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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Implementing ideas too expensive or ambitious..
I watched the stream where they said that voice acting is expensive and it would be the very last thing on their mind if they decided to implement it, but I just wanted to say that I personally value games with voice acting over games without it.
I have no clue, other than some of the end game, as to what any of the quests were about in WoW and other MMO’s because there was so much text dialog. The majority of people from what I've observed don't enjoy reading anything in video games. It needs to be interactive and inclusive.
This is really though just an introduction of what I believe to be the real issue. My thing with new MMO's right now are that they have this notion that they are going to be different than any other MMO and yet they choose to not implement certain things due to budgets or the idea being 'too ambitious'. I understand money being a factor but there is a reason that this genre isn't doing so well now and days and I think really listening to the players is key if you want to have a successful franchise.
Sure the node system is different than any other MMO right now, but at the end of the day it's still an MMO. Shine where the basic foundation of MMO's often fail while still having an entirely new system of your own like the node system. Try to think about what other MMO's are lacking and why many of us choose not to play them.
I have no clue, other than some of the end game, as to what any of the quests were about in WoW and other MMO’s because there was so much text dialog. The majority of people from what I've observed don't enjoy reading anything in video games. It needs to be interactive and inclusive.
This is really though just an introduction of what I believe to be the real issue. My thing with new MMO's right now are that they have this notion that they are going to be different than any other MMO and yet they choose to not implement certain things due to budgets or the idea being 'too ambitious'. I understand money being a factor but there is a reason that this genre isn't doing so well now and days and I think really listening to the players is key if you want to have a successful franchise.
Sure the node system is different than any other MMO right now, but at the end of the day it's still an MMO. Shine where the basic foundation of MMO's often fail while still having an entirely new system of your own like the node system. Try to think about what other MMO's are lacking and why many of us choose not to play them.
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So as long as those goals are realistic (so far seems so for a subscription based game)
Then I will back even more
I will have to completely agree though. I cringed when they advised voice acting would be at the bottom of their list. I'd much rather have some base level voice acting, generalized snippets of dialog than an underground node. Like, as ambitious as it would be to voice act every question, major content and all this drive for 'Story' that they keep promising every node will provide needs to be in an easily digestible form. Tasks, for example, I would have no problem being a simple menu without much text at all.
Every single piece of new content MUST be voice acted as soon as you go down that route.
Any edits mean previous costs are scrapped and repeated.
Then, people wonder why the mouth isnt moving.
Then, people demand face animations to go with the voice over.
Then, you have to start adding extra character rigging for the mouth/face/eye/ tongue
The you have to create all the animations to go with that.
Sure there is tech out there to help with that.
But the point is you have started down a rabbit hole that will suck up manhours, funding and game performance like a hoover.
And its not just a one off......its a never ending cost
But, every time, the US team would add in more voice overs a couple weeks after the drop dead date.
At 7:25 of latest livestream Steven explains the Kickstarter:
<a href="https://youtu.be/yzBxKoH7erU">Livestream</a>
It's definitely different strokes for different folks, but I am not sure that it is a majority of gamers. It'll be neat if they have some--maybe just for any important characters--but I won't really miss it otherwise.
Do i think VO for quests is cool? Yep, i love it actually. But AoC is WAY to early in development to be worried about something so superficial.
Do i think VO for quests is cool? Yep, i love it actually. But AoC is WAY to early in development to be worried about something so superficial.
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That's true, and I'm not saying voice acting is going to make or break a game. The main point was the reasoning behind it is what I see in upcoming MMO's all the time. The 'we're going to revolutionize the MMO industry' however 'we can't implement something the players want because it's overly ambitious or too expensive'. To me it's a notion that we want to do this better but we're still going to do it our way. These games are obviously expensive and if you're going to push something out you want it to be something you can get everyone addicted to.
It just brings familiar red flags to my eyes and I'm hoping the MMO does well as I too have invested in the kickstarter.
So the ideas they have pitched already are already being done.
I like that about Steven and his crew, they dont make everyones mind run wild with What ifs, its purely... I can do this.
I'm certainly old-school : all MMos I played was quest reading except SWTOR. With SWTOR, it was cool at the beginning, but quests after quests, as some people doesn't read the quest text after a while, the voice sequence is also skipped. So spending money for this is, perhaps, not so important.
Voice acting is good for a game for which they have difficulties to manage the player immersion. But what I read is not this. The immersion is in the whole game (combat, environment, player progression, ...). So perhaps it is not 100% needed to have voice acting if the rest is correctly done. As it costs a lot (different langages, actors, ...) I think I'll be able to understand.
Good day to everybody
[quote quote=23221]I love the cinimatics and voice acting offered by some games, Swotor springs to mind. However outside of the $300,000,000 price tag being a tiny little hurdle to cross for an independent production company, the cost vs reward of voice acting is small. I too would much prefer this player driven sandboxish game to have lots to do rather than be a themepark with lots to watch and listen to. As always just my opinion and the reason I am supporting this game rather than whatever the flavour of the month themepark game is at the mo.
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i totally agree. the vast majority of players dont even play most of the game with sound on, in fact voice acting in raids simply pisses most people off as youre trying to communicate on discord. if AoC caters to the small number of players who think itl be make or break the game, and it takes away from other more important aspects. well AoC will flop. if i remember correctly bdo has voice acting (some) and yet if they had invested those resources into making a mostly pve viable endgame playstyle, i may still be playing it
But voice acting in some cut scenes or some kind of "dungeon master" from time to time is really a good addition to the game.
Also if the game is a huge success they can add voice acting later on. But it should not be their main focus. I'd rather have polished combat. Combat is something really important to me. In my case it makes or breaks the game.
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i fully agree!
Voice over may work with games that have a main quest line, but AoC is designed so that the main story is revealed indirectly through the different quests based on the nodes. Couple this with the number of nodes in the world as well as the limitation that only a small number of nodes will be developed as they deactivate the surrounding nodes, a lot of the voice over work will not be used and be essentially wasted money.