Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Sitting in your node / freehold vs. exploring.
I like the idea of the nodes, but I can't help but think that sometimes the game sound too focused on it. With the nodes and their mansions and apartments along with the freeholds, I hope the game isn't just about sitting in your node or freehold the majority of your gameplay. The caravan system seems fun but you're really just moving from one node to the next.
I've seen a lot of videos on their emphasis to explore but they haven't really touched on what exactly we will be exploring.
I've seen a lot of videos on their emphasis to explore but they haven't really touched on what exactly we will be exploring.
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I can appreciate that but I'm also hoping there is more to it than to just gather resources; if the resources are depleted, having other reasons to be out exploring the territory. To avoid exactly what you brought up about the WoW garrisons and just running around the surrounding area to collect parts for your auction house for example.
I’ve seen a lot of videos on their emphasis to explore but they haven’t really touched on what exactly we will be exploring.
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I htink its much more than that.
You will need caravans to get your resource materials to the cities/towns.
You will need those caravans to town/town trade.
All Materials will not be available in one location and will run out.
So those caravans are the only things keeping everything afloat.
Its pretty much like military supply lines at the end of the day.
Cut the supply lines, you kill the offensive.
In this case you may well kill off the town too.
If this style is not for you, you can roam the lands and not care if your node gets attacked. Thus being a nomad.
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My post is made based on the information that has been provided to us so far. If you can shine a light on it then I'd love to read about it. I don't assume anything because I don't have any idea what else there is in the world other than the node system and gathering materials.
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Sold. I have no further concerns.