Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dynamic Movement
First of all, let me say that the game looks amazing! I am very excited about the subscription model as opposed to the rampant p2w structure of most newly developed games. After watching a few of the videos about this game I noticed something that really turned me off...dynamic movement. The camera moves with the movement of the character in such a way that every turn you make feels like your character and mouse are on an elastic band and that creates vertigo and stress for me. It's the same thing that happened in The Witcher 3...I played it for about an hour and loved a lot of things about it but couldn't stand the feel of the character movement. I understand that technology today is much better than it used to be but for a lot of the higher graphics games these days they put too much emphasis on making it feel "real". In retrospect, it makes it feel more fake and dizzying.
Is there a way to have the camera more static like it is in Wow, Archeage, etc. or would there be a way to change the settings so that it could be purely players' choice? On that note, I really hope that camera zoom can be taken really far out because the closer it is the more dizzy I feel while playing.
Thank you for 'listening' to my rant and hope I can get some positive feedback regarding these issues.
Is there a way to have the camera more static like it is in Wow, Archeage, etc. or would there be a way to change the settings so that it could be purely players' choice? On that note, I really hope that camera zoom can be taken really far out because the closer it is the more dizzy I feel while playing.
Thank you for 'listening' to my rant and hope I can get some positive feedback regarding these issues.
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Comments
I've read in another thread that they will have action mode, traditional, and point and click for movement/camera so I'm happy to see many options available. Having the additional options to change zoom distance (like in WoW/FFXIV) and choosing whether you want to have elastic band camera movement or not are definitely things that would increase QoL for people like us that have this issue.
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That's a double-edged sword. That's what players *think* they want, because it gives an advantage, But the game design very well might be compromised if players see "too much". In the last expansion, Blizzard faced huge backlash from reeling in the view distance because players felt they "needed" it after 12 years of having it near unlimited.
I do prefer it a bit further out than we've seen in the videos though, just from a comfort level. But too far could be game breaking.