Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Beastmaster/Beastlord Class!
What you think about beastmaster (beastlord) ?Something like Rexxar in Wow . Rexxar legendary hunter with his faithful animal companions.
*Features: -they are hunter ,they can survive in wild, don't need to go in shops to buy food and elixirs, they have all in nature)
-Own crafting list for for various types of traps(no just classic traps like hunter traps in wow(that's good for starting tier
of crafting), we need something else,biggest like traps in movies or just check"Orc Must Die"list of traps).The material
required for the traps are 70% in wild/nature and 30% in cities shops(metal, steel).And only for that beastmaster need
to go in towns,
-characterized by: High speed(they need to run fast through the wilderness,an overview of the territory and the
environment,resourcefulness,survival)
-And beast master traps can be used not just for monsters but also for players,example:(Caravans/trade-material and
resources moves from city to city,and in forest they are beastmaster make traps because they know players and
carriage will go that way,and when players and carriage came upon the traps,there battle start BOOM. Group of 5 man
with beastmaster kill group of 10 men because of good traps and good ambush))...Or you just can set traps through the
whole forest and wait,and when they fall into a trap,beastmaster get notice on map where enemy is and there start
hunting,because wilderness is your territory and no one should go that way alone.
*Features: -they are hunter ,they can survive in wild, don't need to go in shops to buy food and elixirs, they have all in nature)
-Own crafting list for for various types of traps(no just classic traps like hunter traps in wow(that's good for starting tier
of crafting), we need something else,biggest like traps in movies or just check"Orc Must Die"list of traps).The material
required for the traps are 70% in wild/nature and 30% in cities shops(metal, steel).And only for that beastmaster need
to go in towns,
-characterized by: High speed(they need to run fast through the wilderness,an overview of the territory and the
environment,resourcefulness,survival)
-And beast master traps can be used not just for monsters but also for players,example:(Caravans/trade-material and
resources moves from city to city,and in forest they are beastmaster make traps because they know players and
carriage will go that way,and when players and carriage came upon the traps,there battle start BOOM. Group of 5 man
with beastmaster kill group of 10 men because of good traps and good ambush))...Or you just can set traps through the
whole forest and wait,and when they fall into a trap,beastmaster get notice on map where enemy is and there start
hunting,because wilderness is your territory and no one should go that way alone.
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Comments
-drawing bow,crossbows.
-changing forms:bear/grizzly(tank,taunt,blood lust,cleavage,charge(like in Lol Voliber Q).
eagle((can flay,explore-used to detect enemies and revealing position),scratched opponents eyes(that
mean slow and blind),or silence)).
Tiger/Lion(fast traveling,something like druid in wow),high jump,fast dodges,eat animals and get back
hp,big damage.
-gavotte axe(Someting like Zul'jin -Twin cleave skill in HOTS)
-traps (i mean traps like skill dont need to craft or someting fast traps that you can set in battle
-skills that can make your beast bigest and stroger
-board stampede,(sounds cool ,right ? ) you know what is it :D
-summoning animals(No just transformin in animals you can summon and chatch animals in the wild)
-GUILLOTINE(Big axe from the sky,Zul'jin R ability)
- many combos with your companions(because you are beastmaster in core)
Beastmaster need to look like a big wild man,just say Rexxar.
Now you have core of beast master/lord -to you to refine
-gavotte ax(Something like Zul'jin -Twin cleave skill in HOTS)
-traps (i mean traps like skill don't need to craft or something fast traps that you can set in battle)
-skills that can make your beast biggest and stroger
-board stampede,(sounds cool ,right ? ) you know what is it :D
-summoning animals(No just transforming in animals you can summon and catch animals in the wild)
-GUILLOTINE(Big ax from the sky, Zul'jin R ability)
- many combos with your companions(because you are beastmaster in core)
Beastmaster need to look like a big wild man,just say Rexxar.
Now you have core of beast master/lord -to you to refine .
I believe it has been mentioned that there is animal taming in game too, so maybe there'll be an option there.
I'm not sure they'll be adding new classes any time soon. I'd like to see a couple more personally, but with the way second classes work there are already 64 combinations to balance.
Beastlord is a class I enjoyed back in EQ, so it is something I'd like to see one day though.
It makes me think of the MasterMind from City of Heroes. You had different types of pets depending on what you chose as your primary and secondary powers to go with that. Summoner could do the same thing as that with the other class secondaries. A Summoner secondary could be a combination of different pets.
Now that we have an upcoming 9th race (stretch goal that ought to happen) I can see even more possibilities. Since each race will bring its own abilities to augment archetype powers, I can see this expanding the summoner even further. As of right now you're looking at 512 combinations between archetypes, secondaries, and race.