Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Seasonal Gathering & Foraging
ArchivedUser
Guest
Knowing that there will be a seasonal system ingame.
I am hoping that it will make gathering(fishing) seasonally appropriate.
Flowers and herbs in Spring.
Fruits and berries in Summer.
Seeds, nuts and mushrooms in Autumn.
Winter..to cold.
One favorite RL pastimes and culturally significant in Central Europe is mushroom hunting in Autumn...I would love to have the same sort of experience in an MMO.
I am also dreaming of some procedural gatherable generation. opposed to the typical node/hotspots in other MMOs.
I am hoping that it will make gathering(fishing) seasonally appropriate.
Flowers and herbs in Spring.
Fruits and berries in Summer.
Seeds, nuts and mushrooms in Autumn.
Winter..to cold.
One favorite RL pastimes and culturally significant in Central Europe is mushroom hunting in Autumn...I would love to have the same sort of experience in an MMO.
I am also dreaming of some procedural gatherable generation. opposed to the typical node/hotspots in other MMOs.
0
Comments
Steve said a lake will freeze during winter. He mention not being able to dive down so there is some physics or collision in play. He also mention crop rotations. If they do some research im sure they will have something similar to what you're suggesting.
Something else i heard in the forum is temperature and clothing. U cant wear a skirt in winter or a jacket in summer unless u like debilitating yourself.
What they didnt mention was if daylight will change accordingly to the seasons. It would be immersive if days were shorter in winter and we have to use our torch skill.
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That sort of thing is great IF you want to get fully immersed into your character and go full-RP all the time, but it shouldn't be something that is forced on everyone.
With regards to seasonal gathering, etc it's a nice idea but I feel the season cycle will be too short for it to have any meaningful difference.
I can't imagine picking fruit in frozen Winter.
Wasn't there developer mentioning farming and crop rotations??? seems logical then that foraging and gathering could also be seasonal.
However it does make a point of is the 24hr* season cycle rotation to quick?
would weekly perhaps be better....
Anyway, very much into this idea...
Seasons change each week?
Helps us plan ahead a bit, once we can get an alamanac. :-p
I am hoping that it will make gathering(fishing) seasonally appropriate.
Flowers and herbs in Spring.
Fruits and berries in Summer.
Seeds, nuts and mushrooms in Autumn.
Winter..to cold.
One favorite RL pastimes and culturally significant in Central Europe is mushroom hunting in Autumn…I would love to have the same sort of experience in an MMO.
I am also dreaming of some procedural gatherable generation. opposed to the typical node/hotspots in other MMOs.
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Winter.... Sea fishing.
Or ice holes ;)