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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Auction House
I'm wondering if we will have a global auction house like WoW or if we will have node based auction houses.
Also will we be able to buy shops to sell our crafted, potion, gear and other stuff? Or even hire NPC's to watch the shop while we are offline?
I guess it all depends on what kind of auction house stem will be used, but I hope crafted items will have more value. I'm not a hard core crafter, but I would like to see communities based around some player owned shops.
Also will we be able to buy shops to sell our crafted, potion, gear and other stuff? Or even hire NPC's to watch the shop while we are offline?
I guess it all depends on what kind of auction house stem will be used, but I hope crafted items will have more value. I'm not a hard core crafter, but I would like to see communities based around some player owned shops.
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Comments
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'Bad trading company xyz' offers bulk caravan transfers.
Lots of market traders add goods to said service.
Goods get raid by 'bad trading company xyz' shadow campany.
Market traders lose goods and gold.
'Bad trading company xyz' gets paid regardless.
'Bad trading company xyz' gets large cut of stolen goods and profits.
The devil is in the detail as always I guess :D
I was actually just messing with the idea ;) .....but I guess there genuinely will be serious risk involved.
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I'd imagine its more like a local merchant where you can put up your goods for sale, and maybe player shops. Anything global would make caravans obsolete, + having them local would mean that you could run around transporting goods and selling them different places :)
But thinking about it, I would have to say that a Node-based one sounds very interesting to me. Resources being traded there will at first only be regional products and whatnot but they could later on, through inflow of other players or maybe occupation of a new major / Node Lord change, increase in variety.
Later maybe there could be a global one, just like in real life. At first products are mostly traded domestically but later on through progress in <strong>[Trade]; [Travel]; [Node Size]</strong> might as well trans-Node.
~ Zention
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I as well would like this. Allow someone to see what is for sale in other nodes but if I purchase them, I have no access to them unless I physically go there. Could also incorporate Shunex's
[quote quote=2146]idea “player purchases item x from a central nodes marketplace, item x is in a node far away, a caravan has to transport the players purchase to him, but a bandit attacks the caravan, player loses his item x”
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but as stated, there would be risk. Here is the only thing I am thinking though, lore. It fits in Eve that I can see everything for sale everywhere in the galaxy, that game is hyper-technologically based. AoC however isnt going to be that so does it really fit to allow me to see what is for sale 3 provinces/nodes away (even if I really want to).
I think a marketplace in an informative way is totally possible. A place where you could list what you have(or need) so people can contact you to figure out who will handle transport, negotiating prices and related topic.
Something like that seems necessery to me since we are interdepended on several people when we talk about crafting for example. Otherwise we would probably have to resort to the old spam trade channel, and that is uncomfortable for both sides in my opinion.
That way, for example, a (conceptwise) trade broker that keeps tab of made deals could be integrated. It will establishing a common "moment" price so people can establish a feel for what a gatherable for example is worth.
Moment price simply because of the nature of the game, a shift in power, a succesfull siege, new areas being populized opening new routes/new ressource nodes, the changing of season and so on might shift them all the time.
One more important thought is that we need some way to "make a contract" that "guarantees" that party A sold to party B. Party B will handle transport themselfes/will assist/don't take part in it to establish some form of common ground in case something happens with the caravan and the involved compensation/lack off.
I'm curious to see how Intrepid will handle it.
As a homeless MMO-drifter atm, I am desperately trying to nudge every promising property I see coming out, in development, etc towards some of these immersive inclusions. It's the small things that make the great games and lord knows it's been a WHILE since we've seen greatness.
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Yeah, thinking about all the games that are thrown out every month it's quite dismal honestly. Don't hesitate to contributing to our family!
~ Zention
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You should be able to travel to that node yourself and pick up the item yourself. Caravans are more going to be used for city creation from what I hear. Do not quote me on this. Also we do not know how the PVP system will work so you should be able to personally travel from node to node without getting killed by a player unless you go into the wilderness. We will need to see how PVP is flushed out. If you want to buy a sword from a distance away you are not going to lose it while traveling unless you some how manage to die a few dozen times and the item decays and breaks.
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What are you risking if there are ways to travel between nodes without going into PVP combat? Yea you could end up dead by some Monster BUT from what we know so far you are not losing anything on your character.
Edit,
If you are looking for crafted stuff make friends with a crafter. Protect them out in the wilds so they can get some mats for the gear. Profit. There should be a major interdependence on between players in this game. An Auction house takes that away. Players will also be able to have vendors at the house that are in the wilds around the node.
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While I understand not wasting time, the problem is we look at MMORPGs today as a Treadmill where you have to jump on run as fast as you can in a short period of time and then jump off. If you are not spending time exploring and finding things you want in game then you will be bored in short order. Today MMOs do not have major time sinks that keep people playing which hurt subscription numbers and revenue. Since there is no best in slot gear for everyone its just best in slot for your class and the way you play. You should spend time trying to find gear for your self. You should also make friends with a Crafter that can Craft gear for you. Its time for us to take a step back and stop having connivance tools, now if you want a tool in the party finder to find crafters to see if they can make stuff for you. No problem. You should be pushed to make friends.
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This is the main reason I'm against global auction houses love the idea of Commerce driven conflict for people that play for the crafting and trading side of an MMO