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Seasons and Climate!

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Comments

  • It seems there will not always be a set amount of time for a season to last.
    According to their Environment blog:


    "What happens if there’s an unexpectedly long summer and a far too short autumn? We’re not entirely sure ourselves, but we do know there will be plenty of stories that begin with “I remember when…” I want these cycles to affect a wide array of mechanics, including; NPC generation, boss content, dungeons, drop tables, Node progression, combat, skill use, gatherables, trade routes, NPC appearances, and weather. How you approach the world will depend on the world’s mood at that time. Certainly you might re-consider your approach to that dungeon if it’s fall rather than spring."

    It's going to make for an interesting game world if they can bring it all together.





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