Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Number of Abilities
I'm really, really hoping this isn't a 5 button game. I really want to see some thought and strategy to combat not just reactions and twitchery. 5 button games are better played on consoles, imo. Be a deep, tactical game not an action rpg. 10 abilities (or more) will get me interested.
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Comments
Having maybe 15-20 total skills per class when they can have almost a dozen different behaviors for every skill is a lot to manage, to make unique, and to have there be a reason enough to actually use that augment compared to the other augment options.
I dont want to be playing whack a mole with 30 skills in front of me either.
I would expect most combat to take place with the mouse and mouse alone.
With situational/opportunistic/specialist supplementaries on the skill bar.