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Ashes of Creation - The Art of War (Pre-Alpha Footage)

https://www.youtube.com/watch?v=Ehx6mQ-EiW4

Comments

  • I'm honestly a little upset, but still very hopeful.

    When it was said we would see Predator gameplay, I (falsely) assumed we would see a little more other than a live gameplay/cinematic cut. Certainly, we can tell what was cinematic and what was actual live-gameplay, but stating this was "actual in-game footage" was stretching the truth.

    Hoping to see more.
  • It's not a cinematic. It's all running inside unreal engine 4. I didn't hear them say it's gameplay footage from the players perspective.
  • [quote quote=20851]It’s not a cinematic. It’s all running inside unreal engine 4. I didn’t hear them say it’s gameplay footage from the players perspective.

    [/quote]

    Oh no, I certainly see what you're saying. I should have phrased my disgruntled response better.

    What I meant was, despite being an in-game footage showing the gameplay on the unreal 4 engine, it was still more of a cinematic reveal intertwined with some gameplay. I was expecting more on the gameplay side and less on the cinematic approach.
  • I call it an ingame cinematic to avoid the confusion.
    Its scripted gameplay, but not what the players will necessarily have access too.

    Honestly, I was pleased to see the detail of the environment and scope of the buildings.
    Basic combat animation and graphics along with another class.
    Parcour was pleasing, which will be in game.
    For me there was a hell of lot to like.
    More importantly it showed an immense amount of accelerated progress.

    At this stage I am looking for proof of concept videos.
    I am happy, I am exceptionally happy at pre-alpha stage.
    /shrugs
  • Hey they fixed a bow string in less than a month.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/ashes-of-creation-the-art-of-war-pre-alpha-footage/#post-20992">Whocando wrote:</a></div>Hey they fixed a bow string in less than a month.

    </blockquote>

    Yeah, but what's up with a bow that just "springs" into existence from thin air? I find it lazy and sloppy to not have an actual wooden bow that stows on your back and is visible just like your quiver. In fact, why have a quiver of arrows when you carry a bow made of...umm...magical energy? Was the mage that crafted it super lazy and forgot to make it shoot magic missiles? Seriously, it even has a magical string, but has to use normal arrows that are imbued themselves with more magical power to do things that a normal arrow wouldn't.

    I don't mean to go too far down the path of "emersion breaking" purity, but this seems like something that could be addressed. Do swords, axes, daggers, pole-arms etc just suddenly appear in this game too? Just sayin'.....
  • Only thing I don't care for (so far) is the motion animations seems REALLY wonky sometimes. But what can you say, its alpha. Still though, those movement animations....
  • PRE alpha, how many PRE alpha UE4 games have you witnessed? Wonkiness is expected. Be happy they are sharing what they have instead of just building hype with no basis on expectation. Don't grab your pitchforks until these animations are still wonky in beta.

    In which case I will be opening a real world pitchfork emporium for your convenience.

    People are so demanding these days.
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