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Number of Abilities
I'm really, really hoping this isn't a 5 button game. I really want to see some thought and strategy to combat not just reactions and twitchery. 5 button games are better played on consoles, imo. Be a deep, tactical game not an action rpg. 10 abilities (or more) will get me interested.
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Having maybe 15-20 total skills per class when they can have almost a dozen different behaviors for every skill is a lot to manage, to make unique, and to have there be a reason enough to actually use that augment compared to the other augment options.
I dont want to be playing whack a mole with 30 skills in front of me either.
I would expect most combat to take place with the mouse and mouse alone.
With situational/opportunistic/specialist supplementaries on the skill bar.