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Underrealm: I'm so excited!

Is anyone else really excited about the Underrealm? I think it adds a whole new dimension to the game. I can't wait to adventure underground.

Comments

  • I hope the underground is a mid-high lvl place with nodes
  • I'm a bit selfish, because I think of Dwarven underground themes first when I see Underground Nodes. But there is so much potential here! A military node, created from the ruins of a large mine, holding back the chaos brought on from digging too deep! #HYPE
  • [quote quote=21880]I’m a bit selfish, because I think of Dwarven underground themes first when I see Underground Nodes. But there is so much potential here! A military node, created from the ruins of a large mine, holding back the chaos brought on from digging too deep! #HYPE

    [/quote]

    Well the 2.5 underrealm race unlock looks likely , looks like you Dwarves will have some competition.
  • Well the Underrealm race unlock looks likely , looks like you Dwarves will have some competition.
  • If there is a type of node system of housing and trade in the underrealm like a black market and more incentives for going out into the world above and causing meyham to further the node. That would be cool.
  • [quote quote=21880]I’m a bit selfish, because I think of Dwarven underground themes first when I see Underground Nodes. But there is so much potential here! A military node, created from the ruins of a large mine, holding back the chaos brought on from digging too deep! #HYPE

    [/quote]

    Looks like we are on track for the Underrealm race unlock, look like you Dwarves will have some competition.
  • [quote quote=21880]I’m a bit selfish, because I think of Dwarven underground themes first when I see Underground Nodes. But there is so much potential here! A military node, created from the ruins of a large mine, holding back the chaos brought on from digging too deep! #HYPE

    [/quote]

    Well looks like we are on track to unlock the Underrealm race, you Dwarves might have some competition.
  • I'm definitely excited for the Underrealm. That was one of the major stretch goals announced so far I was looking forward to. When I saw we hit it this morning, I was so happy.
  • I'm starting to think that nodes are only going to occur in wide open fields so sieges can occur. Unless you find a metropolis size cavern underground where ppl can set up siege weapons, I doubt a metropolis will form underground however would be totally awesome if it does.
  • Steven emailed me today and says this about the Underrealm:

    "The Underrealm will be a rich environment where bioluminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys will provide new destinations for civilization to develop. Bringing the node system into the depths of the world, may awaken darker creatures then the surface. Be careful..."

    So, there you have it, there will be nodes in the deep places.


    j/k This is the email that Steven sent out to all the backers of the Kickstarter. He didn't email me personally.
  • [quote quote=21936]Steven emailed me today and says this about the Underrealm:

    “The Underrealm will be a rich environment where bioluminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys will provide new destinations for civilization to develop. Bringing the node system into the depths of the world, may awaken darker creatures then the surface. Be careful…”

    So, there you have it, there will be nodes in the deep places.

    j/k This is the email that Steven sent out to all the backers of the Kickstarter. He didn’t email me personally.

    [/quote] Super cool then!! I am glad I am wrong in my assumptions.
  • [quote quote=21919]If there is a type of node system of housing and trade in the underrealm like a black market and more incentives for going out into the world above and causing meyham to further the node. That would be cool.

    [/quote]

    yeah I too hope it has some sort of dark/evil/chaotic/punishing/hard/lawless/wild feel to it <----- (couldn't think of just one word that fit it).
  • I would like the Underrealm environment itself to be dangerous to explore , total darkness if there is no light sources. Pitfalls where one misstep can cause you to fall to your death. There also room for future expansion like having a lowerdark area with ruins of a lost civilization completely alien to anything the surface has. A lot things can be done , I'm sure the Devs are excited to get started on it.
  • The question i have is: will a under ground node have any advantage compared to a normal node?
  • I'm super excited for all the extra content we're getting? The enhanced naval ships, with enhanced underwater exploration, along with the underrealm! Lots of content to keep the masses engaged!
  • I also hope we get to reach the underrealm race. Since they were left behind and didn't go through the portals, maybe their default start will be the underrealm. Maybe the underrealm race is resentful of the other races that left and will have quests that intend to cause harm to the advancements going on above ground.
  • The underrealm could have some sort of siege materials that you get from the darker creatures there.

    Also caravans coming from underrealm could carrier valuabe goods 2 available towns and whichever towns get more of these siege materials would benefit that metropolis towards taking down a enemy castle or build a more fortified def.
    For example players have put resources towards that citys Dark Alley merchants/ Under realm spys and these spys would help bring explosives for that siege advangtage.

    Incroporating the underrealm to have an impact on the city nodes will help from 1 metropolis being unsiegeable and help create another place for players to buy items if they don't have citizenship or are enemies of that city node....

    On the other hand you could have players able to try to stop underrealm actions by blocking portals or underground passages for a time.
  • As an explorer...... where do you begin though.
    Land, sea, underworld.

    Its a good problem to have I suppose.
    :D

    The only potential problem I have is that the underworld becomes inconsequential to the overworld.
    And the overworld activities are overly important to the community progress.
    Meaning as much as you want to spend all your time down there....you simply cant.
  • [quote quote=21880]I’m a bit selfish, because I think of Dwarven underground themes first when I see Underground Nodes. But there is so much potential here! A military node, created from the ruins of a large mine, holding back the chaos brought on from digging too deep! #HYPE [/quote]

    "The Dwarves delved too greedily and too deep."
    "You know what they awoke in the darkness of Khazad-dûm:"
    "Shadow and Flame!"

    Where there is great risk there is great reward;

    "Here be Dwarves!"

    Holding back the under-beasts and other sordid denizens of shadow. Exploring the caverns and crevices, seeking out the finest of ores, and liberating forgotten treasures from the vilest of creatures.

    "And Here We Stay!"

    Dwarven cities stretching deep throughout the cavern, climbing up the walls and turning raw stone into works of art and formidable dwellings.
  • i really hope the under realm is a bit more realistic then any other game to date. Uncut caves shouldn't all be 3 x 8 maybe only a dwarf could fit in one or have a sudden drop so far you either get a mage / rope or die horridly.
  • [quote quote=22189]As an explorer…… where do you begin though.
    Land, sea, underworld.

    Its a good problem to have I suppose.
    <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f600.svg" />

    The only potential problem I have is that the underworld becomes inconsequential to the overworld.
    And the overworld activities are overly important to the community progress.
    Meaning as much as you want to spend all your time down there….you simply cant.

    [/quote]

    I would like to see the Surface and Underealm to be their own separate worlds in the sense that they have their own struggles of power and story events. Players will just have to chose which world they want to be living in and be a visitor to the other one. Trade between the Surface and Underrealm should be harder to achieve but a lot more profitable, but I would like goods and resources from the Underrealm to be rare on the Surface and vice versa.
  • I'm pretty excited! I wonder if it's a "special" area, or basically the same as anywhere, but underground?

    In any case, I'm anxious to learn about the rate resources found exclusively there, and cornering the market on bringing them to the surface :)

    This kind of ties in with my hopes for in-game resources having quality and properties of their own.

    For example "Coal" might be used to burn for heat. But "Underrealm Igneous" might burn hotter, or last longer, thereby being an alternative to coal for special situations, etc.
  • As a future Dunir Dwarf, I am beyond excited for the Underrealm!

    [quote quote=22288]I’m pretty excited! I wonder if it’s a “special” area, or basically the same as anywhere, but underground?

    In any case, I’m anxious to learn about the rate resources found exclusively there, and cornering the market on bringing them to the surface ????

    This kind of ties in with my hopes for in-game resources having quality and properties of their own.

    For example “Coal” might be used to burn for heat. But “Underrealm Igneous” might burn hotter, or last longer, thereby being an alternative to coal for special situations, etc.
    [/quote]

    Wouldn't it be cool if the deeper you went to find resources, the more dangerous the monsters became? Don't dig too greedily or too deep :D
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