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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Please DON'T allow auto travel
I know games like BDO allow you to right click on the main map or city map and you can auto run to the place.
For example in BDO it was a large feeling map because of not allowing fast travel and i love that immersion. But allowing auto-travel to me is the same thing. I want to go from node A to node B just click on the map and go make lunch come back and I am on Node B waiting. It to me truly takes away from the immersion and immensity of the land.
For example in BDO it was a large feeling map because of not allowing fast travel and i love that immersion. But allowing auto-travel to me is the same thing. I want to go from node A to node B just click on the map and go make lunch come back and I am on Node B waiting. It to me truly takes away from the immersion and immensity of the land.
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So, while not wanting to disallow auto travel the mode should definitely be a risk vs reward proposition.
[/quote]Yea,this is true i watched stream. Will not be auto traveling.
Right???
[quote]Q. 20:30. Will weather, seasons, or terrain affect gameplay?
A. It will affect gameplay 100%. Our seasons are non-static, but static. Zones experience different seasons based on their location. Crops, pathing (a path exists in summer, but not in winter), solid water (can walk on water in winter with no access to what’s under it while frozen), and events bring with it weather (winter dragon appears and brings eternal winter, if players don’t kill the dragon, winter stays). We want to really make the environment immersive and affect gameplay.
Q. 3:40 PM] Organic: @tenchi Q. LAST QUESTION: Will there be an auto-run/PATHING system in the game?
A. You can press Num Lock so you "auto run". Clicking on a waypoint so your character travels there on its own - autopathing - is a no. Faster travel between entire nodes could allow use of a "faster travel" mount.[/quote]
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Steven said in the last Q&A I saw, he saw no reason not to have the standard num lock auto run feature. I have not seen anything on /follow.
It'd suck, but kinda useful.
I don't think it'll be there, so yeah. screw it.
For the purpose of clarity, I wanted to point out that autorun is not the same as autopathing; autorun usually requires driver attention, where autopathing (between point a and point b) can be done while you're afk.
I wouldn't expect to travel any faster. I wouldn't expect to be any more immune from attack than normal. I would like to sometimes multitask a little when it helps me get everything done that needs doing.
I like auto-pathing because it allows time for all manner of other tasks. It doesn't mean that I expect it to be faster or make me immune to attack along the way. Just that I can take a risk and get some other quick thing done with the attention free from the screen for a few minutes...
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I agree , if a person want to Auto walk somewhere there the ones taking the risk.
What the dev have problem with is fast travel and I have no issue with them taking that away because as they stated
it limit the ability of zerg to quickly form and somewhere. There needs to be planning to attacking in large numbers.
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I agree auto walking the risk on the player