Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Acrobatic and climbing mechanics based on race and class
ArchivedUser
Guest
I reviewed the gameplay trailer for like the fifth time and just watched the Q&A with DocGotGame and realized that there is one more thing I need to know:
Will there be some sort of acrobatic system, which allows maybe a rogue to climb walls or trees so he can set up a trap, or run up a wall doing a backflip in order to avoid getting hit by a sword swing?
What do future players think about such a mechanic and how does Intrepid aim to deal with this matter?
I mean an assassin is without question fitter in acrobatics then a mage and an elf might be better suited for it then a dwarf...
Will there be some sort of acrobatic system, which allows maybe a rogue to climb walls or trees so he can set up a trap, or run up a wall doing a backflip in order to avoid getting hit by a sword swing?
What do future players think about such a mechanic and how does Intrepid aim to deal with this matter?
I mean an assassin is without question fitter in acrobatics then a mage and an elf might be better suited for it then a dwarf...
0
Comments
But i dont remember them saying anything about the movement of a class or race , as they arent that far in development to set those things in stone.
But thats just what i know :D
I dont mind.
same for underwater: a mage/summonor/bard might have the possibillity to create some sort of air bubble to breath for a certain amount of time so the treasure is easier to acces for him then for others....
a tank might have the strenght to move heavy objects or hold open a gate so the team can enter a secret passage...
I think u are getting my idea :)
it would just be nice to see something like that in an mmorpg for the sake of immersion but its not that crucial, but it would defenitely increase my motivation to pay for it for a longer time :)
Will there be some sort of acrobatic system, which allows maybe a rogue to climb walls or trees so he can set up a trap, or run up a wall doing a backflip in order to avoid getting hit by a sword swing?
What do future players think about such a mechanic and how does Intrepid aim to deal with this matter?
I mean an assassin is without question fitter in acrobatics then a mage and an elf might be better suited for it then a dwarf…
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While what you posted seems silly to me, why not post this question in the Dev's Q&A thread?