Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Raiding/demolishing small hubs by a big hub guild ?
My question is; Is there a mechanism/What mechanism is there in place to stop or limit a big guild, from a large hub to demolish and terrorise smaller hubs for an extended period. Say multiple months. As an example, a guild from a large city sieging/demolishing smaller towns and resetting the progress on all the smaller towns in a region to halter the progression of those town and guilds contributing to those towns.
0
Comments
The story, as they said, is crafted by you. you choices make the difference.
The problem with this answer would be that it’s not your choices than now make the difference it’s the main guilds that would dictate the world. I can see the logic of the answer you provide. In addition, the move away solution would only work if other big hubs would not use a similar method. And if the only other option is join a bigger guild I would feel limited in my options. That is why I was exploring the mechanisms that control events like this and the time/material costs for a guild to undertake such a strategy.
I know its really early in development, but i am curious and like to understand the mechanisms that control this To be game world.
If its not a problem with distance, everyone is contribiting to the nodes growth so driving people out means the node will stagnate. Unless they have the numbers sufficient enough to maintain or advance thier node, they are shooting themsleves in the foot.
Although if scientific metropolises can teleport to the edge of their influence then they could get around this much easier.
In my mind ZOI will be like the new factions, meaning in the long run, it won't be such a free for all (5 metros per server max). At least not without serious consequences.
The larger nodes will absorb the smaller nodes.
There will only be destruction of nodes if they are left to negelect and degrade.... or they are sieged and destroyed.
Sieges require a declaration period of multiple days.
There is also a cool down between sieges of 10x the declaration period.
The bigger the node.....the longer the declaration required.