Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[3D][Technical] A polygon for all
ArchivedUser
Guest
This is a question directed to the developers.
The game looks very pretty with all its foliage and amazing lighting. But I wonder,
how have the focus been on graphic settings? How will the game look for the players with
say a MSI GTX 770 card compared to the MSI GTX 1080 Ti Gaming X card look like?
By this I mean how big of a change is it from Ultra to Low settings?
When you are walking around in the world, how many polygons will be rendered at all times (at max)?
And will this give an advantage to actually using low settings to reduce foliage and enhance visibility for PvP purposes?
If people have any examples of UE4 games where these issues are solved please feel free to comment below!
- Sincerely Appear
The game looks very pretty with all its foliage and amazing lighting. But I wonder,
how have the focus been on graphic settings? How will the game look for the players with
say a MSI GTX 770 card compared to the MSI GTX 1080 Ti Gaming X card look like?
By this I mean how big of a change is it from Ultra to Low settings?
When you are walking around in the world, how many polygons will be rendered at all times (at max)?
And will this give an advantage to actually using low settings to reduce foliage and enhance visibility for PvP purposes?
If people have any examples of UE4 games where these issues are solved please feel free to comment below!
- Sincerely Appear
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