Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Crafting Systems
This sounds good, I think a crafting system that relies on PVE drops for materials would be the way to go. If possible I would think a system has some randomness in it would be great, so that you could have different attributes even for rather low level weapons, like for instance a 1-100 points for 10 characteristics and when you craft you get a value in each randomly with a plus for you skill level.
This would make it possible to have weapons built by different smiths be valued.
Say for instance a Grand Master Smith (+50 to all base stats ) creates - Sword, Sharpness (150), Weighted (150), Durability (85), Speed (87), Piercing (97), the first set of characteristics are fixed the next set are random, One Handed Speed Enhanced (+30), Weighted Damage vs Armor Enhanced (+20) , Blocking Disadvantage (-30), Monster damage enhanced ( +40), Magic Affinity reduced damage from Fire (-80).
So the first characteristics would be fixed and fall in a range modified by skill, materials , enchantments on the smith etc, the second set of characteristics would be assigned randomly from a pool that can manifest from the materials used.
By trying different combinations of materials you might get different results, but hopefully this will be random by play so no online sites pop up with complete lists of what to do get the God Sword of Death.
This would make crafting important and fun, each weapon might be desired for different situations. This is beyond enchanting with I would think would provide some different effects.
I think by adding this randomness quality you make it more fun to craft even at lower levels, because who knows you might hit on a really powerful weapon just by combination, not necessarily power -
A Journeyman smith (+30 to all base stats) makes a sword,
Sharpness (130), Weighted (130), Durability (95), Speed (100), Piercing (120), the first set of characteristics are fixed the next set are random, One Handed Speed Enhanced (+30), Exceptional Sharpness (+30) , Stone Cutter (+30) , Affinity to Sharpness (+30),
Blade of Attack (+30)
So as you can see this Journeyman smith just made a blade that puts the Master Smith to shame, with qualities that the master may never see. While the Master Smith has higher fixed stats and on average can create better weapons the Journeyman can luck In to a seriously powerful sword just by chance.
This makes craft spamming for levels of skill way more fun and valuable. Plus who's to say that after you make said sword your next stop might not be the enchanter to improve the blade even more.
So in short, please add a set of fixed characteristics that come from skill, materials or magic, then add an equal number of random attributes that can pop up randomly perhaps hiding in different materials. Also make the characteristics of numbers variable adjusted by skill of course but still a bit random.
This would make crafting grinding 1000 daggers way more fun and profitable.
Apprentice +0
Journeyman +20
Adept +30
Master +40
Grandmaster +50
A large pool of say 500 random characteristics with each metal having 10 or 20 would be awesome, so basically even an Apprentice could make powerful weapon, but a Grandmaster would be more likely.
It's all about making the crafting grind fun, who knows what cool combinations might make Excalibur?
Since Apprentices make lots and lots of swords they just may make one that is perfect for what is needed, not necessarily the most powerful. It makes crafting much more exciting.
This would make it possible to have weapons built by different smiths be valued.
Say for instance a Grand Master Smith (+50 to all base stats ) creates - Sword, Sharpness (150), Weighted (150), Durability (85), Speed (87), Piercing (97), the first set of characteristics are fixed the next set are random, One Handed Speed Enhanced (+30), Weighted Damage vs Armor Enhanced (+20) , Blocking Disadvantage (-30), Monster damage enhanced ( +40), Magic Affinity reduced damage from Fire (-80).
So the first characteristics would be fixed and fall in a range modified by skill, materials , enchantments on the smith etc, the second set of characteristics would be assigned randomly from a pool that can manifest from the materials used.
By trying different combinations of materials you might get different results, but hopefully this will be random by play so no online sites pop up with complete lists of what to do get the God Sword of Death.
This would make crafting important and fun, each weapon might be desired for different situations. This is beyond enchanting with I would think would provide some different effects.
I think by adding this randomness quality you make it more fun to craft even at lower levels, because who knows you might hit on a really powerful weapon just by combination, not necessarily power -
A Journeyman smith (+30 to all base stats) makes a sword,
Sharpness (130), Weighted (130), Durability (95), Speed (100), Piercing (120), the first set of characteristics are fixed the next set are random, One Handed Speed Enhanced (+30), Exceptional Sharpness (+30) , Stone Cutter (+30) , Affinity to Sharpness (+30),
Blade of Attack (+30)
So as you can see this Journeyman smith just made a blade that puts the Master Smith to shame, with qualities that the master may never see. While the Master Smith has higher fixed stats and on average can create better weapons the Journeyman can luck In to a seriously powerful sword just by chance.
This makes craft spamming for levels of skill way more fun and valuable. Plus who's to say that after you make said sword your next stop might not be the enchanter to improve the blade even more.
So in short, please add a set of fixed characteristics that come from skill, materials or magic, then add an equal number of random attributes that can pop up randomly perhaps hiding in different materials. Also make the characteristics of numbers variable adjusted by skill of course but still a bit random.
This would make crafting grinding 1000 daggers way more fun and profitable.
Apprentice +0
Journeyman +20
Adept +30
Master +40
Grandmaster +50
A large pool of say 500 random characteristics with each metal having 10 or 20 would be awesome, so basically even an Apprentice could make powerful weapon, but a Grandmaster would be more likely.
It's all about making the crafting grind fun, who knows what cool combinations might make Excalibur?
Since Apprentices make lots and lots of swords they just may make one that is perfect for what is needed, not necessarily the most powerful. It makes crafting much more exciting.
0