Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Number of Abilities
I'm really, really hoping this isn't a 5 button game. I really want to see some thought and strategy to combat not just reactions and twitchery. 5 button games are better played on consoles, imo. Be a deep, tactical game not an action rpg. 10 abilities (or more) will get me interested.
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Comments
Having maybe 15-20 total skills per class when they can have almost a dozen different behaviors for every skill is a lot to manage, to make unique, and to have there be a reason enough to actually use that augment compared to the other augment options.
I dont want to be playing whack a mole with 30 skills in front of me either.
I would expect most combat to take place with the mouse and mouse alone.
With situational/opportunistic/specialist supplementaries on the skill bar.