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With no general game lore, how do we make accurate lore for guilds/characters?

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Comments

  • You don't necessarily need lore this early on, I'm sure everyone can wait until Steven wants to give it out. Even though it would be great to know!
  • Yeah. I'm sure you can have a rough idea of what your character is going to do and his or her drives without the lore. 

    As more is revealed, you can flesh it out further and tie it to significant locations or events. 
  • Thanks for all the feedback guys!
  • Hello all, if im right i havent read anything about this so i just  post it if u dont mind . 
    but its on the kickstarter too i think? 

    Our ancestors left  this land because of the corruption , and flee to where is no magic so there was no chance to study magic without the ability to use it ,but "now" the portal opened up to a  a land / paralel world / dimension where magic is abudant or so and we are  aftera thousand of years without magic we are to be experience magic for the first time in our "lifetime" .


     i hope this helps add to to the lore guys/grills 
  • I'm not sure how much official lore is there right now, because I haven't had time to follow the development. I can see how having a blank universe for now is tough of fleshing out your character. 

    If you enjoy lore in general though, and enjoy fleshing out a character, you can still write a backstory that is engaging, yet flexible enough to plant it in any universe (maybe with a few tweaks).
  • Cyreph said:
    I'm not sure how much official lore is there right now, because I haven't had time to follow the development. I can see how having a blank universe for now is tough of fleshing out your character. 

    If you enjoy lore in general though, and enjoy fleshing out a character, you can still write a backstory that is engaging, yet flexible enough to plant it in any universe (maybe with a few tweaks).
    Not much. I don't even think they've named the world we live in. 
  • Cyreph said:
    I'm not sure how much official lore is there right now, because I haven't had time to follow the development. I can see how having a blank universe for now is tough of fleshing out your character. 

    If you enjoy lore in general though, and enjoy fleshing out a character, you can still write a backstory that is engaging, yet flexible enough to plant it in any universe (maybe with a few tweaks).
    Not much. I don't even think they've named the world we live in. 

    I vote for Draedinopolis! :o:p
  • Draedin said:
    Cyreph said:
    I'm not sure how much official lore is there right now, because I haven't had time to follow the development. I can see how having a blank universe for now is tough of fleshing out your character. 

    If you enjoy lore in general though, and enjoy fleshing out a character, you can still write a backstory that is engaging, yet flexible enough to plant it in any universe (maybe with a few tweaks).
    Not much. I don't even think they've named the world we live in. 

    I vote for Draedinopolis! :o:p
    I like that ^^reminds me of the necropolis of  home 
  • I can have a tomb in a mine just look at moria  >:)
  • @Draedin and @nagash can battle to see who rules the underrealm. Heh. 
  • @Draedin and @nagash can battle to see who rules the underrealm. Heh. 
    Hold my beer
  • If you don't put the dead in the ground they will just make more by putting you in the ground
  • nagash said:
    If you don't put the dead in the ground they will just make more by putting you in the ground
    Putting a dwarf in the ground!  That's a laugh :D:D;) 
  • Maybe using the architecture of buildings of the first node where the guild/character were created/born, i have seen that there are diferent architecture like oriental occidental and middle east and north of afric; also can be made out from the biggest issue/situation/fact in the node.
  • Background cultural lore and lore on the gods is needed
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