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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Raids and actual hardcore teamwork?
Ive been searching and searching for a few years now for an mmo that actually consists of teamwork. Not just everybody playing the same OP role and best class setup to defeat bosses. Im looking for Tank roles to gain aggro. Bosses that can ignore aggro with certain attacks. Healers who need to keep up a consistant healing rate without spamming abilities. Long cool downs, debuffs and buffs from a mage/support. Very hard to kill bosses that could take 20 or more attempts to defeat and can only be defeated with a crazy amount of teamwork. Will raids be like this, or can you beat them by just spamming skills with 10 fighters using some max dps build? How long would a Raid be? I hope they would very between an hour to multiple hours. Something I'd love to see and try would be killing multiple Raid Bosses at the same time as some type of Grandmaster Raid. Something on the verge of being impossible would be so fun to attempt with a big party of guild mates to come up with a solid team of archetypes and abilities to try and win.
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I would love to see a raid with multiple raid bosses at the same time lol would be amazing as if. Hope we gets some sexy armor and weapons from the raids as well.
Pretty sure Steven has already mentioned the plan for large scale battles to need planning and coordinate. Was in one of the videos I believe.
I feel like it's already been said to have raids planned too. Though I feel like they'll be more like hard dungeon delves than fully mechanically challenging bosses.
Especially statements like: "Healers who need to keep up a consistant healing rate without spamming abilities. Long cool downs, debuffs and buffs from a mage/support. Very hard to kill bosses that could take 20 or more attempts to defeat and can only be defeated with a crazy amount of teamwork."
In tabletop RPGs, Clerics were fighters as well as healers. My hope is that Clerics will have things to do besides just heal.
Same for all the other classes - epic battles should be more than just boss fights.
The enemies we're fighting should have they're own raids.
There should be more challenges than just killing stuff.
Traps for the Rogues to disarm and arcane locks for the mages to unlock.
It shouldn't take 20 or more attempts for a raid to defeat the "boss", rather it should take several days or weeks... much like a siege on a City or Metropolis. A raid -even when they are finally successful that day- should have only completed 3% of what's necessary to complete the full challenge.
Raid fights shouldn't be about defeating a boss that has 100K+ hit points. Raids should be like a mini-siege. With a wide variety of challenges for each class besides just killing stuff (or just healing people).
Hopefully we won't be worried about "taking the boss". Just as everything we do feeds xp to the nodes, everything players contribute to defeating the dungeon should be rewarded. It should take several raids several days to defeat a dungeon. If the first raid on the first day clears out all the mobs , but doesn't defeat the mini-boss...they should still get a percentage of the rewards for defeating the mini-boss when the raid on the second day actually defeats that mini-boss. Because the first raid cleared the way for the second raid.
When dungeons and castles are in the open world, they don't just respawn everything every couple hours.
There is lasting impact for our actions. We shouldn't be expecting to clear a dungeon and then just wait a couple hours for it to reset.
The real focus should be on the open world and how to fine tune that. vs instances. I do think Instances will need work, but you can do that by taking much of the possible monsters in the world you will have attacking nodes and putting them in instances with the same mechanics. With XP loss and Armor that will break and need to be replace/repaired which will be an undertaking you cannot have old school WOW like bosses like we did in BWL. It just does not work.
Teamwork: Yes
A month or more to learn: No
Maybe something like ArcheAge's Kraken would work.
Like the Imperial research facility in Naboo or Geonosian Caves in Yavin IV
Like the Imperial research facility in Naboo or Geonosian Caves in Yavin IV
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Those must have been put in after the Combat upgrade. I can tell you that the Imp base on Rori and Correilla were easy especially with over 10 people. AT-STs were downed in just seconds because my commando team.
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They've said though we will have instanced dungeons and raids. The dungeons will have an open world design but will have instanced parts.
I've just been urking for a very team based game that requires strategy. Something where you cant just have overly powerful gear to win. I havent played many mmos, the only one I had put a lot of time into was Runescape, which doesnt actually qualify highly as an mmo. In Oldschool Runescape they recently added instanced raids, but it all consists of the same 100 rooms with the final boss being the same every time. Sure it took people 10 tries to figure out its mechanics, but it ended up being able to be soloed a week later. I find stuff like that lacking, bosses should have difficult mechanics, and should get more difficult as the game progresses. I would love to see puzzles, hard mobs, demi-bosses. Not just a dungeon leading to a raid boss. But like I said, I'm not very familiar with actual raids. So I dont care if it took a day, a week, or several werks to complete a full scale raid. The latter being something I'd totally be interested in.
Have any of you seen the anime Log Horizon? The fake mmo that the anime is based on would be something I'm looking for in an mmo. Roles that play their roles (obviously a druid or cleric can have combat skills, and shouldnt be limited to healing). If this mmo isnt going to have that then it looks like I wont be backing them, which isn't their fault. Apparently people these days don't want to dish out hours perfecting their teamwork with their friends, or strangers, to get connected with people, makes new friends, and have a really fun time. I still have more research to do on this game, but Steven had said this game will take teamwork. I'm just hoping it's the right kind of teamwork.
If anybody knows of an mmo, or mmo in the making like this, could you steer me in the right direction?
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Why would you need to protect your back when the people in the same node will be on your side ?
Node progress will depend on cooperation.
Enemy nodes will provide the competition.
Thats the way I see it anyway.
It would put me right off if the best things were all behind 40 man raids.
From there give similar loot options from crafting, PVP, and Questing.
Next most raid content in games is pretty hard. I don't know what the OP is talking about. Heck in wow doesn't have a quarter of it's player base passed the current raid tier, and wow is consider to be too easy... too easy compared to what i don't know?? Really just seems like an excuse for people not to play.