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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Kickstarter backers head start
ArchivedUser
Guest
Hello!
I was going through the kickstarer reward packs figuring out which one would be the best for me, because I can't afford to spend fortune.
The one with 1-day headstart especially cought my interest. I read a bit more from the website and came across Q/A part where devs said something that I interpreted as if there will be different servers on which people can get head start and on which they cannot.
If I understood it correctly, I think this might be a mistake. I can't see why would I, as a non-backer, would join a server which allows headstarts instead of the one which doesn't. This may lead to server population crisis early on.
If I just misunderstood the Q/A then I'm sorry for wasting the time of whoever reads this. xD
I was going through the kickstarer reward packs figuring out which one would be the best for me, because I can't afford to spend fortune.
The one with 1-day headstart especially cought my interest. I read a bit more from the website and came across Q/A part where devs said something that I interpreted as if there will be different servers on which people can get head start and on which they cannot.
If I understood it correctly, I think this might be a mistake. I can't see why would I, as a non-backer, would join a server which allows headstarts instead of the one which doesn't. This may lead to server population crisis early on.
If I just misunderstood the Q/A then I'm sorry for wasting the time of whoever reads this. xD
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Comments
I wish I had a source though. I could be completely wrong on this, so take my interpretation with a grain of salt.
head start is basicaly just a hudge, you paid for content so we will give you 1 day to plan out were you want to be when the nodes set up.
Early access for superfans and it lessens server stress on launch day.
Head start is for backers. That is correct. However, there will be servers with head starts and there will be servers without head starts so it does have something to do with the server you choose.
There will be server overloads and no actual use for the headstart. I wouldn't like it if a headstart only server was the case but that's my opinion.
My issue is that yes, they've said that head starter s will be on a special head start server.
But I don't want to be, I want to be with friend s.
And server swapping isn't going to be an easy job by the sound of things
Now to counter my own argument (yes I just went back and edited the above section to put the 90% in as I thought of this after I started typing that part
)
The only benefit I see is that it will allow guilds (and technically non guilded people as well) the opportunity to start and then convene at a single location, since it was stated that each starting portal will only allow 2 specific races to start there and another 2 races at a different portal... but again, since node development is based on volume of activity, I would not expect most Headstart players to go too far from the start portals, as the masses will be just coming in and getting the feel of the game in and around the portals, thus causing the portal regions to grow faster earlier, whereas the more remote locations will grow slower initially; however with the opportunity to grow faster later as information is provided to other players about the reasons for moving to them.
As far as character creation goes, it is completely possible that AoC will use a system similar to other games, where you create your character "outside" of the actual game, in a "character creator app/module" and as such, could be enabled without allowing server login. Because of this, I have ruled it out as a benefit of Headstart, and actually recommend it as a viable option for all players on launch. Also, because everyone with Headstart, most likely will be exporting their character designs and simply importing them on launch, thereby not spending a significant amount of time creating their initial toon at launch. Even if they don't play in the beta they will most likely create their character in advance to have the save file ready to import. (hoping this is an available "feature" as I do not recall if character creator designs can be saved and reloaded...)
My take on the head start and it affecting the server choices is that I'm not real concerned about it and may choose one of those servers even though I don't have the headstart myself.
These players are going to tell us about some great farming spots and stuff that will save time getting in those first few levels. <--I know that there are nice players out there along with the secretive sorts!
There will always be someone that plays more than I do so I will always be behind someone in xp anyway. After a week it won't even really be noticeable.
AND, they pledged more. Let them have a little glory by knowing more than I when I finally get boots on the ground. No sweat!
But, it's probably going to be in order of the KS packages, regardless.
We'll have to see whether knowledge trumps numbers.
There was an answer given on Discord where they addressed there not being npc's to sell your goods to right from the beginning. The answer was basically "Nodes will advance from initial stages fairly quickly in the beginning, and npc's will start to appear." So if no node development, no npcs? You won't be able to forge anything beyond the basic crafting, sounds like headstart will be basically what others have typed. A way for you to flesh out where you want to be, check all your keybinds and such, and group up with those you have already formed alliances with.