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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[Suggestion] Guild Contribution Points
ArchivedUser
Guest
So the general purpose is to set up an internal guild economy.
So a gatherer in the guild goes around and gather Iron Ores and Lumber he then “sells” it to the guild for an amount that the guilds accountant has decided.
Then a processor in the guild will use his contribution points to “buy” the ores and the lumber in the guild's storage and process the ores into iron ingots and the lumber into planks and sells the processed resources to the guild.
Then a crafter in the guild comes along and “buys” the planks and ingots and crafts a Siege Cannon that “sells” to the guild that the guild will use in the next castle siege.
The crafter then takes the contribution points he has earned over the last couple of days and goes to the guild storage in order to buy replacements for his adventuring classes equipment that was almost destroyed in the last guild raid.
<h2>What to use contribution points on</h2>
<h3><strong>Banking:</strong></h3>
So guild bank/storage will work kinda like a shop for guild contribution, the prices will be set by the guilds accountant/high ranking officer so the prices fit the guild's demands (so if the guild is really in need of lumber in order to build their guild hall the price you can sell lumber for will be higher).
<h3><strong>Inflation:</strong></h3>
Soo with every currency you gotta worry about inflation so to counter this we need gold/contribution point sinks: These are just suggestions/examples
<ol>
<li>One of these will be equipment that can be destroyed over time (maybe max durability will decrease every time it gets repaired). </li>
<li>Another is sieges / guild wars I'm mostly thinking for siege equipment such as cannon balls and temporary cannons/ballistas that will be destroyed by players and siege defenses such as repairing castle walls building barricades etc. There's a lot of stuff you can do here.</li>
<li>Nodes guilds improving nodes in the world with resources and getting defenses to defend their HQ/Guildhall.</li>
<li>Taxes, members in the guild gotta pay a tax for every transaction in the guild storage, could be like 5% of every transaction.</li>
</ol>
<h2><strong>How to earn contribution points</strong></h2>
Guild members will earn a small amount of guild contribution points from doing generic guild tasks such as guild specific quests, by joining in on your guilds participating in world events or by joining castle sieges and guild wars.
BUT THE CONTRIBUTION POINTS WILL MOSTLY BE EARNED BY “SELLING” RESOURCES TO THE GUILD'S STORAGE
You can also exchange in-game gold for guild contribution points the exchange rate will be set by the guilds accountant/high ranking officer.
So a gatherer in the guild goes around and gather Iron Ores and Lumber he then “sells” it to the guild for an amount that the guilds accountant has decided.
Then a processor in the guild will use his contribution points to “buy” the ores and the lumber in the guild's storage and process the ores into iron ingots and the lumber into planks and sells the processed resources to the guild.
Then a crafter in the guild comes along and “buys” the planks and ingots and crafts a Siege Cannon that “sells” to the guild that the guild will use in the next castle siege.
The crafter then takes the contribution points he has earned over the last couple of days and goes to the guild storage in order to buy replacements for his adventuring classes equipment that was almost destroyed in the last guild raid.
<h2>What to use contribution points on</h2>
<h3><strong>Banking:</strong></h3>
So guild bank/storage will work kinda like a shop for guild contribution, the prices will be set by the guilds accountant/high ranking officer so the prices fit the guild's demands (so if the guild is really in need of lumber in order to build their guild hall the price you can sell lumber for will be higher).
<h3><strong>Inflation:</strong></h3>
Soo with every currency you gotta worry about inflation so to counter this we need gold/contribution point sinks: These are just suggestions/examples
<ol>
<li>One of these will be equipment that can be destroyed over time (maybe max durability will decrease every time it gets repaired). </li>
<li>Another is sieges / guild wars I'm mostly thinking for siege equipment such as cannon balls and temporary cannons/ballistas that will be destroyed by players and siege defenses such as repairing castle walls building barricades etc. There's a lot of stuff you can do here.</li>
<li>Nodes guilds improving nodes in the world with resources and getting defenses to defend their HQ/Guildhall.</li>
<li>Taxes, members in the guild gotta pay a tax for every transaction in the guild storage, could be like 5% of every transaction.</li>
</ol>
<h2><strong>How to earn contribution points</strong></h2>
Guild members will earn a small amount of guild contribution points from doing generic guild tasks such as guild specific quests, by joining in on your guilds participating in world events or by joining castle sieges and guild wars.
BUT THE CONTRIBUTION POINTS WILL MOSTLY BE EARNED BY “SELLING” RESOURCES TO THE GUILD'S STORAGE
You can also exchange in-game gold for guild contribution points the exchange rate will be set by the guilds accountant/high ranking officer.
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