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An idea for late game crafting
Hello all, I had this thought about end-game crafting and its RNG aspect.
why dont we make it so let's say this awesome 2H sword you want to make, you first have the recipe for it and it'll tell you its requirements. And the required parts can be obtained by doing a solo/duo instance or some sort of group quest. But if you are not good enough to solo and you have no friends and also you are lazy, then you can put a RNG penalty on it. Say like you have 4/5 of the required items to make this sword you can still try but at 50% success rate, 3/5 will have 25% success rate and you must have atleast 3/5.
I dunno, just thinking out loud so please dont flame lol
why dont we make it so let's say this awesome 2H sword you want to make, you first have the recipe for it and it'll tell you its requirements. And the required parts can be obtained by doing a solo/duo instance or some sort of group quest. But if you are not good enough to solo and you have no friends and also you are lazy, then you can put a RNG penalty on it. Say like you have 4/5 of the required items to make this sword you can still try but at 50% success rate, 3/5 will have 25% success rate and you must have atleast 3/5.
I dunno, just thinking out loud so please dont flame lol
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