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Any chance of splinter societies?

Several games currently or in the past have included societies for players to join that offer various ways to augment your character in ways that you otherwise couldn't. Most recently, we have seen this in games like ESO that has several different side options that include a Thieves guild, Assassin's brotherhood, Werewolves and Vampires etc. I have played games in the past that had societies that specialized in fighting undead and was characterized as generally "the good guys", another that specialized in fighting an invading orc-like race and lastly, one that was just generally evil that traded front-end power for your "soul". I have also seen guilds for each particular class that added side skills to your character if you put in the work with the guild to earn these augments.

For example, a rogue in a rogue's guild might learn to use caltrops that can slow attackers. Or, they might choose to learn an eye gouge to cause momentary blindness. They could choose to learn a more alchemical approach to gain smoke bombs.

This game feels to me like it could include many societies that serve several functions. Granted, you could just do all this with a player guild if the guild system allows the proper depth of creativity and specialization.

::Undead Fighting Society explanation, skip if not interested, and this turns into a bigger wall of text::

In the game I played so long ago, it worked like this:

Every undead creature has a value associated with it based on its particular level and difficulty. Killing undead earns a character "favor" based upon that aforementioned value. Favor collects in a pool, that you cannot readily see but was estimable through in-game means , and is used to power the abilities you gain in the society as you progress. When you started off, one of the first things you gained was the ability to bless your weapon with a small amount of uses so that you could hit the undead with that normal weapon. By the time you became a master of the society, your bless would be very powerful lasting for hundreds of uses and could even cause the weapon to proc blasts of holy water making a bless from a master highly prized, especially by low ranking members or players that were going to fight undead when they normally wouldn't; such as in invasions or other special events. Other perks as you moved along included the ability to speak to other society members via a special ESP type chat, small augments to your attack and defense scores, a style of martial art that gave even characters like mages a hand-to-hand option to fight like a monk, limited teleportation skills and even the ability to resurrect fallen allies.

Progression in the society was well thought out and required characters to travel the map to shrines and perform tasks there. You had to learn some of the lore and pass Q&A quests sometimes, you had to involve other players sometimes to help you achieve your goals. It was complicated, it was work, and it was rewarding and meaningful.

One final afterthought (since it just hit me), a lot of people are looking at this game with some trepidation regarding the open world PvP. Something like this could create one heck of a distraction for players that are wanting to avoid the PvP scene. All it would simply require is a game design that supports this sort of thing. If undead were made so that most normal and magical weapons did not effect them without a bless, most players would avoid them since they (the player) could be injured but not be able to attack back. Meanwhile, players that choose to participate in this sort of PvE role could frequent these areas in relative safety (except from the undead of course). The community of undead hunters would learn who to not give blesses to and I would think this would help keep the griefers out of the undead tombs and graveyards simply because it would be easier to hunt players in less dangerous places. The trick would be mages. A mage or other magic class didn't need a bless to fight undead. But you could require a staff or wand or whatever to be blessed.

I don't know, it's just a thought. But I really think that something like this would appeal to the roleplayers and PvE folks. It would also appeal to people like myself that want to PvP but not grief others, in fact I will likely try to protect the PvE type folks, and yet I also want to have plenty of things to do in this game. Thanks for reading if you mulled all that over.

Comments

  • Another thought just came to me. One of the first abilities I would give to a society member is the ability to become invisible to undead for a period of 20 to 30 seconds. This would allow a player to flee <em>through</em> the undead to avoid being player killed. If the player killer wants the person that bad, they would have to chase and train undead onto themselves the whole way. If they don't have the ability to escape or fight back (blessed weapon) they would just get themselves killed. Another way to do this would be to implement a fear mechanic to undead monsters that effects anyone not a member of the society. If a player was being placed into a recurring state of fear it would be very hard to stage a coordinated attack. This, consequently, would make members of this order welcomed in the cities if an event kicks off where undead are attacking the city or the countryside.

    What would keep the PKs from joining this order?

    For something like this to be successful it needs to require hard work, effort and cooperation by a group of players. This needs to require a player to dedicate their characters life to something like this. PKs aren't usually down to put in this kind of effort, they are the instant gratification seekers. Also, something like this should be implemented with an in-game means of entry that is later removed once the game has a few master level players running around. Those master level players would then extend invites to others and it would be their responsibility to ensure people get in that are not going to abuse the society.
  • Yeah it always bothered me that somehow you was all of a sudden , magically a full blown mage, warrior, cleric.....

    Thats a profession. You need training to become a professional... a specialist .. a master rather than a novice.
    So yes I would have had schools/academies to train in such skills.
    Seems to me you have bypassed most of the content to get the the 'class' stage.
  • Well, with the kickstarter goals further unlocked I got the answer to my original question; which is a resounding YES! This just keeps getting better and better.
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