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Are there any safe zones in the game?

Speaking about PvE/PvP this question could already be asked, but i couldn´t find a source for it.
Are there special "safe zones" in the game where you couldn´t get ganked by other players / where PvP is totally turned off?
Or can you even be killed at the initial spawn point with Level 1 over and over?
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Comments

  • I imagine the node settlements will be safe zones, unless there is a seige. As for the initial spawn points, we don't know where those will be or even if they will be static points, so I couldn't say.
  • Not everyone is out to get you lol. Stop being scared of pvp, it's just a game. And I don't know if there are safe zones. I did read that there will be a big penalty on players who gank lower lvl players. But in my experience playing WoW on and off since 2005, I rarely came across higher lvl players ganking me. Maybe that was because I could stealth? Lol. Buy anyways, just log off for a few minutes or roll another toon to play a few minutes if being ganked. It isn't a big deal. It's part of playing in a mmorpg.
  • [quote quote=19809]Buy anyways, just log off for a few minutes or roll another toon to play a few minutes if being ganked. It isn’t a big deal. It’s part of playing in a mmorpg.
    [/quote]

    No it isn´t. I guess there is no AAA MMORPG out there, where you can be ganked/spawn camped at the initial spawn point with Level 1. You should also think of new players. They create their character, log in and BAM... i guess they will never log in again...

    This could also be a big deal. As a ganker, you only need a low level ganking toon for those players, even a poorly equipped Lvl 10 character can easily take out a Level 1. Why should a Level 10 character care about a "corruption system"?
  • The corruption system is meant to weaken the pker so they can't keep killing level ones. Once that level one kills the level 10, the level 10 will die with penalties on his character.
  • [quote quote=19916]The corruption system is meant to weaken the pker so they can’t keep killing level ones. Once that level one kills the level 10, the level 10 will die with penalties on his character.

    [/quote]

    Assuming the level 1 doesn't just say "fukkit" and quit on the spot.

    I'd be for some stronger anti-pk protection in the very early game.
  • Just my opinion as always. This game has many mechanics to prevent that kind of unsociable behaviour. Not least of all the better 95% of the population. Even tho I am not a great PVPer if i see red dots poping up in in starter zones even I will be able to to punish a couruption deminished griefer. I'm sure there will be many other players that will feel like this too.
  • I am sure there are going to be safe zones in the game. Steven has mentioned over and over again this is not going to be a gank box. He has stated that there are going to be sever penalties for spawn camping and killing players without actual meaning. Based on that statement you can guess that there are going to be zones that are safe from pvp such as towns and spawn points.

    Questions are always welcome, but it would be nice if people would look at the information that's out there already. There is a discord channel and a number of videos and documents going over a bunch of information. I'd highly recommend checking out those resources. :D
  • [quote quote=19916]The corruption system is meant to weaken the pker so they can’t keep killing level ones. Once that level one kills the level 10, the level 10 will die with penalties on his character.

    [/quote]
    Here is the outcome of the "Corruption System".

    PvP player : "<em>You're penalizing me for playing the way I like to play</em>".

    Community: "<em>I'm being harassed and have to start over on a new server. An entire guild is targeting me</em>".

    PvE player: "<em>I can't quest, harvest or travel because I keep dying to PKers</em>".

    Nobody will be happy and player retention takes a major nose dive from both PvPers and PvEers alike. We've seen this time and time again. When will devs learn? Stop dividing communities!
  • The developers already said that this game will not be a gankbox. So do not expect people camping low levels just to do it. If this happens in Alpha and Beta things will change enough so that lower level starting areas are non PVP areas like a Town would be But as you level up you will move outside the safe zone.

    And to Stabby. Again you confuse PVPers with a small group of PVPers who just like to grieve people. You been told time and time again. Grieving people will be heavily punished where as PVP like the caravan system will not be punished. You just refuse to listen and have it in your mind what will happen.
  • [quote quote=20061]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/are-there-any-safe-zones-in-the-game/#post-19916" rel="nofollow">doford wrote:</a></div>
    The corruption system is meant to weaken the pker so they can’t keep killing level ones. Once that level one kills the level 10, the level 10 will die with penalties on his character.

    </blockquote>
    Here is the outcome of the “Corruption System”.

    PvP player : “<em>You’re penalizing me for playing the way I like to play</em>“.

    Community: “<em>I’m being harassed and have to start over on a new server. An entire guild is targeting me</em>“.

    PvE player: “<em>I can’t quest, harvest or travel because I keep dying to PKers</em>“.

    Nobody will be happy and player retention takes a major nose dive from both PvPers and PvEers alike. We’ve seen this time and time again. When will devs learn? Stop dividing communities!

    [/quote]

    Maybe the crybabies will do that. LOL I am a PvPer and I don't mind the corruption system at all. There are only a small number of players that make it a point to grief and kill players abusively. I find senseless killing of other players, especially over and over again ,pointless. I've had my moments of course but I eventually move on and I am sure I will randomly kill someone else for whatever reason even if they don't fight back, but I will accept the penalties. ( Also, don't make enemies. If you don't want an entire guild coming for you....don't ask for it. )
    Make the game what you want to make it and don't judge it too much before you actually see how everything is going to work. I always say that only boring people get bored..... if being killing by another player a couple times a day bothers you I think you might want to stick to single player games since it seems that other people can affect your life and mood far too much.
  • [quote quote=20061]Here is the outcome of the “Corruption System”

    PvP player :<del datetime="2017-05-10T17:52:46+00:00">You’re penalizing me for playing the way I like to play.</del>I won't PK players and wait for caravans, siege, arena, duel and guild wars/raids where PVP is allowed.

    Community: <del datetime="2017-05-10T17:52:46+00:00">I’m being harassed and have to start over on a new server. An entire guild is targeting me.</del> Thanks to the corruption system, it's rare to see PKers and gankers. I had saw a guild try to do it, but thanks to corruption, their stats were half and another guild took them out.

    PvE player: <del datetime="2017-05-10T17:52:46+00:00">I can’t quest, harvest or travel because I keep dying to PKers.</del>A level 50 was grieving my lvl 10 character. After 2 deaths, I saw him again and killed him. He dropped his gear that were better than mines.

    <del datetime="2017-05-10T17:52:46+00:00">Nobody will be happy and player retention takes a major nose dive from both PvPers and PvEers alike.</del> The corruption system worked as intended and everyone enjoyed the game.[/quote]

    If you're gonna take the extreme on one end, of course you're going to dislike the system. I don't like to PVP either but I don't see anyone going around griefing people just for fun. You can't jump your logic by stating that "Pker's will hate the system", yet "PvEr's keep getting gank". There's no consistency with that line of thought. It's one or the other. Pker's hate the system and don't PK people OR pker's love the system and grief low level players. You're suggesting that Pker's hate the system but still go around and gank anyways because ___________?
  • [quote quote=20077]If you don’t want an entire guild coming for you….don’t ask for it.[/quote]

    There are people who will sic an entire guild on someone w/o provocation, you know. Just sayin.

    XoO though? Hope your community gets in on this game! I miss the days of IRONFIST v XoO :)
  • [quote quote=20081]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/are-there-any-safe-zones-in-the-game/#post-20077" rel="nofollow">Ezenkrul87 wrote:</a></div>
    If you don’t want an entire guild coming for you….don’t ask for it.
    </blockquote>
    There are people who will sic an entire guild on someone w/o provocation, you know. Just sayin.

    XoO though? Hope your community gets in on this game! I miss the days of IRONFIST v XoO <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f642.svg" />

    [/quote]

    That is true but find it to be quite rare, there is normally a reason and if there is, it doesn't last too long :D

    Yeah XoO :D and yes I definitely remember Ironfist <3
  • yes, the log in screen.
  • [quote quote=20089]yes, the log in screen.
    [/quote]

    This can´t be it.
    Well, another official statement to wait for....
  • [quote quote=20089]yes, the log in screen.

    [/quote]

    Phew at least I will get through character creation before I get ganked ;p
  • [quote quote=20174]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/are-there-any-safe-zones-in-the-game/#post-20089" rel="nofollow">TickledPink wrote:</a></div>
    yes, the log in screen.

    </blockquote>
    Phew at least I will get through character creation before I get ganked ;p

    [/quote]

    Nope, Character Creation will be after the login screen! Ganked during creation and you only get 1 arm when your character finally logs in. Lol
  • [quote quote=20184]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/are-there-any-safe-zones-in-the-game/page/2/#post-20174" rel="nofollow">PJ_Rydecker wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/are-there-any-safe-zones-in-the-game/#post-20089" rel="nofollow">TickledPink wrote:</a></div>
    yes, the log in screen.

    </blockquote>
    Phew at least I will get through character creation before I get ganked ;p

    </blockquote>
    Nope, Character Creation will be after the login screen! Ganked during creation and you only get 1 arm when your character finally logs in. Lol

    [/quote]

    Lol Bah..... It's only a flesh wound. Mind you not sure how good a ranger I would be with only one arm. Duel wielding will defo be out of the question........ Bugger!
  • Safe zones in OWPVP are ok up to a point, though technically the phrase OWPVP would no longer apply! ;)
    Case in point the old Darkfall Unholy Wars. HUGE safe zones from which players could get all the basic crafting materials completely without any Risk. Sure the good stuff was out in the dangerous areas! Problem was though that by getting large quantities of "wanted" materials in the safe zones, players could pretty easily sell them and buy the good stuff.
    I'm not suggesting that DFUW failed because of safe zones, there are MANY other reasons, but it didn't help much.

    I like the idea of players being able to set PVP rules over the areas that they control. The game I am playing now is moving in that direction. It won't keep you safe from WAR or minor declared feuds, but it nips RPK right in the bud. At least in some areas. :)
  • Even if the bounty hunters dont kill them, the guards probably will.
    Some areas will have many more guards than others.
  • [quote quote=20203]Even if the bounty hunters dont kill them, the guards probably will.
    Some areas will have many more guards than others.

    [/quote]

    Any pk'er worth their beans will know how to avoid guards. heh.
  • Am i correct in my understanding that you ONLY lose resources if your ganked? And PKers stand the chance of losing equipped items?
  • I recall when I played Asheron's Call that there was a 100% PVP server. I figured I'd give it a try just to see how things went. I literally spawned into the open world and there was a level 10ish standing there waiting to kill me. He was just adding up the bodies and killing as new people spawned in. I left and tried a few months later. I got up to about level 6 before it got boring. There were max level types roaming around killing anyone they saw as "gank bands". You'd die and they'd say "welcome to the server" (I forget what it was called).

    I think that is the kind of thing they are looking to avoid and prevent. People just power leveling up to become gankers. PVP is a completely different thing.

    I think the PVP actions that will occur, to which they've already discussed, like sieges and defending your town are a very positive thing and could add excitement.

    And people who spawn camp others, roam lower level areas, join PVP guilds that do the same thing are not interested in equal competition type PVP. They are interesting in destroying anyone they can easily beat and overpower only. That's why they are called gankers/griefers/bullies. Still see it in some games today that have PVP options. Level 50 walks into an area and starts annoying low levelers to get them to attack him. They don't fall for it, a level 50 comes in to deal with him, he runs away. Rinse, Repeat.

    I'm an altoholic. We are many. We are I.
  • I am not a fan of safezones. Mostly because that is where bots and Multi-Boters tend to hang out. I dont however see any other way to keep griefers at bay. Saddly there is no lack of them and pvp is the only legal form of harassment in an mmo.
  • [quote quote=20220]I am not a fan of safezones. Mostly because that is where bots and Multi-Boters tend to hang out.[/quote]
    Non-safe zones don't stop bots.
    For example, look at the old videos of bot reports for AA from 2015 or so. TONS of bots running around in pvp zones, botting away.
  • That said i don't think cities should be "safe zones" i think the city leader should be able to hire pc or npc guards.
  • @tinukeda at least you can kill them then ?
  • There is a fairly strong anti-pk mechanism. I'd also assume you'll have an invincibility time period after spawn, you could use that to get away. also, nodes are likely safe spots to relax.
  • @irobot that sucks!

    So you get ganked by LeetGankzor234, get your some of the mithril you just mined taken and 20min later , sales_bot01 is yelling "WTS Mithril i stole from Irobot" in the middle of town and your stuck watching him helplessly ?
  • The corruption system is a flawed deterrent.
    It barely even covers the PKer issue.
    It does nothing to alleviate the opposing views of consensual PvP combat.
    The AoC mechanics are designed to try to curtail one problem: attacking players who don't like to fight.
    It does nothing to resolve the issue of players who like PvP combat sometimes, but who don't wish to participate in PvP combat always.

    My threshold is about 60 minutes. Then I'm no longer in the mood for hardcore PvP combat and I'm ready to focus on some casual PvE stuff. But, that pesky PvP flag lasts 20 minutes after my last attack. What pisses me off and sends me to the PvE servers is not that I'm afraid to fight, or I'm too weak to fight or too unskilled to fight and someone takes advantage of that. What pisses me off is that when I'm off secluded somewhere minding my own business and some asshat forces me to fight when I absolutely am in no mood for PvP combat - because I'm still flagged for PvP combat. I tell the player I'm not in the mood to fight. I just want to harvest on my own, but I get the typical.."If you didn't want to fight you shouldn't be flagged for PvP. I'm role playing. You're kind is KoS.

    The corruption system actually encourages players to attack me while I'm flagged as a combatant. Even if I'm no longer in the mood for PvP combat. And if I'm attacked and killed, there is no corruption score for my attacker.
    If I fight and win, my combatant flag resets...I have to wait another 20 minutes for it go away - and I'm even more pissed that I was forced to fight when I was in no mood to fight.

    Surrounding my self with PvP combat lovers doesn't resolve the issue.
    How does that even work??
    I'm a paladin out with my PvP buddies. We've just spent 60 minutes in battle and I say "OK. I'm done with PvP combat for now. Come watch my back while I harvest for 20 minutes. If we get attacked I'm not getting involved. I hope you don't die while protecting me. Thanks!"
    And PvPers are actually going to agree to that?? Really?

    I was thinking I wouldn't play on the PvE server I've been advocating for the past week.
    But know I'm realizing I will probably need it after all.
    The corruption system is really a bane rather than a boon in my case and probably will be true for a great deal of PvP combat sometimes folk.
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