Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Player Created Content
Wouldn't that be cool ?
Neverwinter is hard to play these days mostly because the graphics are so clunky its painful. But the one thing they did do right was to have a cool client for players to create instanced content . Love to see AoC do something like that.
Neverwinter is hard to play these days mostly because the graphics are so clunky its painful. But the one thing they did do right was to have a cool client for players to create instanced content . Love to see AoC do something like that.
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BUT! I do see player generated content emerging OUT of the systems that Intrepid builds into AoC. Maybe players form a bank, or a security company, or something... where players become the content by virtue of the systems in the game. Not systems put in specifically to let players "create" content, if that makes sense!
Oh how I remember the many hours on neverwinter ????
It's an interesting concept but it just doesn't pan out in the real world.
I do like where your going with that and believe your correct in that it will.
@everyone else
Yea had some problems but a few people created some really cool stories.
There would be no way to gain experience points, gold or gear. It would exist for entertainment value only, like another degree of fan fiction.
One thing that might be cool is if one can only use resources for storytelling that one has actually encountered in the game. One would not have to do any special interaction with world objects. If it enters line of site and you haven't encountered it before, it gets unlocked as a storyteller object. By this token, some of the most diverse stories will be told by the most widely traveled players in the actual game. An extension of encouragements for exploration.
Also, I actually created content for Neverwinter online, but one of the things that made me quit is cause all that time I put into it, no one played my content? So it just eventually turned me off. So if a developer one day wants to give us the tools to create content, he/she better develop a game that is focused on that aspect and the rewards should be substantial and rewarding.
The players create the cities and their designs will be based on the race that is most productive in that region, and the type will be chosen by what those players are focused on. The layouts of the cities, in terms of the types of buildings that are built, will be chosen by the player governments. and we can set up our own layouts on our freeholds.
Plus, in addition to building, we can blow stuff up. People who hat fast travel can try to blow up the fast travel network.
The vast majority of player-made quests when I played NWO were monty-hauls or just plain bizarre. Not particularly fun.