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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
I'd like to see a Monk class
Could fit the play style of a support melee . Lots of mobility but only high burst damage and providing group immunities / buffs with Low sustained damage. A monk could be more so about tricks and outplay rather than say a high sustained damage melee (Fighter) or high burst, stealth with sneakyness and excellent timing (Rogue).
That's my thoughts on it anyways. Agree / Disagree?
That's my thoughts on it anyways. Agree / Disagree?
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well, diversity is not going to hurt.
well, diversity is not going to hurt.[/quote]
Sort of... but Monks are typical weapon-less. Usually just hand wraps and things.
I used to love playing my Monk in EverQuest 2. I modelled her after TV chef Nigella Lawson.
A tank/fighter could be like a berserker
A tank/summon could be like a shadow knight.
A fighter/rogue could be like a monk.
A fighter/mage could be a battlemage.
Something like that.
My gut feeling is that it'll be certainly possible to run a warrior monk at release/beta/alpha (akin to budhist warrior monks in Japan), but Shaolin-style kung-fu monk? Not sure :p
A tank/fighter could be like a berserker
A tank/summon could be like a shadow knight.
A fighter/rogue could be like a monk.
A fighter/mage could be a battlemage.
Something like that.
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mage/fighter would be a battlemage however fighter/mage is a spellsword, remember that the second class just changes the abilities of the first to have some aspects of the second class. So summoner/tank and tank/summoner are two different combinations.
chi based kind of thing.
Magic wielders always seem to be pidgeon holed into ranged or aoe abilities.
chi based kind of thing.
Magic wielders always seem to be pidgeon holed into ranged or aoe abilities.
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There is much truth here, and I agree. This would be a nice addition. If not a Chi based, something similar to a WoW death knight that spreads conditions/runic based damage across the enemy ranks. AoC seems to be big on runes, so I could see something like that working here.