Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Loot/Gear? Anyone know?
ArchivedUser
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I've seen quite a few videos about the basic pillars/ fundamentals of the game. But I haven't seen personally how they intend to do gear/loot. I know crafting will be a thing, is the gear predominantly going to be crafted?
My main question would be beyond crafting (since we know there will be raids and PvE content) will there be armor tiers or 'legendaries' type system or a procedural loot generated system like a Diablo or Asheron's Call.
Personally hope its procedurally generated, while it makes the game and stats more complex it adds a lot of continued growth value and item chase value if done right.
I apologize in advance, fairly new to the campaign.
My main question would be beyond crafting (since we know there will be raids and PvE content) will there be armor tiers or 'legendaries' type system or a procedural loot generated system like a Diablo or Asheron's Call.
Personally hope its procedurally generated, while it makes the game and stats more complex it adds a lot of continued growth value and item chase value if done right.
I apologize in advance, fairly new to the campaign.
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Hopefully it goes over well. I find that a lot of times when gear is crafted there can be loopholes like buying/inheriting uber items. But also without some RNG in gear is makes the game a little less complex. It's more fun to have a perfect or high roll of X item, then to have X item that 12 other guildmates have.. Will have to wait and see!