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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Artisan Class Combinations [theory-craft & discussion]
ArchivedUser
Guest
Greetings everyone,
I want to create an open conversation about the artisan classes, if you haven't guessed by reading the title of the thread, using the format done by the user Sansserif. In my search for information regarding gathering, processing, and crafting I've been left wanting to know more.
YouTube content creator DeathsProxy made some videos detailing the artisan system and said Steven mentioned the following:
Alchemist, Armorsmith, Blacksmith, Breeding, Carpentry, Cooking, Farmer, Fishermen, Herbalist, Lumberjack, Miner, Taming, and Weaponsmith.
We know that there are three pillars to the artisan class trinity system: Gathering, Processing, and Crafting.
Here is where the theory-crafting begins!
What combinations combinations do you think there are out there?
Personally I aim to be an alchemist so my artisan path will require gathering plant and animal materials + processing the raw material + mixing ingredients = potion. The question is "what combination of artisan abilities will be required to earn being called "alchemist?"
Given what very little we know there is a large grey area for us to explore. If we simply look at the names on the list mentioned they can be separated into a category of the artisan trinity with a few exceptions.
The Gatherers: Farmer, Fishermen, Lumberjack, Miner
The Processors: Carpentry? Cooking? Herbalist?
The Crafters: Armorsmith, Blacksmith, Weaponsmith, Alchemist
The Exceptions: Breeding, Taming
The processor archetypes are harder to pin down in my mind so I've temporarily marked them with a question mark ( ? ) The three I've placed into processors are where they make the most sense to me, but after a combination of heated debate and considerate discussion we've agreed to place them in the categories aforementioned. The following is the reasoning people used to qualify a ( ? )
Carpenters don't simply refine and treat wood, by definition they create with wood.
Cooking is both the conversion of a raw material into a usable ingredient. Look at a sandwich. The bread was made using (typically) a grain, the meat was cut from the body of the animal, the vegetables were cleaned and treated appropriate to your recipe, the cheese is processed from (typically) milk . After all the ingredients were processed they were put together, crafted into a delicious meal.
An herbalist is someone who deals with herbs and that is a non-specific description. They deal with herbs when gathering, processing, and crafting.
Breeder and tamer aren't confined by the three pillars of the artisan system so I'm calling them exceptions. That means they will likely be combinations of the three, or separate from the system.
What other professional archetypes can you think of? Where in the artisan system do you think it stands?
I want to create an open conversation about the artisan classes, if you haven't guessed by reading the title of the thread, using the format done by the user Sansserif. In my search for information regarding gathering, processing, and crafting I've been left wanting to know more.
YouTube content creator DeathsProxy made some videos detailing the artisan system and said Steven mentioned the following:
Alchemist, Armorsmith, Blacksmith, Breeding, Carpentry, Cooking, Farmer, Fishermen, Herbalist, Lumberjack, Miner, Taming, and Weaponsmith.
We know that there are three pillars to the artisan class trinity system: Gathering, Processing, and Crafting.
Here is where the theory-crafting begins!
What combinations combinations do you think there are out there?
Personally I aim to be an alchemist so my artisan path will require gathering plant and animal materials + processing the raw material + mixing ingredients = potion. The question is "what combination of artisan abilities will be required to earn being called "alchemist?"
Given what very little we know there is a large grey area for us to explore. If we simply look at the names on the list mentioned they can be separated into a category of the artisan trinity with a few exceptions.
The Gatherers: Farmer, Fishermen, Lumberjack, Miner
The Processors: Carpentry? Cooking? Herbalist?
The Crafters: Armorsmith, Blacksmith, Weaponsmith, Alchemist
The Exceptions: Breeding, Taming
The processor archetypes are harder to pin down in my mind so I've temporarily marked them with a question mark ( ? ) The three I've placed into processors are where they make the most sense to me, but after a combination of heated debate and considerate discussion we've agreed to place them in the categories aforementioned. The following is the reasoning people used to qualify a ( ? )
Carpenters don't simply refine and treat wood, by definition they create with wood.
Cooking is both the conversion of a raw material into a usable ingredient. Look at a sandwich. The bread was made using (typically) a grain, the meat was cut from the body of the animal, the vegetables were cleaned and treated appropriate to your recipe, the cheese is processed from (typically) milk . After all the ingredients were processed they were put together, crafted into a delicious meal.
An herbalist is someone who deals with herbs and that is a non-specific description. They deal with herbs when gathering, processing, and crafting.
Breeder and tamer aren't confined by the three pillars of the artisan system so I'm calling them exceptions. That means they will likely be combinations of the three, or separate from the system.
What other professional archetypes can you think of? Where in the artisan system do you think it stands?
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