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Storage warehouses and alts

This is just a suggestion as there has not really been much discussion about storage and account sharing with alts that i have seen so far. I think that one of the few things black desert online did get kind of right was the warehouse system. The had a warehouse in each city or town and were separate from each other. The warehouse was account wide so that you and your alts had access to this warehouse but seeing it was located in each town or city separately you would have to travel to that town to retrieve your goods from that warehouse. You could expand warehouse spaces / slots via quest or the downside via cash shop(which ashes could just make it plausible to expand warehouse space with in game currency instead). This may also provide a place your items would go if the node is destroyed that it would auto deposit into a special page or tab in your warehouse in that nodes region so you could then collect your goods at a later time.

Comments

  • Some sort of system like this would be helpful, switching between characters can certainly be an annoyance.
  • Yes I like this idea. I would be surprised if your residence and your node of residence didnt supply this kind of feature. In SWG you could list by name who had access. I would love to see that in this game too. I think untill you are part of a node that is developed enough to supply the feature old school......... I was going to say mail it to your alt and then it occured to me that I have heard no mention of in game mail as yet. I feel a new post coming on.
  • I like the idea of a warehouse system better than in game mail and in game banks. You could set up a system with a system of limited access by other players to give you a mail like function. The requirement of going to where the item is stored would increase the immersive feel of the game to me. It would also give another way for players to make money. They could offer to transport the item or gold to another warehouse for a fee.
  • [quote quote=17892]I like the idea of a warehouse system better than in game mail and in game banks. You could set up a system with a system of limited access by other players to give you a mail like function. The requirement of going to where the item is stored would increase the immersive feel of the game to me. It would also give another way for players to make money. They could offer to transport the item or gold to another warehouse for a fee.

    [/quote]

    Hmm an interesting idea. I think in game mechanics it would be quite difficult to implement. I think there would need to be some kind of contract system where by if said player agrees to ferry your near priceless weapon from point a to point b for 1000th of its value as a fee they cant sell or steal it. I guess there would also be the risk of other players killing and looting your priceless weapon from the player who is transporting it. I guess the item being transported could be just that an unusable unsellable contract . if it was looted the only value it would have to the looter would be the fee gained for deliveing the contract to the destniation.
  • I like the concept of an in game warehouse. I think mule characters are un-realistic. Something like what LOTRO has could work.

    https://lotro-wiki.com/index.php/Shared_Storage

    I have played this off and on since beta and I have to say its one of my "go to" MMOs when I get bored of whats out there.. I am so looking forward to what AoC can be.

    Similarin
  • that is very similar to how black desert online does it but they have a warehouse in each town / village (or as it would be nodes here) so that you have to travel to the node to retrieve goods with the alt... this also prevents you dropping it off in city A and then logging on in city B and retrieving it and doesn't defeat the caravan system

    http://www.blackdeserttome.com/wiki/Warehouses
  • [quote quote=17860]Yes I like this idea. I would be surprised if your residence and your node of residence didnt supply this kind of feature. In SWG you could list by name who had access. I would love to see that in this game too.[/quote]

    +1 for that, yes.
  • How does all of this work within the game context thought?

    Nothing is permanent in terms of structures and towns. So be it banks or warehouses or in-home storage, is your item locked out from you as long as you cannot re-establish the Node to the required level?

    I'm loving a lot of dynamic aspects of the game so far, but I'm quite unclear about the storage system as of now. I'm not entirely excited about a DayZ-type loot system where any of your items are open to loss. I would love some form of safe stash.

    That being said, not sure how that is going to be weaved into the story or lore, given that the central theme of the game is that nothing is permanent.
  • +1 + AA style warehouse access (summonable on player every 10m) :)

    best $ I ever spent in a game: Anywhere Mailbox
    HA!
  • @cyreph they stated if your node / house / freehold ends up getting destroyed or de-leveled that the items would revert back to you. Seeing as there is limited space and or weight on your character I think this would be a more viable way to retrieve your items etc. Maybe you would h ave to rebuild that particular node to a certain level to retain the items that would have to be determined from the devs team.

    @tinukeda being able to summon a warehouse anywhere in game would make it to easily accessible out in the wild... just gather non stop and then summon a warehouse npc and store everything too OP IMO. Keep it node / freehold based with account access so if my processor wants the goods he has to travel from node A to node C which might take 1-2 hours even by mount say but it would create more of a balance and planning.
  • [quote quote=17832]This is just a suggestion as there has not really been much discussion about storage and account sharing with alts that i have seen so far. I think that one of the few things black desert online did get kind of right was the warehouse system. The had a warehouse in each city or town and were separate from each other. The warehouse was account wide so that you and your alts had access to this warehouse but seeing it was located in each town or city separately you would have to travel to that town to retrieve your goods from that warehouse. You could expand warehouse spaces / slots via quest or the downside via cash shop(which ashes could just make it plausible to expand warehouse space with in game currency instead). This may also provide a place your items would go if the node is destroyed that it would auto deposit into a special page or tab in your warehouse in that nodes region so you could then collect your goods at a later time.

    [/quote]

    [quote quote=18068]How does all of this work within the game context thought?

    Nothing is permanent in terms of structures and towns. So be it banks or warehouses or in-home storage, is your item locked out from you as long as you cannot re-establish the Node to the required level?

    I’m loving a lot of dynamic aspects of the game so far, but I’m quite unclear about the storage system as of now. I’m not entirely excited about a DayZ-type loot system where any of your items are open to loss. I would love some form of safe stash.

    That being said, not sure how that is going to be weaved into the story or lore, given that the central theme of the game is that nothing is permanent.

    [/quote]


    Not sure about the devs plans for storage, or how it will, or can, e shared across differing characters on an account. And, while I can definitely see the appeal afforded by the convenience, I'd probably be in the minority, saying that I'm not in favor of shares storage between alts.

    This is not me trying to come off as elitist, but I guess I'm just kind of old school, lol. I have played games, like WoW, where my long time toons, had loads of stuff, so when I made alts later, they didn't have to work as hard, seeing as everything I needed, money or otherwise, was in the bank for the taking. Kind of killed the motivation for those later toons to do anything, until they became high lvl themselves.

    Plus, I think it may have an unintended effect on the in-game economy. I could be mistaken, but I believe it was mentioned that while you could go into all 3 aspects of the artisan skill tree (gathering, processing, crafting), you could either be a jack of all trades, or focus on one to become a master. Things could change, but it that's the case, then alts, if each was a master at different areas were able to trade amongst themselves, than that self sufficiency would negatively affect the economy of the community, as a whole (especially when you multiply it by how many people will have alts, who would do this very thing, potentially).

    Not trying to be a debby-downer, but mechanics of convenience would have to be measured, especially in a game like this, because of the importance on in-game commerce.

    I'm interested in other people's thoughts on this, and if I'm missing something. Thanks!
  • [quote quote=18095]
    Not sure about the devs plans for storage, or how it will, or can, e shared across differing characters on an account. And, while I can definitely see the appeal afforded by the convenience, I’d probably be in the minority, saying that I’m not in favor of shares storage between alts.

    This is not me trying to come off as elitist, but I guess I’m just kind of old school, lol. I have played games, like WoW, where my long time toons, had loads of stuff, so when I made alts later, they didn’t have to work as hard, seeing as everything I needed, money or otherwise, was in the bank for the taking. Kind of killed the motivation for those later toons to do anything, until they became high lvl themselves.

    Plus, I think it may have an unintended effect on the in-game economy. I could be mistaken, but I believe it was mentioned that while you could go into all 3 aspects of the artisan skill tree (gathering, processing, crafting), you could either be a jack of all trades, or focus on one to become a master. Things could change, but it that’s the case, then alts, if each was a master at different areas were able to trade amongst themselves, than that self sufficiency would negatively affect the economy of the community, as a whole (especially when you multiply it by how many people will have alts, who would do this very thing, potentially).

    Not trying to be a debby-downer, but mechanics of convenience would have to be measured, especially in a game like this, because of the importance on in-game commerce.

    I’m interested in other people’s thoughts on this, and if I’m missing something. Thanks!
    [/quote]
    I understand where you are coming from. I am a player who often enjoy self-sufficiency that wouldn't mind being challenged to socialise with other players with trade.

    One thing I remember hearing is the devs suggesting alts could be used to infiltrate other guilds and nodes to further the purposes of the main's node. Kind of real life espionage, which sound fascinating and intriguing.

    With that logic, it would make sense to have a shared resource pool, doesn't it? The main character is almost certainly going to provide what resources the spy requires.

    I think that is the problem with the awesomeness of the entire concept of the game. A lot of consideration need to be made to ensure the game functions as it is supposed to be. I never enjoyed discussion about a game-in-making before.
  • [quote quote=18089]@tinukeda being able to summon a warehouse anywhere in game would make it to easily accessible out in the wild… just gather non stop and then summon a warehouse npc and store everything too OP IMO. Keep it node / freehold based with account access so if my processor wants the goods he has to travel from node A to node C which might take 1-2 hours even by mount say but it would create more of a balance and planning.[/quote]

    Hmm, true. We'll have to see how the resource gathering mechanics actually play out and if that would be a big deal for it, I guess.
  • [quote quote=18106]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/storage-warehouses-and-alts/#post-18095" rel="nofollow">freespiryt wrote:</a></div>
    Not sure about the devs plans for storage, or how it will, or can, e shared across differing characters on an account. And, while I can definitely see the appeal afforded by the convenience, I’d probably be in the minority, saying that I’m not in favor of shares storage between alts.

    This is not me trying to come off as elitist, but I guess I’m just kind of old school, lol. I have played games, like WoW, where my long time toons, had loads of stuff, so when I made alts later, they didn’t have to work as hard, seeing as everything I needed, money or otherwise, was in the bank for the taking. Kind of killed the motivation for those later toons to do anything, until they became high lvl themselves.

    Plus, I think it may have an unintended effect on the in-game economy. I could be mistaken, but I believe it was mentioned that while you could go into all 3 aspects of the artisan skill tree (gathering, processing, crafting), you could either be a jack of all trades, or focus on one to become a master. Things could change, but it that’s the case, then alts, if each was a master at different areas were able to trade amongst themselves, than that self sufficiency would negatively affect the economy of the community, as a whole (especially when you multiply it by how many people will have alts, who would do this very thing, potentially).

    Not trying to be a debby-downer, but mechanics of convenience would have to be measured, especially in a game like this, because of the importance on in-game commerce.

    I’m interested in other people’s thoughts on this, and if I’m missing something. Thanks!

    </blockquote>
    I understand where you are coming from. I am a player who often enjoy self-sufficiency that wouldn’t mind being challenged to socialise with other players with trade.

    One thing I remember hearing is the devs suggesting alts could be used to infiltrate other guilds and nodes to further the purposes of the main’s node. Kind of real life espionage, which sound fascinating and intriguing.

    With that logic, it would make sense to have a shared resource pool, doesn’t it? The main character is almost certainly going to provide what resources the spy requires.

    I think that is the problem with the awesomeness of the entire concept of the game. A lot of consideration need to be made to ensure the game functions as it is supposed to be. I never enjoyed discussion about a game-in-making before.

    [/quote]


    I hear you, Cyreph! I, too, and enjoying the multitude of discussions engendered by this games complex design. I'm enjoying all these forums, from General Discussion, and Guild Recruitment, to Fan Stories.

    If the actual game is half as fun as it's been to talk about it, then I'd consider that a win, lol!
  • a storage warehouse would be an excellent idea. especially if alts are a thing.
  • I think we can probably safely assume there will be discreet storage options per node/town (of a certain size) similar to Black Desert (and earlier MMORPGs). Given they don't want a global auction house, this plays into that same hand :)

    But I do wonder how destruction of a node that you have storage in might be handled.

    It would seem very "gamey" to simply have a menu available to retrieve everything that was there... But also, that would mean there would be no risk for the reward in utilizing that node.

    Instead, what I hope to see is that your actual stuff is at some level of risk as well.

    This is the catalyst Steven talks about... if you don't want that node to fall, you're going to defend it. Or maybe you will be busy loading up your wagons while it's under siege, etc.

    Maybe if it falls, you have to go back to the node to "loot" your stuff from the rubble, etc.

    Anyway, a very interesting topic given the kind of gameplay the node system will afford!
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