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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
node question/s
so i have been looking at the nodes and cant seem to work out some stuff relating to them...
- how big are nodes and their zones of influence? or do the nodes take over other nodes/zones of influence to expand?
- are there a range of areas with different level mobs?
- do mobs level up and get harder as nodes get higher in level? and if so, do they still present a viable area for lower level characters once the node has leveled up?
- if there are no high level mobs in a zone of influence until the node levels up then what are higher level characters supposed to do and wouldn't them going to another node with higher level mobs cause the first node to shrink?
- will crafting resources also level up in the node as it levels? i am sure i saw something about this but cant find it now.
- how big are nodes and their zones of influence? or do the nodes take over other nodes/zones of influence to expand?
- are there a range of areas with different level mobs?
- do mobs level up and get harder as nodes get higher in level? and if so, do they still present a viable area for lower level characters once the node has leveled up?
- if there are no high level mobs in a zone of influence until the node levels up then what are higher level characters supposed to do and wouldn't them going to another node with higher level mobs cause the first node to shrink?
- will crafting resources also level up in the node as it levels? i am sure i saw something about this but cant find it now.
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Comments
Some information <a href="https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#">here </a>that might answer some of your questions.
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No there will be 5 Metropolis. The look will be based on what nodes they come from. Race will not play a role in number of metropolis and how the cities look.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/node-questions/#post-19259" rel="nofollow">Gothlander wrote:</a></div>
Let me add a question. So, we will have 8 races. Will the cities/metros have the architecture of the race who has influenced the node the most? So there will only be 8 metropolis that will look different from each other?
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No there will be 5 Metropolis. The look will be based on what nodes they come from. Race will not play a role in number of metropolis and how the cities look.
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That doesn't make sense. The architecture from metropolis must come from a race.
– how big are nodes and their zones of influence? or do the nodes take over other nodes/zones of influence to expand?
– are there a range of areas with different level mobs?
– do mobs level up and get harder as nodes get higher in level? and if so, do they still present a viable area for lower level characters once the node has leveled up?
– if there are no high level mobs in a zone of influence until the node levels up then what are higher level characters supposed to do and wouldn’t them going to another node with higher level mobs cause the first node to shrink?
– will crafting resources also level up in the node as it levels? i am sure i saw something about this but cant find it now.[/quote]
I think a node itself is comparatively small but the zone of influence widens to overtake other nodes
I think there is a range of areas with different level mobs throughout a zone of influence.
I'm not sure if individual mobs level, but at the very least higher level mobs will appear throughout a zone of influence as a node levels.
There are all kinds of stuff to do besides kill mobs. The node will be generating things for players to do. I'm pretty sure the node will set tasks based on the levels of the players within it's zone of influence. Which may include sending a high level player off to a location worthy of their level. A pristine low level node might send a high level character to retrieve rare resources in a high level region and then return to the low level node's zone of influence.
Seems unlikely that resources would level and more likely that new higher level resources would be "discovered".
City appearance should be a combo of Node type and race that was most active as buildings began appearing.
I wonder if the Underrealm will give us a 6th Metropolis. Seems likely to me.
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Per one of the QA vids I've watched so far, the system "flags" you with a race tag and the races that contribute the most to the specific node will reflect on the actual architecture and other parts of the node as it levels. (though not sure the specifics of that)