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Treasure Hunting

I would like to see UO type treasure hunting where players can go find treasure chest anywhere in the world. Also having different level treasure maps that give out different levels of treasure.

Comments

  • Yes, sounds like a way to encourage exploration.
  • Yes but i hope it will be real treasure chest with very good item not like bdo, fixed positions and very bad loot.
  • [quote quote=18441]Yes but i hope it will be real treasure chest with very good item not like bdo, fixed positions and very bad loot.

    [/quote]

    If I find a treasure chest I'd hope to find rare materials rather than an item tbh, but that's coming from an artisan. Crafted weapons aren't always the best, but the best weapons are always crafted!
  • [quote quote=18441]Yes but i hope it will be real treasure chest with very good item not like bdo, fixed positions and very bad loot.

    [/quote]

    Yep there is a way to make treasure hunting very much worth it. Though I would make low level maps that wouldn't give out much in the way of good resources but a good teaching deal. I would also make Treasure hunting a skill that players have to level up. So they start at level 1 maps and go up to level 5 or level 10 maps. Make it so it is not an automatic thing.
  • I'll be honest, I was never good at the whole treasure hunting, but when you can use google for treasure chest locations -_- That's even less fun.

    Randomly generated Tresure chest locations, or quests for Tresure Chest hunting to give that one clue. Could be quite fun :)

    Jest make sure you have a Shovle with you all times. :)
  • I'd prefer a risk vs reward system with the chests.
    Hidden but safe areas give light reward
    Hidden but 10 man areas would demand a higher reward.
  • [quote quote=20931]I’d prefer a risk vs reward system with the chests.
    Hidden but safe areas give light reward
    Hidden but 10 man areas would demand a higher reward.

    [/quote]

    Not a bad idea. That would work into the level of the treasure map. Having a level 1 treasure map being in areas where low level mobs are.

    I also think Treasure hunting should be skills you work on vs you are just handed a skill.
  • Yes please, weird secret locations and treasure huntings are the best on MMOs, even if the reward is only a title/achievement, although it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn't affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it.
  • Yes please, weird secret locations and treasure huntings are the best on MMOs, even if the reward is only a title/achievement, although it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn't affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it..
  • I always loved the Treasure Hunting Mechanic in UO - it generated hotspots of activity/PvP and gave strong incentive for player movement/exploration around the map.

    Not to mention the economics benefit - the UO economy was amazing because of player-to-player trade generated from loot/items such as T-Maps. I always loved the feeling of finding a high level T-map as loot, and later in the game when I had advanced more I found myself scouring the map for player vendors selling T-Maps.
  • Yes please, weird secret locations and treasure huntings are the best on MMOs, even if the reward is only a title/achievement, although it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn't affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it.

    PS: If any other message like this one is shown, sorry, forum got bugged for me.
  • So, forth attempt....

    " Yes please, weird secret locations and treasure huntings are the best on MMOs, even if the reward is only a title/achievement, although it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn't affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it."
  • Yes please, weird secret locations and treasure huntings are the best on MMORPGs, even if the reward is only a title/achievement, although it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn't affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it.
  • Weird secret locations and treasure huntings are the best on MMOs, even if the reward is only a title/achievement, although it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn't affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it.
  • Yes please, even if the reward is only a title/achievement, although it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn't affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it.
  • Yes please, weird secret locations and treasure huntings are the best on MMOs, it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn't affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it.
  • [quote quote=23516]Yes please, weird secret locations and treasure huntings are the best on MMOs, it may be nice to have rewards like rare/limited pets or cosmetics, maybe weird items with only social porpouses so it doesn’t affect the game balance forcing people to actually search for this treasures but it also rewards those who put time into it.

    [/quote]

    Wouldnt be bad having;
    raw to alloy material recipes (or trial and error)
    material styles to armour/weapon recipes (or trial and error)
    raw to food/drink recipes (or trial and error)
    raw pages to spell recipes (or trial and error)
    raw crystals to enchantment recipes (or trial and error)
    raw local map pages to atlas (or manual map making)

    Information is often worth its weight in gold.....to the right people
  • ...not withstanding targetted moster banes/boons as talsimans too.
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