Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Treasure Hunting
ArchivedUser
Guest
I would like to see UO type treasure hunting where players can go find treasure chest anywhere in the world. Also having different level treasure maps that give out different levels of treasure.
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Comments
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If I find a treasure chest I'd hope to find rare materials rather than an item tbh, but that's coming from an artisan. Crafted weapons aren't always the best, but the best weapons are always crafted!
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Yep there is a way to make treasure hunting very much worth it. Though I would make low level maps that wouldn't give out much in the way of good resources but a good teaching deal. I would also make Treasure hunting a skill that players have to level up. So they start at level 1 maps and go up to level 5 or level 10 maps. Make it so it is not an automatic thing.
Randomly generated Tresure chest locations, or quests for Tresure Chest hunting to give that one clue. Could be quite fun :)
Jest make sure you have a Shovle with you all times. :)
Hidden but safe areas give light reward
Hidden but 10 man areas would demand a higher reward.
Hidden but safe areas give light reward
Hidden but 10 man areas would demand a higher reward.
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Not a bad idea. That would work into the level of the treasure map. Having a level 1 treasure map being in areas where low level mobs are.
I also think Treasure hunting should be skills you work on vs you are just handed a skill.
Not to mention the economics benefit - the UO economy was amazing because of player-to-player trade generated from loot/items such as T-Maps. I always loved the feeling of finding a high level T-map as loot, and later in the game when I had advanced more I found myself scouring the map for player vendors selling T-Maps.
PS: If any other message like this one is shown, sorry, forum got bugged for me.
" Yes please, weird secret locations and treasure huntings are the best on MMOs, even if the reward is only a title/achievement, although it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn't affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it."
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Wouldnt be bad having;
raw to alloy material recipes (or trial and error)
material styles to armour/weapon recipes (or trial and error)
raw to food/drink recipes (or trial and error)
raw pages to spell recipes (or trial and error)
raw crystals to enchantment recipes (or trial and error)
raw local map pages to atlas (or manual map making)
Information is often worth its weight in gold.....to the right people