Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[3D][Technical] A polygon for all
ArchivedUser
Guest
This is a question directed to the developers.
The game looks very pretty with all its foliage and amazing lighting. But I wonder,
how have the focus been on graphic settings? How will the game look for the players with
say a MSI GTX 770 card compared to the MSI GTX 1080 Ti Gaming X card look like?
By this I mean how big of a change is it from Ultra to Low settings?
When you are walking around in the world, how many polygons will be rendered at all times (at max)?
And will this give an advantage to actually using low settings to reduce foliage and enhance visibility for PvP purposes?
If people have any examples of UE4 games where these issues are solved please feel free to comment below!
- Sincerely Appear
The game looks very pretty with all its foliage and amazing lighting. But I wonder,
how have the focus been on graphic settings? How will the game look for the players with
say a MSI GTX 770 card compared to the MSI GTX 1080 Ti Gaming X card look like?
By this I mean how big of a change is it from Ultra to Low settings?
When you are walking around in the world, how many polygons will be rendered at all times (at max)?
And will this give an advantage to actually using low settings to reduce foliage and enhance visibility for PvP purposes?
If people have any examples of UE4 games where these issues are solved please feel free to comment below!
- Sincerely Appear
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