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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Thief Guilds, Scholar's Academy, Trader's Company_Stretch Goal_Speculation
So, we just got underrealm nodes on KS. I am so happy we've reached this far. Anyways, what do you guys think social organizations are? other than the what's already mentioned in kickstarter.
"Social Organizations, added social progression paths such as thieves guild, trader's company, scholar's academy."
Social progression paths is just too vague in my opinion. It can apply to many things. Anyways, what do you think?>
"Social Organizations, added social progression paths such as thieves guild, trader's company, scholar's academy."
Social progression paths is just too vague in my opinion. It can apply to many things. Anyways, what do you think?>
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Comments
I hope Intrepid will catch up on this soon, because it is very interesting and some "theoretic ramble" how the systems will work out would be enough in this case.
But i hope the thieves guild will give you objectives in other nodes to steal from. The timeframe where you are able to steal might be restricted and varys from midnight and usual day times, different from objective to objective.
The objectives are guarded by npc permantly and players have the oppertunity to join the "temporary deffense" when something suspicious happens like a guard gets killed or get notified when some door gets unlocked etc..
It should work out like a cops and robbers game :D
The deffense also might get be able to so the thieves position for a short time(radar) to balance things out.
So robbery should be a very sneaky task where you hide behind buildings etc. and wait for the perfect moment to commit the crime.
There could be pretty huge implications by whatever these turn out to be... might be a way to further customize your character, earning things only available once you've gone far down a social path. It could open up more storylines, and deepens your Artisan profession... and so much more!
Can't wait to hear more! I'm pretty sure we'll make the stretch goal.
for example if you make armor and you have a captain rank in a thieves guild the armor you create will have higher evasion stats and so on.
thats all i know regarding this topic :P