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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PvE'er does not mean crafter (Comment about friday live stream)
So friday livestream. All i hear the dev's talking about is pve'ers wanting to do crafting. If you think all primary PvE players want to do is craft/gather/farm we would go play archeage. PvE'ers like to explore, experience content , work as a team , etc.... We dont want a game company to try and replace actual content with "ohh go gank each-other for fun" we want actual content and the chance to explore it.
So my thoughts on what most (not all ) PvE'ers want to do.
1. Dungeons ( instance are better because pk's cant gank you mid boss fight )
2. Raids having a 20 to 40 man team work together is just cool
3. Quests that involve more then "Kill 20 giant maggots!, then Kill 50 Gaint Maggots!"
4. Dynamic PvE world content.
RP Activities (Damm pvp destroying carebears! )
1. Hang out or around an Inn making social connections.
2. Bring people from different nodes together in an epic story. I mean they said we write the story right ? Lets prove them correct.
3. Help someone else build up a place that isn't even yours because you can.
Minor pvp
1. Defending a town or village on occasion.
2. Dont mind getting all my raid geared pve friends together to escort a caravan.
Maybe if we are bored or auction house pirates are profit gouging again some crafting to off set the cost of the other activities.
So my thoughts on what most (not all ) PvE'ers want to do.
1. Dungeons ( instance are better because pk's cant gank you mid boss fight )
2. Raids having a 20 to 40 man team work together is just cool
3. Quests that involve more then "Kill 20 giant maggots!, then Kill 50 Gaint Maggots!"
4. Dynamic PvE world content.
RP Activities (Damm pvp destroying carebears! )
1. Hang out or around an Inn making social connections.
2. Bring people from different nodes together in an epic story. I mean they said we write the story right ? Lets prove them correct.
3. Help someone else build up a place that isn't even yours because you can.
Minor pvp
1. Defending a town or village on occasion.
2. Dont mind getting all my raid geared pve friends together to escort a caravan.
Maybe if we are bored or auction house pirates are profit gouging again some crafting to off set the cost of the other activities.
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Comments
If you don't like PvP combat, you don't like risk.
But, don't sweat the diss. If you're down for defending a town or village on occassion, you should enjoy AoC just fine, I think.
I'm going to avoid addressing each individual point and keep it succinct. Unless you'd prefer a more detailed response.
Intrepid has discussed the PvE activities in a rather impressive amount of detail for it being so far from alpha. From their discussion it is clear that they feel passionately about helping gamers find an MMORPG that satisfies their playstyle. At no time did they explicitly say that PvE was focused around crafting, but that crafting would be an extremely important and influential part of the game. For the nodes to develop, materials and construction expansions will be required. For players to grow and be able to accomplish higher level objectives, better gear and items will be required. So crafting will affect the overall success of a node over time, and improve the performance of players themselves.
That said, the team has highlighted multiple times they want players to be able to explore and enjoy the game world, as well as mentioning that large raids will be a thing. I can't speak for instanced dungeons, but if I remember correctly they were stated as being open-world rather than instanced. Quests will be dynamic, changing in depth and volume according to the activities within the node and its growth. They even mentioned going so far as to make NPC's attack nodes if the conditions are right (not 100% on that one, though). Everything else you listed will, from what I gather, be available to do. If you haven't, I would suggest checking out the FAQ's and Twitch streams, or join the Discord. Lot's of good information. Hopefully this helps allay some of your fears, PvE is certainly not forgotten in AoC.
Here's a doc member put together that outlines much of what we know: <a href="https://drive.google.com/open?id=14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE">AoCInfoDoc</a>
Generalizing PVE players with Crafters is dangerous, because you're making a very broad assumption about both groups of players.
Now. When it comes to sieges, you have to call a spade a spade. Honestly ESO and DAOC did this very well. You could do in to the "PVP" areas and siege the enemy keeps and never kill one player, however, a player could be there to assist. This gave you an options yet put you in a position to be a part of a PVP action that had consequences in PVP.
Time will tell if AoC will be like this. But so far I like what I am hearing.
Similarin
Teamwork is the games anchor really.
Crafting, economy, exploration, combat of all kinds will 'have' to work together.
Teamwork is the games anchor really.
Crafting, economy, exploration, combat of all kinds will ‘have’ to work together.
[/quote]
+1
That may not be his intention. But that's the it sounds when he presents his vision.
So my thoughts on what most (not all ) PvE’ers want to do.
1. Dungeons ( instance are better because pk’s cant gank you mid boss fight )
2. Raids having a 20 to 40 man team work together is just cool
3. Quests that involve more then “Kill 20 giant maggots!, then Kill 50 Gaint Maggots!”
4. Dynamic PvE world content.
[/quote]
AoC has this stuff....