Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
[Suggestion] Mercenary and family-like guilds
Hello everyone! I think it would be cool if AOC got 2 different types of guild system:
1. Mercenary - all members get a constant value of buff.
2. Family - the value of the buff increases depending on the time the member is in the guild. The maximum buff value must be greater than that of the mercenary type.
Ex:
Mercenary - all members get 5% of dmg/def buff.
Family - new member get 1% of dmg/def buff in the first week and buff increases by 1% every next week until it reaches 10%.
The idea is to balance the numbers and buffs in such a way that it would be beneficial for large communities to use the mercenary type because of staff turnover, and it would be beneficial for small guilds to use the family type.
Please write your thoughts in the comments
P.S. Sorry for the mistakes, English is not my native language.
1. Mercenary - all members get a constant value of buff.
2. Family - the value of the buff increases depending on the time the member is in the guild. The maximum buff value must be greater than that of the mercenary type.
Ex:
Mercenary - all members get 5% of dmg/def buff.
Family - new member get 1% of dmg/def buff in the first week and buff increases by 1% every next week until it reaches 10%.
The idea is to balance the numbers and buffs in such a way that it would be beneficial for large communities to use the mercenary type because of staff turnover, and it would be beneficial for small guilds to use the family type.
Please write your thoughts in the comments
P.S. Sorry for the mistakes, English is not my native language.
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