    chi based kind of thing.
    Magic wielders always seem to be pidgeon holed into ranged or aoe abilities.

    [/quote]

    There is much truth here, and I agree. This would be a nice addition. If not a Chi based, something similar to a WoW death knight that spreads conditions/runic based damage across the enemy ranks. AoC seems to be big on runes, so I could see something like that working here.
Sign In or Register to comment.