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Node Building Idea: Museum!

This is another post I made back in the ancient days of January 2017... wantd to repost to get some discussion from all of the new community members we have now!

Allow me to introduce you to concept of Relics/Artifacts and the MUSEUM

What if your loot could mean more? Perhaps it is a painting you recovered from the walls of an ancient palace hall… or maybe it’s a queen's music box uncovered from the rubble of castle seige … it might even be a powerful legendary weapon you looted from the treasure cave of a fierce dragon!

You could of course use the weapon, or place the music box on your mantle in your home, but maybe there’s more value to it… what if you could share the value of this Relic/Artifact with your town? What if you could take them to the MUSEUM?!

The player could optionally bring this artifact/relic item to the museum for public display. This would not only bring notoriety and popularity to the adventurer who donated the piece, but it could also bring benefit to the village/node.

The easy way to think about it is as a “buff” for the town/village while the piece is on display. But it could be much more granular than that… for example, a painting could raise the town’s “culture” rating, maybe causing other artists to move there and create for of their own. It would also have lore behind it, so maybe the “historical” rating of the town would be higher, making it an intellectual stop for traveling adventurers and so on.

In order to spice things up… these Relics/Artifacts would always and only be one-of-a-kind. They are also physical objects that the player is required to carry (think Black Desert or ArcheAge trade packs). And, maybe more importantly because of that… they would persist and therefore – forever be a desirable thing! (note: we've now seen the Predator sneak into the temple and steal a thing...)

Now we can start thinking of gameplay surrounding Museum heists, and that kind of thing… competing interesting trying to enter your node and steal these relics for their own benefit! And perhaps, since they are physical objects, maybe even require *multiple* players to carry larger ones out the door. The logistics could be very cool!

Anyway, I’m rambling again. Bless you if you actually read this, and I look forward to any thoughts!

Comments

  • Hmm. It sounds interesting.

    If they were to do this, there would have to be some system in place to prevent 100 players from each trying to submit 10 objects each, creating massive overflow.
  • This sounds interesting. Acceptable items should be of a certain difficulty to acquire. If there are multiple players who are able to get it, maybe the museum can have just one avatar placed in the museum, to keep it neat, but still allow multiple players to submit.

    I'm also interested in the popularity/notoriety system(?) you mentioned. Maybe once you reach a certain level of popularity, there will be some quests that will open to you that wouldn't be otherwise, or a small discount from NPCs. On the other hand, notoriety would also give something to the player that they wouldn't be able to get otherwise like quests, or maybe something about the thief guild only accepting members with a certain level of notoriety.
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