Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[Suggestion] Mercenary and family-like guilds
Hello everyone! I think it would be cool if AOC got 2 different types of guild system:
1. Mercenary - all members get a constant value of buff.
2. Family - the value of the buff increases depending on the time the member is in the guild. The maximum buff value must be greater than that of the mercenary type.
Ex:
Mercenary - all members get 5% of dmg/def buff.
Family - new member get 1% of dmg/def buff in the first week and buff increases by 1% every next week until it reaches 10%.
The idea is to balance the numbers and buffs in such a way that it would be beneficial for large communities to use the mercenary type because of staff turnover, and it would be beneficial for small guilds to use the family type.
Please write your thoughts in the comments
P.S. Sorry for the mistakes, English is not my native language.
1. Mercenary - all members get a constant value of buff.
2. Family - the value of the buff increases depending on the time the member is in the guild. The maximum buff value must be greater than that of the mercenary type.
Ex:
Mercenary - all members get 5% of dmg/def buff.
Family - new member get 1% of dmg/def buff in the first week and buff increases by 1% every next week until it reaches 10%.
The idea is to balance the numbers and buffs in such a way that it would be beneficial for large communities to use the mercenary type because of staff turnover, and it would be beneficial for small guilds to use the family type.
Please write your thoughts in the comments
P.S. Sorry for the mistakes, English is not my native language.
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